From Brotato Wiki

(link to Crate + remove the spawn chance (33%) for Tree, as it's just kinda confusing (even I don't know what it actually means and I'm a data miner!))
(add IDs to columns, so they can be linked to with anchor links)
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<tr>
<tr>
<td>
<td id="Tree">[[File:Tree.png|100x100px]]<br>Tree</td>
[[File:Tree.png|100x100px]]<br>Tree
</td>
<td>
<td>
Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money.
Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money.
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</tr>
</tr>
<tr>
<tr>
<td>
<td id="Baby Alien">[[File:Baby Alien.png|100x100px]]<br>Baby Alien</td>
[[File:Baby Alien.png|100x100px]]<br>Baby Alien
</td>
<td>Chases the character, deals damage on touch </td>
<td>Chases the character, deals damage on touch </td>
<td>3</td>
<td>3</td>
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</tr>
</tr>
<tr>
<tr>
<td>
<td id="Chaser">[[File:Chaser.png|100x100px]]<br>Chaser</td>
[[File:Chaser.png|100x100px]]<br>Chaser
</td>
<td>Chases the character, deals damage on touch, spawns in groups </td>
<td>Chases the character, deals damage on touch, spawns in groups </td>
<td> 1</td>
<td> 1</td>
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</tr>
<tr>
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<td>
<td id="Spitter">[[File:Spitter.png|100x100px]]<br>Spitter</td>
[[File:Spitter.png|100x100px]]<br>Spitter
</td>
<td> Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td> Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>8</td>
<td>8</td>
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</tr>
<tr>
<tr>
<td>
<td id="Charger">[[File:Charger.png|100x100px]]<br>Charger</td>
[[File:Charger.png|100x100px]]<br>Charger
</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>4</td>
<td>4</td>
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</tr>
<tr>
<tr>
<td>
<td id="Pursuer">[[File:Pursuer.png|100x100px]]<br>Pursuer</td>
[[File:Pursuer.png|100x100px]]<br>Pursuer
</td>
<td> Chases the character, damages on touch, keeps getting faster each second</td>
<td> Chases the character, damages on touch, keeps getting faster each second</td>
<td> 10 </td>
<td> 10 </td>
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<td>
<td id="Bruiser">[[File:Bruiser.png|100x100px]]<br>Bruiser</td>
[[File:Bruiser.png|100x100px]]<br>Bruiser
</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> 20</td>
<td> 20</td>
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</tr>
</tr>
<tr>
<tr>
<td>
<td id="Buffer">[[File:Buffer.png|100x100px]]<br>Buffer</td>
[[File:Buffer.png|100x100px]]<br>Buffer
</td>
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td>
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td>
<td>20</td>
<td>20</td>
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</tr>
<tr>
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<td>
<td id="Fly">[[File:Fly.png|100x100px]]<br>Fly</td>
[[File:Fly.png|100x100px]]<br>Fly
</td>
<td>Moves around player, fires projectiles near player that deals damage </td>
<td>Moves around player, fires projectiles near player that deals damage </td>
<td>15 </td>
<td>15 </td>
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<td>
<td id="Corrupted Tree">[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree</td>
[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree
</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td>15</td>
<td>15</td>
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</tr>
<tr>
<tr>
<td>
<td id="Healer">[[File:Healer.png|100x100px]]<br>Healer</td>
[[File:Healer.png|100x100px]]<br>Healer
</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td>
<td> 10 </td>
<td> 10 </td>
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</tr>
<tr>
<tr>
<td>
<td id="Looter">[[File:Looter.png|100x100px]]<br>Looter</td>
[[File:Looter.png|100x100px]]<br>Looter
</td>
<td>
<td>
Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%''
Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%''
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</tr>
<tr>
<tr>
<td>
<td id="Helmet Alien">[[File:Helmet Alien.png|100x100px]]<br>Helmet Alien</td>
[[File:Helmet Alien.png|100x100px]]<br>Helmet Alien
</td>
<td>Chases the character, deals damage on touch </td>
<td>Chases the character, deals damage on touch </td>
<td> 8</td>
<td> 8</td>
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<tr>
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<td>
<td id="Fin Alien">[[File:Fin Alien.png|100x100px]]<br>Fin Alien</td>
[[File:Fin Alien.png|100x100px]]<br>Fin Alien
</td>
<td>Chases the character, deals damage on touch </td>
<td>Chases the character, deals damage on touch </td>
<td>12</td>
<td>12</td>
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</tr>
<tr>
<tr>
<td>
<td id="Spawner">[[File:Spawner.png|100x100px]]<br>Spawner</td>
[[File:Spawner.png|100x100px]]<br>Spawner
</td>
<td>Spawns 3 Junkie Aliens on death</td>
<td>Spawns 3 Junkie Aliens on death</td>
<td> 10</td>
<td> 10</td>
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</tr>
<tr>
<tr>
<td>
<td id="Junkie">[[File:Junkie.png|100x100px]]<br>Junkie</td>
[[File:Junkie.png|100x100px]]<br>Junkie
</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>20 </td>
<td>20 </td>
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</tr>
<tr>
<tr>
<td>
<td id="Horned Bruiser">[[File:Horned Bruiser.png|100x100px]]<br>Horned Bruiser</td>
[[File:Horned Bruiser.png|100x100px]]<br>Horned Bruiser
</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td> 30 </td>
<td> 30 </td>
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</tr>
<tr>
<tr>
<td>
<td id="Horned Charger">[[File:Horned Charger.png|100x100px]]<br>Horned Charger</td>
[[File:Horned Charger.png|100x100px]]<br>Horned Charger
</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> 12 </td>
<td> 12 </td>
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</tr>
<tr>
<tr>
<td>
<td id="Slasher Egg">[[File:Slasher Egg.png|100x100px]]<br>Slasher Egg</td>
[[File:Slasher Egg.png|100x100px]]<br>Slasher Egg
</td>
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<td>5</td>
<td>5</td>
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</tr>
<tr>
<tr>
<td>
<td id="Slasher">[[File:Slasher.png|100x100px]]<br>Slasher</td>
[[File:Slasher.png|100x100px]]<br>Slasher
</td>
<td> Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
<td> Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
<td>50</td>
<td>50</td>
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<tr>
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<td>
<td id="Tentacle">[[File:Tentacle.png|100x100px]]<br>Tentacle</td>
[[File:Tentacle.png|100x100px]]<br>Tentacle
</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>100</td>
<td>100</td>
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</tr>
<tr>
<tr>
<td>
<td id="Rhino">[[File:Rhino.png|100x100px]]<br>[[Rhino]]</td>
[[File:Rhino.png|100x100px]]<br>[[Rhino]]
</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span>
<span style="color: gray">Mutation 0:</span>
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</tr>
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<td>
<td id="Butcher">[[File:Butcher.png|100x100px]]<br>[[Butcher]]</td>
[[File:Butcher.png|100x100px]]<br>[[Butcher]]
</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span>
<span style="color: gray">Mutation 0:</span>
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<td>
<td id="Monk">[[File:Monk.png|100x100px]]<br>[[Monk]]</td>
[[File:Monk.png|100x100px]]<br>[[Monk]]
</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span>
<span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span>
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<tr>
<td>
<td id="Predator">[[File:Predator.png|100x100px]]<br>[[Predator]]</td>
[[File:Predator.png|100x100px]]<br>[[Predator]]
</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
<span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
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<tr>
<tr>
<td>
<td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td>
[[File:Invoker.png|100x100px]]<br>[[Invoker]]
</td>
<td>
<td>
<span style="color: gray">Mutation 0:</span>
<span style="color: gray">Mutation 0:</span>

Revision as of 12:58, 14 December 2022

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave ID†
Tree.png
Tree

Neutral, drops fruit or Crate on death as well as a higher amount of money.

10 5 0 0 0 3 100% 20% 1 -
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 1% 1% 1 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4 3
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 6 4
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 3% 3% 11 5
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8 6
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16 7
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 1% 1% D1 : 4 8
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0% 0% D1 : 15 9
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7 12
Looter.png
Looter

Runs away from the character, drops container and extra loot on death
Spawn chance: 10%

50 25 350 1 0.85 8 100% 100% 1 13
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 1% 1%

13
D1 : 10

14
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3%

15
D1 : 9

15
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14 16
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14 17
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3%

13
D1 : 8

18
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18 19
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 5 3.0 0 1 0.25 1 0% 0% D1:7 23
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 1% 1% D1 : 4 24
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10 25

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Wave 12 or lower Elite HP = -25%

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†
Rhino.png
Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20
Butcher.png
Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21
Monk.png
Monk

Mutation 0: Spawns 15 Slasher Eggs
Mutation 1(10 sec): Shoots 5 projectiles each second to the player
Mutation 2(30 sec): Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 700.0 350 1 1.5 10 Elite Waves 22

Bosses (Wave 20)

Name Behavior Health Speed Damage ID†
Predator.png
Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1(50%HP/45 sec):
Now starts to emit projectiles in every direction every so often.

29900
D5:22425

300 29.5 10
Invoker.png
Invoker

Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(60%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29900
D5:22425

Mutation 0 and 1: 200
Mutation 2: 500

Mutation 0 and 1: 29.5
Mutation 2: 73

11

ID = Enemy number in the game's code

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 202530354045505560<<<<<<<<<<90

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:


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