From Brotato Wiki

(added lower elite hp for Wave 12 or lower)
(link to Crate + remove the spawn chance (33%) for Tree, as it's just kinda confusing (even I don't know what it actually means and I'm a data miner!))
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Neutral, drops fruit or crate on death as well as a higher amount of money.<br>''Base spawn chance: 33%''
Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money.
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<td>10 </td>
<td>10 </td>

Revision as of 18:02, 11 December 2022

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave ID†

Tree.png
Tree

Neutral, drops fruit or Crate on death as well as a higher amount of money.

10 5 0 0 0 3 100% 20% 1 -

Baby Alien.png
Baby Alien

Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 1% 1% 1 1

Chaser.png
Chaser

Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2 2

Spitter.png
Spitter

Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4 3

Charger.png
Charger

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 6 4

Pursuer.png
Pursuer

Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 3% 3% 11 5

Bruiser.png
Bruiser

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8 6

Buffer.png
Buffer

Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16 7

Fly.png
Fly

Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 1% 1% D1 : 4 8

Corrupted Tree.png
Corrupted Tree

Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0% 0% D1 : 15 9

Healer.png
Healer

Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7 12

Looter.png
Looter

Runs away from the character, drops container and extra loot on death
Spawn chance: 10%

50 25 350 1 0.85 8 100% 100% 1 13

Helmet Alien.png
Helmet Alien

Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 1% 1%

13
D1 : 10

14

Fin Alien.png
Fin Alien

Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3%

15
D1 : 9

15

Spawner.png
Spawner

Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14 16

Junkie.png
Junkie

Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14 17

Horned Bruiser.png
Horned Bruiser

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3%

13
D1 : 8

18

Horned Charger.png
Horned Charger

Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18 19

Slasher Egg.png
Slasher Egg

Stays still, dies and spawns a Slasher after 5 seconds unless killed 5 3.0 0 1 0.25 1 0% 0% D1:7 23

Slasher.png
Slasher

Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 1% 1% D1 : 4 24

Tentacle.png
Tentacle

Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10 25

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).

Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Wave 12 or lower Elite HP = -25%

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First Wave ID†

Rhino.png
Rhino

Mutation 0:

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge

Mutation 1(60%HP/25 sec):

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles

1 750.0 250 1 1.5 10 Elite Waves 20

Butcher.png
Butcher

Mutation 0:

Slashes 4 times every 1.25 seconds around the player pointing to the player.

Mutation 1(70%HP/25 sec):

Slashes 8 times every second in a random pattern around the player in a large area.

Mutation 2(40%HP/40 sec):

Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves 21

Monk.png
Monk

Mutation 0: Spawns 15 Slasher Eggs
Mutation 1(10 sec): Shoots 5 projectiles each second to the player
Mutation 2(30 sec): Last 10 seconds, runs away from the player, spawning Tentacles
Returns to Mutation 1

1 700.0 350 1 1.5 10 Elite Waves 22

Bosses (Wave 20)

Name Behavior Health Speed Damage ID†

Predator.png
Predator

Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1(50%HP/45 sec):
Now starts to emit projectiles in every direction every so often.

29900
D5:22425

300 29.5 10

Invoker.png
Invoker

Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(60%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.

29900
D5:22425

Mutation 0 and 1: 200
Mutation 2: 500

Mutation 0 and 1: 29.5
Mutation 2: 73

11

ID = Enemy number in the game's code

Waves

There are 20 waves in total. The last wave always has a boss (or two on Danger 5).

Wave 1234567891011121314151617181920
Duration (sec) 202530354045505560<<<<<<<<<<90

Related Items

Some items can change the number of enemies, and their speed. For more info, see these Item Tags:


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