From Brotato Wiki

m (fix linebreak)
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{{TableRowWeapon|Hammer}}
{{TableRowWeapon|Hammer}}
{{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Flamethrower}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Minigun}}
{{TableRowWeapon|Minigun}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|Obliterator}}
{{TableRowWeapon|Obliterator}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Gatling Laser}}
</table>
</table>

Revision as of 15:42, 25 June 2023

Heavy

Heavy is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Heavy
(2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Weapons with Heavy

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy

10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)

1.66s
1.58s
1.51s
1.36s

6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

8
8
8
8

0
0
0
0

Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

20
39
74
149

Default
Blunt, Heavy

-
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)

-
1.67s
1.59s
1.5s

-
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s

-
x1.75 (3%)
x1.75 (3%)
x1.75 (3%)

-
175
175
175

-
30
40
50

-
0
0
0

+2/+4/+6 Knockback

-
51
95
190

Default
Elemental, Heavy

-
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)
1(1%Elemental Damage.png)

-
0.12s
0.12s
0.09s

-
8.3(8%Elemental Damage.png)/s
8.3(8%Elemental Damage.png)/s
11.1(11%Elemental Damage.png)/s

-
x2 (0%)
x2 (0%)
x2 (0%)

-
250
300
400

-
0
0
0

-
0
0
0

Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
Pierces 99 enemies dealing 1 damage

-
56
103
207

Default
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Heavy, Gun

-
-
1(50%Ranged Damage.png)
3(75%Ranged Damage.png)

-
-
0.09s
0.073s

-
-
11.1(555%Ranged Damage.png)/s
41.1(1027%Ranged Damage.png)/s

-
-
x1.75 (1%)
x2 (3%)

-
-
400
450

-
-
3
3

-
-
0
0

Pierces 1/2 enemies dealing -50% less damage with each pierce.

-
-
127
255

Default
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Gun, Heavy

-
-
250(1000%Ranged Damage.png)
350(1500%Ranged Damage.png)

-
-
3.23s
3.23s

-
-
77.4(309%Ranged Damage.png)/s
108.4(464%Ranged Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
1000

-
-
0
0

-
-
0
0

Pierces through enemies

-
-
127
255

Win a run with Demon.png Demon
Legendary, Heavy

-
-
-
10(100%Ranged Damage.png)

-
-
-
0.073s

-
-
-
137.0(1370%Ranged Damage.png)/s

-
-
-
x3 (10%)

-
-
-
500

-
-
-
5

-
-
-
0

Pierces 3 enemies dealing -25% less damage with each pierce.

-
-
-
290

Default