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(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
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=== Positive ===
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Mage.png|link=Mage|x30px]] [[Mage]]
 
These items {{Color|green|increase}} your Elemental Damage.
 
{{ItemTagText|Elemental Damage}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
</tr>
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
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=== Negative ===
=== Negative ===
These items {{Color|red|decrease}} your Elemental Damage.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td>  {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td>  {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
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</table>
</table>


==Weapon Sets==
==Weapon Classes==


These [[Weapons#Weapon Sets|Weapon Sets]] affect Elemental Damage:
These [[Weapons#Weapon Classes|Weapon Classes]] affect Elemental Damage:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowSet|Elemental}}
{{TableRowWeaponClass|Elemental}}
</table>
</table>

Revision as of 21:36, 8 November 2022

Elemental Damage

Elemental Damage

Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.

Items

Positive

These items increase your Elemental Damage.

Due to Item Tags, the Character(s) Mage.png Mage, Technomage.png Technomage have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Negative

These items decrease your Elemental Damage.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85


Characters

These Characters start with different Elemental Damage, or have mechanics related to their Elemental Damage:

Name Stats Unlocked By Unlocks Item Tags
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive (Item Tag)

Weapon Classes

These Weapon Classes affect Elemental Damage:

Class Bonuses Weapons
Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
Icicle
  Icicle


Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand