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{{TableRowItem|Lemonade}} | {{TableRowItem|Lemonade}} | ||
{{TableRowItem|Weird Food}} | {{TableRowItem|Weird Food}} | ||
</table> | |||
==Weapons== | |||
These [[Weapons]] have mechanics related to Consumables. | |||
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center"> | |||
{{TableHeaders|weapons}} | |||
{{TableRowWeapon|Chopper}} | |||
{{TableRowWeapon|Pruner}} | |||
</table> | </table> |
Revision as of 21:47, 18 February 2023
Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.
Formula for Loot Crate spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% Luck, it takes 50, 100, 150 enemies instead, as your chances are doubled.
There are two types of Crates in Brotato.
Image | Name | Info |
---|---|---|
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals the same amount of HP as fruits. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Related Items
Trees
These items are related to trees, which drop Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1% Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Items
These items are related to Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | Max HP, HP Regeneration | |||
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | None | |||
Tier 1 | +1 HP recovered from consumables | 15 | Luck | |||
Tier 1 | +2 HP recovered from consumables -2% Dodge |
20 | Luck |
Weapons
These Weapons have mechanics related to Consumables.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default |