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<td id="Predator">[[File:Predator.png|100x100px]]<br>[[Predator]]</td> | <td id="Predator">[[File:Predator.png|100x100px]]<br>[[Predator]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles | <span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles that circle the boss. | ||
<span style="color: gray">Mutation 1(50%HP/45 sec):</span><br> | <span style="color: gray">Mutation 1(50%HP/45 sec):</span><br>No longer dashes but starts to emit projectiles in every direction every so often. | ||
</td> | </td> | ||
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<td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td> | <td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span> | <span style="color: gray">Mutation 0:</span>Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(60%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. | ||
</td> | </td> | ||
<td> | <td> |
Revision as of 14:41, 18 December 2022
Enemies
Name | Behavior | Health | +hp/wave | Speed | Damage | +dmg/wave | Coins Dropped | Food Drop Rate | Container Drop Rate | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|---|---|
Tree |
Neutral, drops fruit or Crate on death as well as a higher amount of money. |
10 | 5 | 0 | 0 | 0 | 3 | 100% | 20% | 1 | - |
Baby Alien |
Chases the character, deals damage on touch | 3 | 2.0 | 250 | 1 | 0.6 | 1 | 1% | 1% | 1 | 1 |
Chaser |
Chases the character, deals damage on touch, spawns in groups | 1 | 1.0 | 380 | 1 | 0.6 | 1 | 2% | 3% | 2 | 2 |
Spitter |
Runs away from the character if too close, fires projectiles that deal damage on hit | 8 | 1.0 | 200 | 1 | 0.6 | 1 | 3% | 10% | 4 | 3 |
Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 4 | 2.5 | 400 | 1 | 0.85 | 1 | 1% | 1% | 6 | 4 |
Pursuer |
Chases the character, damages on touch, keeps getting faster each second | 10 | 24.0 | 150 | 1 | 1.2 | 3 | 3% | 3% | 11 | 5 |
Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 20 | 11.0 | 300 | 2 | 0.85 | 3 | 3% | 3% | 8 | 6 |
Buffer |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% | 20 | 3.0 | 150 | 1 | 0.6 | 2 | 1% | 1% | 16 | 7 |
Fly |
Moves around player, fires projectiles near player that deals damage | 15 | 4.0 | 350 | 1 | 0.85 | 1 | 1% | 1% | D1 : 4 | 8 |
Corrupted Tree |
Stands in place, creates circling projectiles that deals damage | 15 | 13.0 | 0 | 1 | 1.1 | 0 | 0% | 0% | D1 : 15 | 9 |
Healer |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave | 10 | 8.0 | 400 | 1 | 0.85 | 2 | 3% | 3% | D1 : 7 | 12 |
Looter |
Runs away from the character, drops container and extra loot on death |
50 | 25 | 350 | 1 | 0.85 | 8 | 100% | 100% | 1 | 13 |
Helmet Alien |
Chases the character, deals damage on touch | 8 | 3.0 | 250 | 1 | 1.0 | 1 | 1% | 1% |
13 |
14 |
Fin Alien |
Chases the character, deals damage on touch | 12 | 2.0 | 400 | 1 | 1.0 | 1 | 2% | 3% |
15 |
15 |
Spawner |
Spawns 3 Junkie Aliens on death | 10 | 1.0 | 120 | 1 | 0.85 | 1 | 1% | 1% | 14 | 16 |
Junkie |
Moves around player, fires projectiles near player that deals damage | 20 | 5.0 | 350 | 1 | 1.0 | 1 | 1% | 1% | 14 | 17 |
Horned Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 30 | 22.0 | 300 | 1 | 1.15 | 3 | 3% | 3% |
13 |
18 |
Horned Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 12 | 5.0 | 425 | 1 | 1.1 | 1 | 1% | 1% | 18 | 19 |
Slasher Egg |
Stays still, dies and spawns a Slasher after 5 seconds unless killed | 5 | 3.0 | 0 | 1 | 0.25 | 1 | 0% | 0% | D1:7 | 23 |
Slasher |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range | 50 | 25.0 | 275 | 1 | 1.15 | 3 | 1% | 1% | D1 : 4 | 24 |
Tentacle |
Follows the character, runs away if too close, attacks in "V" shape from medium range | 100 | 20.0 | 175 | 1 | 1.0 | 1 | 1% | 1% | D1 : 10 | 25 |
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Wave 12 or lower Elite HP = -25%
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | 20 |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player. Slashes 8 times every second in a random pattern around the player in a large area. Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage. |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | 21 |
Monk |
Mutation 0: Spawns 15 Slasher Eggs |
1 | 700.0 | 350 | 1 | 1.5 | 10 | Elite Waves | 22 |
Bosses (Wave 20)
Name | Behavior | Health | Speed | Damage | ID† |
---|---|---|---|---|---|
Predator |
Mutation 0: Mutation 1(50%HP/45 sec): |
29900 |
300 | 29.5 | 10 |
Invoker |
Mutation 0:Every two seconds creates a area of projectiles around the players that spawn after a second of priming. |
29900 |
Mutation 0 and 1: 200 |
Mutation 0 and 1: 29.5 |
11 |
† ID = Enemy number in the game's code
Waves
There are 20 waves in total. The last wave always has a boss (or two on Danger 5).
Wave | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration (sec) | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | < | < | < | < | < | < | < | < | < | < | 90 |
Related Items
Some items can change the number of enemies, and their speed. For more info, see these Item Tags: