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{{Weapon|type=melee}} | {{Weapon|type=melee}} | ||
== | == Ethereal Weapon == | ||
Ethereal Weapons grant stats whenever you kill the listed amount of enemies with the weapon. | |||
The kill count is separate for each weapon, and the count resets between waves. | The kill count is separate for each weapon, and the count resets between waves. |
Latest revision as of 15:20, 2 May 2023
Damage: | 6(100%) 9(100%) 12(100%) 18(100%) |
Attack Speed: | 1.23s / 1.17s / 1.1s / 1.04s |
DPS: | 4.9(81%)/s 7.7(85%)/s 10.9(90%)/s 17.3(96%)/s |
Crit Chance / Damage: | x2 (3%) / x2 (3%) / x2 (3%) / x2 (3%) |
Range: | 150 / 160 / 170 / 180 |
Knockback: | 2 / 2 / 2 / 2 |
Lifesteal: | 0 / 0 / 0 / 0 |
Attack Type: | Thrust |
Special Effects: | +1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon |
Ghost Flint
Ghost Flint is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Ghost Flint is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Ethereal Weapon
Ethereal Weapons grant stats whenever you kill the listed amount of enemies with the weapon.
The kill count is separate for each weapon, and the count resets between waves.
There is no limit to how many stats you can gain in a wave with a ghost weapon. In Endless Mode this can get into the thousands.
The gained stats are permanent and will persist even if you sell the weapon that gained the stats.
Class
Ghost Flint has the Weapon Class(es) of: Ethereal.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |