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{{LinkButton|name=Modding|text=< Back to Modding}}
{{LinkButton|Items|< Back to Items}}
 


''{{Color|grey|This page content was automatically generated so may have issues.}}''
''{{Color|grey|This page content was automatically generated so may have issues.}}''
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''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}''
''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}''


This page lists all the items in vanilla, for version {{Version|1.0.0.3}}. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.


This page lists all the items in vanilla, for version {{Version|0.6.1.6}}. You can use the grid below to filter by stats, to see vanilla's stat distribution.
Current items total: 177 <small>({{Color|tier1|53}}, {{Color|tier2|46}}, {{Color|tier3|47}}, {{Color|tier4|31}})</small>
 
Current items total: 158 <small>({{Color|tier1|53}}, {{Color|tier2|38}}, {{Color|tier3|40}}, {{Color|tier4|27}})</small>
 
<table class="wikitable">
<tr>
<th>Tier</th>
<th>#</th>
<th>Items</th>
</tr>
<tr>
<td>{{Color|tier4|Legendary}}</td>
<td>27</td>
<td>{{Color|tier4|Anvil}}, {{Color|tier4|Big Arms}}, {{Color|tier4|Cape}}, {{Color|tier4|Diploma}}, {{Color|tier4|Esty’s Couch}}, {{Color|tier4|Exoskeleton}}, {{Color|tier4|Explosive Shells}}, {{Color|tier4|Explosive Turret}}, {{Color|tier4|Focus}}, {{Color|tier4|Gnome}}, {{Color|tier4|Grind's Magical Leaf}}, {{Color|tier4|Heavy Bullets}}, {{Color|tier4|Jet Pack}}, {{Color|tier4|Mammoth}}, {{Color|tier4|Medikit}}, {{Color|tier4|Night Goggles}}, {{Color|tier4|Octopus}}, {{Color|tier4|Panda}}, {{Color|tier4|Potato}}, {{Color|tier4|Regeneration Potion}}, {{Color|tier4|Retromation’s Hoodie}}, {{Color|tier4|Ricochet}}, {{Color|tier4|Robot Arm}}, {{Color|tier4|Sifd’s Relic}}, {{Color|tier4|Spider}}, {{Color|tier4|Torture}}, {{Color|tier4|Wolf Helmet}}</td>
</tr>
<tr>
<td>{{Color|tier3|Rare}}</td>
<td>40</td>
<td>{{Color|tier3|Alien Baby}}, {{Color|tier3|Alien Magic}}, {{Color|tier3|Alloy}}, {{Color|tier3|Baby with a Beard}}, {{Color|tier3|Bandana}}, {{Color|tier3|Barricade}}, {{Color|tier3|Bean Teacher}}, {{Color|tier3|Blood Donation}}, {{Color|tier3|Bowler Hat}}, {{Color|tier3|Candle}}, {{Color|tier3|Chameleon}}, {{Color|tier3|Clover}}, {{Color|tier3|Community Support}}, {{Color|tier3|Crown}}, {{Color|tier3|Fin}}, {{Color|tier3|Glass Cannon}}, {{Color|tier3|Handcuffs}}, {{Color|tier3|Hunting Trophy}}, {{Color|tier3|Laser Turret}}, {{Color|tier3|Lucky Charm}}, {{Color|tier3|Mouse}}, {{Color|tier3|Plastic Explosive}}, {{Color|tier3|Poisonous Tonic}}, {{Color|tier3|Power Generator}}, {{Color|tier3|Rip and Tear}}, {{Color|tier3|Sad Tomato}}, {{Color|tier3|Shmoop}}, {{Color|tier3|Statue}}, {{Color|tier3|Strange Book}}, {{Color|tier3|Tardigrade}}, {{Color|tier3|Toolbox}}, {{Color|tier3|Tractor}}, {{Color|tier3|Triangle of Power}}, {{Color|tier3|Tyler}}, {{Color|tier3|Vigilante Ring}}, {{Color|tier3|Wandering Bot}}, {{Color|tier3|Warrior Helmet}}, {{Color|tier3|Wheat}}, {{Color|tier3|Wings}}, {{Color|tier3|Wisdom}}</td>
</tr>
<tr>
<td>{{Color|tier2|Uncommon}}</td>
<td>38</td>
<td>{{Color|tier2|Acid}}, {{Color|tier2|Alien Eyes}}, {{Color|tier2|Banner}}, {{Color|tier2|Black Belt}}, {{Color|tier2|Blindfold}}, {{Color|tier2|Blood Leech}}, {{Color|tier2|Campfire}}, {{Color|tier2|Cog}}, {{Color|tier2|Compass}}, {{Color|tier2|Cyclops Worm}}, {{Color|tier2|Dangerous Bunny}}, {{Color|tier2|Energy Bracelet}}, {{Color|tier2|Eyes Surgery}}, {{Color|tier2|Fuel Tank}}, {{Color|tier2|Gambling Token}}, {{Color|tier2|Incendiary Turret}}, {{Color|tier2|Leather Vest}}, {{Color|tier2|Little Frog}}, {{Color|tier2|Little Muscley Dude}}, {{Color|tier2|Mastery}}, {{Color|tier2|Medal}}, {{Color|tier2|Medical Turret}}, {{Color|tier2|Metal Detector}}, {{Color|tier2|Metal Plate}}, {{Color|tier2|Missile}}, {{Color|tier2|Padding}}, {{Color|tier2|Piggy Bank}}, {{Color|tier2|Pumpkin}}, {{Color|tier2|Recycling Machine}}, {{Color|tier2|Ritual}}, {{Color|tier2|Scope}}, {{Color|tier2|Shady Potion}}, {{Color|tier2|Small Magazine}}, {{Color|tier2|Snail}}, {{Color|tier2|Sunglasses}}, {{Color|tier2|Wheelbarrow}}, {{Color|tier2|Whetstone}}, {{Color|tier2|White Flag}}</td>
</tr>
<tr>
<td>{{Color|tier1|Common}}</td>
<td>53</td>
<td>{{Color|tier1|Alien Tongue}}, {{Color|tier1|Alien Worm}}, {{Color|tier1|Baby Elephant}}, {{Color|tier1|Baby Gecko}}, {{Color|tier1|Bag}}, {{Color|tier1|Bat}}, {{Color|tier1|Beanie}}, {{Color|tier1|Boiling Water}}, {{Color|tier1|Book}}, {{Color|tier1|Boxing Glove}}, {{Color|tier1|Broken Mouth}}, {{Color|tier1|Butterfly}}, {{Color|tier1|Cake}}, {{Color|tier1|Charcoal}}, {{Color|tier1|Claw Tree}}, {{Color|tier1|Coffee}}, {{Color|tier1|Coupon}}, {{Color|tier1|Cute Monkey}}, {{Color|tier1|Cyberball}}, {{Color|tier1|Defective Steroids}}, {{Color|tier1|Duct Tape}}, {{Color|tier1|Dynamite}}, {{Color|tier1|Fertilizer}}, {{Color|tier1|Gentle Alien}}, {{Color|tier1|Glasses}}, {{Color|tier1|Goat Skull}}, {{Color|tier1|Gummy Berserker}}, {{Color|tier1|Head Injury}}, {{Color|tier1|Hedgehog}}, {{Color|tier1|Helmet}}, {{Color|tier1|Injection}}, {{Color|tier1|Insanity}}, {{Color|tier1|Landmines}}, {{Color|tier1|Lemonade}}, {{Color|tier1|Lens}}, {{Color|tier1|Lost Duck}}, {{Color|tier1|Lumberjack Shirt}}, {{Color|tier1|Mushroom}}, {{Color|tier1|Mutation}}, {{Color|tier1|Peaceful Bee}}, {{Color|tier1|Pencil}}, {{Color|tier1|Plant}}, {{Color|tier1|Propeller Hat}}, {{Color|tier1|Scar}}, {{Color|tier1|Scared Sausage}}, {{Color|tier1|Snake}}, {{Color|tier1|Terrified Onion}}, {{Color|tier1|Toxic Sludge}}, {{Color|tier1|Tree}}, {{Color|tier1|Turret}}, {{Color|tier1|Ugly Tooth}}, {{Color|tier1|Weird Food}}, {{Color|tier1|Weird Ghost}}</td>
</tr>
</table>
 




<div class="statscard-grid" style="margin: 0 auto; max-width: 1230px;">
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1}}
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}


<div class="statscard-grid__main" style="max-height: 80vh; overflow: auto; display: flex; flex-wrap: wrap;">
<div class="statscard-grid__main">
<div id="item_alien_tongue" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_alien_tongue" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Tongue
| name  = Alien Tongue
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}}
}}
</div>
</div>
<div id="item_alien_worm" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_alien_worm" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Worm
| name  = Alien Worm
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}}
}}
</div>
</div>
<div id="item_baby_elephant" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_baby_elephant" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Baby Elephant
| name  = Baby Elephant
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| rarity = 1
| rarity = 1
| tags  = stat_luck pickup
| tags  = stat_luck pickup
| stat1  = {{Color|green|+20%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|10%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span>
}}
}}
</div>
</div>
<div id="item_baby_gecko" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_baby_gecko" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Baby Gecko
| name  = Baby Gecko
| type  = item
| type  = item
| cat    = Limited (7)
| cat    = Limited (5)
| image  = Baby Gecko.png
| image  = Baby Gecko.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+15%}} chance to instantly attract a material when it’s dropped
| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped
| stat2  = {{Color|red|-1}} % Life Steal
| stat2  = {{Color|green|+10}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
}}
</div>
</div>
<div id="item_bag" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bag" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bag
| name  = Bag
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}}
}}
</div>
</div>
<div id="item_bat" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bat
| name  = Bat
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}}
}}
</div>
</div>
<div id="item_beanie" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_beanie" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Beanie
| name  = Beanie
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}}
}}
</div>
</div>
<div id="item_boiling_water" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_boiling_water" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Boiling Water
| name  = Boiling Water
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}}
}}
</div>
</div>
<div id="item_book" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_book" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Book
| name  = Book
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}}
}}
</div>
</div>
<div id="item_boxing_glove" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_boxing_glove" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Boxing Glove
| name  = Boxing Glove
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}}
}}
</div>
</div>
<div id="item_broken_mouth" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_broken_mouth" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Broken Mouth
| name  = Broken Mouth
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}}
}}
</div>
</div>
<div id="item_butterfly" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_butterfly" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Butterfly
| name  = Butterfly
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}}
}}
</div>
</div>
<div id="item_cake" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_cake" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cake
| name  = Cake
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}}
}}
</div>
</div>
<div id="item_charcoal" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_charcoal" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Charcoal
| name  = Charcoal
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}}
}}
</div>
</div>
<div id="item_claw_tree" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_claw_tree" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Claw Tree
| name  = Claw Tree
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}}
}}
</div>
</div>
<div id="item_coffee" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_coffee" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Coffee
| name  = Coffee
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}}
}}
</div>
</div>
<div id="item_coupon" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_coupon" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Coupon
| name  = Coupon
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}}
}}
</div>
</div>
<div id="item_cute_monkey" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_cute_monkey" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cute Monkey
| name  = Cute Monkey
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}}
}}
</div>
</div>
<div id="item_cyberball" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_defective_steroids" class="statscard-grid__item">
{{StatsCard
| name  = Cyberball
| type  = item
| cat    = Item
| image  = Cyberball.png
| rarity = 1
| tags  = stat_luck
| stat1  = {{Color|green|+15%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
</div>
<div id="item_defective_steroids" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
{{StatsCard
| name  = Defective Steroids
| name  = Defective Steroids
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}}
}}
</div>
</div>
<div id="item_duct_tape" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_duct_tape" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Duct Tape
| name  = Duct Tape
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}}
}}
</div>
</div>
<div id="item_dynamite" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_dynamite" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Dynamite
| name  = Dynamite
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}}
}}
</div>
</div>
<div id="item_fertilizer" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_fertilizer" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Fertilizer
| name  = Fertilizer
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}}
}}
</div>
</div>
<div id="item_gentle_alien" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_gentle_alien" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Gentle Alien
| name  = Gentle Alien
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}}
}}
</div>
</div>
<div id="item_glasses" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_glasses" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Glasses
| name  = Glasses
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}}
}}
</div>
</div>
<div id="item_goat_skull" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_goat_skull" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Goat Skull
| name  = Goat Skull
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}}
}}
</div>
</div>
<div id="item_gummy_berserker" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_gummy_berserker" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Gummy Berserker
| name  = Gummy Berserker
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}}
}}
</div>
</div>
<div id="item_head_injury" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_head_injury" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Head Injury
| name  = Head Injury
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}}
}}
</div>
</div>
<div id="item_hedgehog" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_hedgehog" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Hedgehog
| name  = Hedgehog
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}}
}}
</div>
</div>
<div id="item_helmet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_helmet" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Helmet
| name  = Helmet
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}}
}}
</div>
</div>
<div id="item_injection" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_injection" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Injection
| name  = Injection
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}}
}}
</div>
</div>
<div id="item_insanity" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_insanity" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Insanity
| name  = Insanity
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}}
}}
</div>
</div>
<div id="item_landmines" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_landmines" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Landmines
| name  = Landmines
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| image  = Landmines.png
| image  = Landmines.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering explosive
| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area
| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
}}
</div>
</div>
<div id="item_lemonade" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lemonade" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lemonade
| name  = Lemonade
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}}
}}
</div>
</div>
<div id="item_lens" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lens" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lens
| name  = Lens
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}}
}}
</div>
</div>
<div id="item_lost_duck" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lost_duck" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lost Duck
| name  = Lost Duck
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}}
}}
</div>
</div>
<div id="item_lumberjack_shirt" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lumberjack_shirt" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lumberjack Shirt
| name  = Lumberjack Shirt
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}}
}}
</div>
</div>
<div id="item_mushroom" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_mushroom" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mushroom
| name  = Mushroom
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| rarity = 1
| rarity = 1
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+2}} HP Regeneration
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|red|-3}} Luck
| stat2  = {{Color|red|-2}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
<div id="item_mutation" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_mutation" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mutation
| name  = Mutation
Line 588: Line 546:
}}
}}
</div>
</div>
<div id="item_peaceful_bee" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_peaceful_bee" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Peaceful Bee
| name  = Peaceful Bee
Line 604: Line 562:
}}
}}
</div>
</div>
<div id="item_pencil" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_pencil" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pencil
| name  = Pencil
Line 619: Line 577:
}}
}}
</div>
</div>
<div id="item_plant" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_plant" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Plant
| name  = Plant
Line 627: Line 585:
| rarity = 1
| rarity = 1
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+2}} HP Regeneration
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|red|-1}} % Life Steal
| stat2  = {{Color|red|-1}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
Line 633: Line 591:
}}
}}
</div>
</div>
<div id="item_propeller_hat" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_propeller_hat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Propeller Hat
| name  = Propeller Hat
Line 647: Line 605:
}}
}}
</div>
</div>
<div id="item_scar" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_scar" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Scar
| name  = Scar
Line 655: Line 613:
| rarity = 1
| rarity = 1
| tags  = xp_gain
| tags  = xp_gain
| stat1  = {{Color|green|+15}} % XP Gain
| stat1  = {{Color|green|+20}} % XP Gain
| stat2  = {{Color|red|-8}} Range
| stat2  = {{Color|red|-8}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
Line 661: Line 619:
}}
}}
</div>
</div>
<div id="item_scared_sausage" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_scared_sausage" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Scared Sausage
| name  = Scared Sausage
Line 674: Line 632:
}}
}}
</div>
</div>
<div id="item_snake" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_sharp_bullet" class="statscard-grid__item">
{{StatsCard
| name  = Sharp Bullet
| type  = item
| cat    = Unique
| image  = Sharp Bullet.png
| rarity = 1
| tags  = piercing
| stat1  = Projectiles pierce through {{Color|green|1}} additional target
| stat2  = {{Color|red|-20%}} Piercing Damage
| stat3  = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>piercing}}</small></span>
}}
</div>
<div id="item_snake" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Snake
| name  = Snake
Line 682: Line 655:
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
| stat1  = Burning spreads to a nearby enemy
| stat1  = Burning spreads to an additional nearby enemy
| stat2  = {{Color|red|-1}} Max HP
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
Line 688: Line 661:
}}
}}
</div>
</div>
<div id="item_terrified_onion" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_terrified_onion" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Terrified Onion
| name  = Terrified Onion
Line 702: Line 675:
}}
}}
</div>
</div>
<div id="item_toxic_sludge" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_toxic_sludge" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Toxic Sludge
| name  = Toxic Sludge
Line 716: Line 689:
}}
}}
</div>
</div>
<div id="item_tree" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_tree" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Tree
| name  = Tree
Line 729: Line 702:
}}
}}
</div>
</div>
<div id="item_turret" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_turret" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Turret
| name  = Turret
Line 742: Line 715:
}}
}}
</div>
</div>
<div id="item_ugly_tooth" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_ugly_tooth" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ugly Tooth
| name  = Ugly Tooth
Line 756: Line 729:
}}
}}
</div>
</div>
<div id="item_weird_food" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_weird_food" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Weird Food
| name  = Weird Food
Line 770: Line 743:
}}
}}
</div>
</div>
<div id="item_weird_ghost" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_weird_ghost" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Weird Ghost
| name  = Weird Ghost
Line 784: Line 757:
}}
}}
</div>
</div>
<div id="item_acid" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_acid" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Acid
| name  = Acid
Line 798: Line 771:
}}
}}
</div>
</div>
<div id="item_alien_eyes" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_alien_eyes" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Eyes
| name  = Alien Eyes
Line 811: Line 784:
}}
}}
</div>
</div>
<div id="item_banner" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bait" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Banner
| name  = Bait
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Banner.png
| image  = Bait.png
| rarity = 2
| rarity = 2
| tags  = stat_range stat_attack_speed
| tags  = stat_percent_damage number_of_enemies
| stat1  = {{Color|green|+8}} % Damage
| stat2  = Special enemies appear at the beginning of the next wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>number_of_enemies}}</small></span>
}}
</div>
<div id="item_banner" class="statscard-grid__item">
{{StatsCard
| name  = Banner
| type  = item
| cat    = Item
| image  = Banner.png
| rarity = 2
| tags  = stat_range stat_attack_speed
| stat1  = {{Color|green|+20}} Range
| stat1  = {{Color|green|+20}} Range
| stat2  = {{Color|green|+10}} % Attack Speed
| stat2  = {{Color|green|+10}} % Attack Speed
Line 826: Line 813:
}}
}}
</div>
</div>
<div id="item_black_belt" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_black_belt" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Black Belt
| name  = Black Belt
Line 834: Line 821:
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage xp_gain
| tags  = stat_melee_damage xp_gain
| stat1  = {{Color|green|+15}} % XP Gain
| stat1  = {{Color|green|+25}} % XP Gain
| stat2  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|green|+3}} Melee Damage
| stat3  = {{Color|red|-8}} Luck
| stat3  = {{Color|red|-8}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>xp_gain}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
<div id="item_blindfold" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_blindfold" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Blindfold
| name  = Blindfold
Line 856: Line 843:
}}
}}
</div>
</div>
<div id="item_blood_leech" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_blood_leech" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Blood Leech
| name  = Blood Leech
Line 866: Line 853:
| stat1  = {{Color|green|+2}} % Life Steal
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-6}} Harvesting
| stat3  = {{Color|red|-4}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
<div id="item_campfire" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_campfire" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Campfire
| name  = Campfire
Line 886: Line 873:
}}
}}
</div>
</div>
<div id="item_cog" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_cog" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cog
| name  = Cog
Line 900: Line 887:
}}
}}
</div>
</div>
<div id="item_compass" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_compass" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Compass
| name  = Compass
Line 915: Line 902:
}}
}}
</div>
</div>
<div id="item_cyclops_worm" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_cyberball" class="statscard-grid__item">
{{StatsCard
| name  = Cyberball
| type  = item
| cat    = Item
| image  = Cyberball.png
| rarity = 2
| tags  = stat_luck
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
</div>
<div id="item_cyclops_worm" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cyclops Worm
| name  = Cyclops Worm
Line 929: Line 929:
}}
}}
</div>
</div>
<div id="item_dangerous_bunny" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_dangerous_bunny" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Dangerous Bunny
| name  = Dangerous Bunny
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = Dangerous Bunny.png
| image  = Dangerous Bunny.png
| rarity = 2
| rarity = 2
Line 942: Line 942:
}}
}}
</div>
</div>
<div id="item_energy_bracelet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_energy_bracelet" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Energy Bracelet
| name  = Energy Bracelet
Line 957: Line 957:
}}
}}
</div>
</div>
<div id="item_eyes_surgery" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_eyes_surgery" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Eyes Surgery
| name  = Eyes Surgery
Line 971: Line 971:
}}
}}
</div>
</div>
<div id="item_fuel_tank" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_fuel_tank" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Fuel Tank
| name  = Fuel Tank
Line 986: Line 986:
}}
}}
</div>
</div>
<div id="item_gambling_token" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_gambling_token" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Gambling Token
| name  = Gambling Token
Line 1,000: Line 1,000:
}}
}}
</div>
</div>
<div id="item_turret_flame" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_garden" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Incendiary Turret
| name  = Garden
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Incendiary Turret.png
| image  = Garden.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  =
| stat1  = Spawns a garden that creates a fruit every {{Color|green|15}} seconds
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
</div>
<div id="item_turret_flame" class="statscard-grid__item">
{{StatsCard
| name  = Incendiary Turret
| type  = item
| cat    = Item
| image  = Incendiary Turret.png
| rarity = 2
| tags  = stat_engineering
| stat1  = Spawns a turret that shoots flames dealing {{Color|green|5}}x{{Color|green|8}} ({{Color|green|{{Color|grey|33%}}{{StatIcon|Engineering}}}}) burning damage
| stat1  = Spawns a turret that shoots flames dealing {{Color|green|5}}x{{Color|green|8}} ({{Color|green|{{Color|grey|33%}}{{StatIcon|Engineering}}}}) burning damage
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
Line 1,013: Line 1,026:
}}
}}
</div>
</div>
<div id="item_leather_vest" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_leather_vest" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Leather Vest
| name  = Leather Vest
Line 1,028: Line 1,041:
}}
}}
</div>
</div>
<div id="item_little_frog" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_little_frog" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Little Frog
| name  = Little Frog
Line 1,043: Line 1,056:
}}
}}
</div>
</div>
<div id="item_little_muscley_dude" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_little_muscley_dude" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Little Muscley Dude
| name  = Little Muscley Dude
Line 1,058: Line 1,071:
}}
}}
</div>
</div>
<div id="item_mastery" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lure" class="statscard-grid__item">
{{StatsCard
| name  = Lure
| type  = item
| cat    = Item
| image  = Lure.png
| rarity = 2
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|2}} additional loot aliens appear during the next wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_mastery" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mastery
| name  = Mastery
Line 1,072: Line 1,099:
}}
}}
</div>
</div>
<div id="item_medal" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_medal" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Medal
| name  = Medal
Line 1,089: Line 1,116:
}}
}}
</div>
</div>
<div id="item_turret_healing" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_turret_healing" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Medical Turret
| name  = Medical Turret
Line 1,102: Line 1,129:
}}
}}
</div>
</div>
<div id="item_metal_detector" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_metal_detector" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Metal Detector
| name  = Metal Detector
Line 1,118: Line 1,145:
}}
}}
</div>
</div>
<div id="item_metal_plate" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_metal_plate" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Metal Plate
| name  = Metal Plate
Line 1,132: Line 1,159:
}}
}}
</div>
</div>
<div id="item_missile" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_missile" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Missile
| name  = Missile
Line 1,141: Line 1,168:
| tags  = stat_percent_damage
| tags  = stat_percent_damage
| stat1  = {{Color|green|+10}} % Damage
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|red|-6}} % Attack Speed
| stat2  = {{Color|red|-4}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_padding" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_padding" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Padding
| name  = Padding
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = Padding.png
| image  = Padding.png
| rarity = 2
| rarity = 2
Line 1,161: Line 1,188:
}}
}}
</div>
</div>
<div id="item_piggy_bank" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_piggy_bank" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Piggy Bank
| name  = Piggy Bank
Line 1,169: Line 1,196:
| rarity = 2
| rarity = 2
| tags  = saving
| tags  = saving
| stat1  = {{Color|green|+20%}} of your materials at the start of waves
| stat1  = {{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span>
}}
}}
</div>
</div>
<div id="item_pumpkin" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_pocket_factory" class="statscard-grid__item">
{{StatsCard
| name  = Pocket Factory
| type  = item
| cat    = Unique
| image  = Pocket Factory.png
| rarity = 2
| tags  = stat_engineering exploration
| stat1  = {{Color|green|+2}} Engineering
| stat2  = Killing a tree spawns a turret
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>exploration}}</small></span>
}}
</div>
<div id="item_pumpkin" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pumpkin
| name  = Pumpkin
Line 1,188: Line 1,229:
}}
}}
</div>
</div>
<div id="item_recycling_machine" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_recycling_machine" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Recycling Machine
| name  = Recycling Machine
Line 1,201: Line 1,242:
}}
}}
</div>
</div>
<div id="item_ritual" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_riposte" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ritual
| name  = Riposte
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Ritual.png
| image  = Riposte.png
| rarity = 2
| tags  = stat_dodge stat_melee_damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span>
}}
</div>
<div id="item_ritual" class="statscard-grid__item">
{{StatsCard
| name  = Ritual
| type  = item
| cat    = Item
| image  = Ritual.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage stat_lifesteal
| tags  = stat_percent_damage stat_lifesteal
Line 1,216: Line 1,271:
}}
}}
</div>
</div>
<div id="item_scope" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_scope" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Scope
| name  = Scope
Line 1,231: Line 1,286:
}}
}}
</div>
</div>
<div id="item_shady_potion" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_shady_potion" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Shady Potion
| name  = Shady Potion
Line 1,245: Line 1,300:
}}
}}
</div>
</div>
<div id="item_small_magazine" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_small_magazine" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Small Magazine
| name  = Small Magazine
Line 1,260: Line 1,315:
}}
}}
</div>
</div>
<div id="item_snail" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_snail" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Snail
| name  = Snail
Line 1,268: Line 1,323:
| rarity = 2
| rarity = 2
| tags  = less_enemy_speed
| tags  = less_enemy_speed
| stat1  = {{Color|green|-5%}} Enemy speed
| stat1  = {{Color|green|-5}} % Enemy Speed
| stat2  = {{Color|red|-3}} % Speed
| stat2  = {{Color|red|-3}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
Line 1,274: Line 1,329:
}}
}}
</div>
</div>
<div id="item_sunglasses" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_spicy_sauce" class="statscard-grid__item">
{{StatsCard
| name  = Spicy Sauce
| type  = item
| cat    = Limited (4)
| image  = Spicy Sauce.png
| rarity = 2
| tags  = stat_max_hp stat_luck explosive
| stat1  = {{Color|green|+3}} Max HP
| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{StatIcon|Max HP}}}}) damage when picked up
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span>
}}
</div>
<div id="item_sunglasses" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Sunglasses
| name  = Sunglasses
Line 1,288: Line 1,357:
}}
}}
</div>
</div>
<div id="item_wheelbarrow" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_tentacle" class="statscard-grid__item">
{{StatsCard
| name  = Tentacle
| type  = item
| cat    = Limited (5)
| image  = Tentacle.png
| rarity = 2
| tags  = stat_crit_chance
| stat1  = {{Color|green|+3}} % Crit Chance
| stat2  = {{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 32}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
</div>
<div id="item_wheelbarrow" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Wheelbarrow
| name  = Wheelbarrow
Line 1,302: Line 1,385:
}}
}}
</div>
</div>
<div id="item_whetstone" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_whetstone" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Whetstone
| name  = Whetstone
Line 1,316: Line 1,399:
}}
}}
</div>
</div>
<div id="item_white_flag" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_white_flag" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = White Flag
| name  = White Flag
Line 1,330: Line 1,413:
}}
}}
</div>
</div>
<div id="item_alien_baby" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_adrenaline" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Baby
| name  = Adrenaline
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Alien Baby.png
| image  = Adrenaline.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp less_enemy_speed
| tags  = stat_dodge
| stat1  = {{Color|green|+5}} % Dodge
| stat2  = {{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_alien_baby" class="statscard-grid__item">
{{StatsCard
| name  = Alien Baby
| type  = item
| cat    = Item
| image  = Alien Baby.png
| rarity = 3
| tags  = stat_max_hp more_enemy_speed
| stat1  = {{Color|green|+15}} Max HP
| stat1  = {{Color|green|+15}} Max HP
| stat2  = {{Color|red|+8%}} Enemy speed
| stat2  = {{Color|red|+8}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>less_enemy_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>more_enemy_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_alien_magic" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_alien_magic" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Magic
| name  = Alien Magic
Line 1,359: Line 1,456:
}}
}}
</div>
</div>
<div id="item_alloy" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_alloy" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alloy
| name  = Alloy
Line 1,369: Line 1,466:
| stat1  = {{Color|green|+3}} Melee Damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat3  = {{Color|green|+3}} Engineering
| stat3 = {{Color|green|+3}} Elemental Damage
| stat4 = {{Color|green|+5}} % Crit Chance
| stat4 = {{Color|green|+3}} Engineering
| stat5 = {{Color|red|-6}} % Dodge
| stat5 = {{Color|green|+5}} % Crit Chance
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6 = {{Color|red|-6}} % Dodge
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage<br>stat_engineering<br>stat_crit_chance}}</small></span>
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage<br>stat_engineering<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
<div id="item_baby_with_a_beard" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_baby_with_a_beard" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Baby with a Beard
| name  = Baby with a Beard
Line 1,385: Line 1,483:
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die
| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die
| stat2  = {{Color|red|-40}} Range
| stat2  = {{Color|red|-50}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_bandana" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bandana" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bandana
| name  = Bandana
Line 1,404: Line 1,502:
}}
}}
</div>
</div>
<div id="item_barricade" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_barricade" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Barricade
| name  = Barricade
Line 1,418: Line 1,516:
}}
}}
</div>
</div>
<div id="item_bean_teacher" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bean_teacher" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bean Teacher
| name  = Bean Teacher
Line 1,426: Line 1,524:
| rarity = 3
| rarity = 3
| tags  = xp_gain
| tags  = xp_gain
| stat1  = {{Color|green|+30}} % XP Gain
| stat1  = {{Color|green|+40}} % XP Gain
| stat2  = {{Color|red|-2}} % Life Steal
| stat2  = {{Color|red|-2}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
Line 1,432: Line 1,530:
}}
}}
</div>
</div>
<div id="item_blood_donation" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_blood_donation" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Blood Donation
| name  = Blood Donation
Line 1,446: Line 1,544:
}}
}}
</div>
</div>
<div id="item_bowler_hat" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bowler_hat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bowler Hat
| name  = Bowler Hat
Line 1,462: Line 1,560:
}}
}}
</div>
</div>
<div id="item_candle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_candle" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Candle
| name  = Candle
Line 1,478: Line 1,576:
}}
}}
</div>
</div>
<div id="item_chameleon" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_chameleon" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Chameleon
| name  = Chameleon
Line 1,486: Line 1,584:
| rarity = 3
| rarity = 3
| tags  = stat_dodge stand_still
| tags  = stat_dodge stand_still
| stat1  = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still
| stat1 = {{Color|green|+3}} % Dodge
| stat2 = {{Color|red|-4}} % Damage
| stat2 = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3 = {{Color|red|-4}} % Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stand_still}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stand_still}}</small></span>
}}
}}
</div>
</div>
<div id="item_clover" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_clover" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Clover
| name  = Clover
Line 1,507: Line 1,606:
}}
}}
</div>
</div>
<div id="item_community_support" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_community_support" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Community Support
| name  = Community Support
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Community Support.png
| image  = Community Support.png
| rarity = 3
| rarity = 3
Line 1,517: Line 1,616:
| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy  
| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy  
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
<div id="item_crown" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_crown" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Crown
| name  = Crown
Line 1,534: Line 1,633:
}}
}}
</div>
</div>
<div id="item_fin" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_fairy" class="statscard-grid__item">
{{StatsCard
| name  = Fairy
| type  = item
| cat    = Unique
| image  = Fairy.png
| rarity = 3
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have
| stat2  = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_fin" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Fin
| name  = Fin
Line 1,549: Line 1,662:
}}
}}
</div>
</div>
<div id="item_glass_cannon" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_glass_cannon" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Glass Cannon
| name  = Glass Cannon
Line 1,563: Line 1,676:
}}
}}
</div>
</div>
<div id="item_handcuffs" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_handcuffs" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Handcuffs
| name  = Handcuffs
Line 1,579: Line 1,692:
}}
}}
</div>
</div>
<div id="item_hunting_trophy" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_hunting_trophy" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Hunting Trophy
| name  = Hunting Trophy
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = Hunting Trophy.png
| image  = Hunting Trophy.png
| rarity = 3
| rarity = 3
Line 1,592: Line 1,705:
}}
}}
</div>
</div>
<div id="item_turret_laser" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_improved_tools" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Laser Turret
| name  = Improved Tools
| type  = item
| cat    = Unique
| image  = Improved Tools.png
| rarity = 3
| tags  = stat_engineering
| stat1  = {{Color|green|+10}} % Attack Speed
| stat2  = Reduces the attack cooldown of your structures by 0% ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_turret_laser" class="statscard-grid__item">
{{StatsCard
| name  = Laser Turret
| type  = item
| type  = item
| cat    = Item
| cat    = Item
Line 1,605: Line 1,732:
}}
}}
</div>
</div>
<div id="item_lucky_charm" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lucky_charm" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lucky Charm
| name  = Lucky Charm
Line 1,620: Line 1,747:
}}
}}
</div>
</div>
<div id="item_mouse" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_mouse" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mouse
| name  = Mouse
Line 1,635: Line 1,762:
}}
}}
</div>
</div>
<div id="item_plastic_explosive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_peacock" class="statscard-grid__item">
{{StatsCard
| name  = Peacock
| type  = item
| cat    = Item
| image  = Peacock.png
| rarity = 3
| tags  = xp_gain
| stat1  = {{Color|green|+25}} % XP Gain
| stat2  = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave
| stat3  = {{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span>
}}
</div>
<div id="item_plastic_explosive" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Plastic Explosive
| name  = Plastic Explosive
Line 1,648: Line 1,790:
}}
}}
</div>
</div>
<div id="item_poisonous_tonic" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_poisonous_tonic" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Poisonous Tonic
| name  = Poisonous Tonic
Line 1,664: Line 1,806:
}}
}}
</div>
</div>
<div id="item_power_generator" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_power_generator" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Power Generator
| name  = Power Generator
Line 1,678: Line 1,820:
}}
}}
</div>
</div>
<div id="item_rip_and_tear" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_rip_and_tear" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Rip and Tear
| name  = Rip and Tear
Line 1,685: Line 1,827:
| image  = Rip and Tear.png
| image  = Rip and Tear.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage
| tags  = stat_melee_damage explosive
| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die
| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die
| stat2  = {{Color|red|-12}} Harvesting
| stat2  = {{Color|red|-12}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>explosive}}</small></span>
}}
}}
</div>
</div>
<div id="item_sad_tomato" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_sad_tomato" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Sad Tomato
| name  = Sad Tomato
Line 1,706: Line 1,848:
}}
}}
</div>
</div>
<div id="item_shmoop" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_shackles" class="statscard-grid__item">
{{StatsCard
| name  = Shackles
| type  = item
| cat    = Unique
| image  = Shackles.png
| rarity = 3
| tags  = stat_range stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+8}} HP Regeneration
| stat2  = {{Color|green|+8}} Engineering
| stat3  = {{Color|green|+80}} Range
| stat4  = Your Speed is capped at its current value [{{Color|green|0}}]
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_shmoop" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Shmoop
| name  = Shmoop
Line 1,722: Line 1,880:
}}
}}
</div>
</div>
<div id="item_statue" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_silver_bullet" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Statue
| name  = Silver Bullet
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Statue.png
| image  = Silver Bullet.png
| rarity = 3
| tags  =
| stat1  = {{Color|green|+25%}} damage against bosses and elites
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
</div>
<div id="item_statue" class="statscard-grid__item">
{{StatsCard
| name  = Statue
| type  = item
| cat    = Item
| image  = Statue.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed stand_still
| tags  = stat_attack_speed stand_still
| stat1  = {{Color|green|+25}} {{Color|green|% Attack Speed}} while standing still
| stat1  = {{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still
| stat2  = {{Color|red|-10}} % Speed
| stat2  = {{Color|red|-10}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span>
}}
}}
</div>
</div>
<div id="item_strange_book" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_stone_skin" class="statscard-grid__item">
{{StatsCard
| name  = Stone Skin
| type  = item
| cat    = Unique
| image  = Stone Skin.png
| rarity = 3
| tags  = stat_armor stat_max_hp
| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_max_hp}}</small></span>
}}
</div>
<div id="item_strange_book" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Strange Book
| name  = Strange Book
Line 1,751: Line 1,936:
}}
}}
</div>
</div>
<div id="item_tardigrade" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_tardigrade" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Tardigrade
| name  = Tardigrade
Line 1,760: Line 1,945:
| tags  =  
| tags  =  
| stat1  = Nullifies the damage of one hit taken every wave
| stat1  = Nullifies the damage of one hit taken every wave
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
<div id="item_toolbox" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_toolbox" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Toolbox
| name  = Toolbox
Line 1,778: Line 1,963:
}}
}}
</div>
</div>
<div id="item_tractor" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_tractor" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Tractor
| name  = Tractor
Line 1,792: Line 1,977:
}}
}}
</div>
</div>
<div id="item_triangle_of_power" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_triangle_of_power" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Triangle of Power
| name  = Triangle of Power
Line 1,807: Line 1,992:
}}
}}
</div>
</div>
<div id="item_tyler" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_tyler" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Tyler
| name  = Tyler
Line 1,820: Line 2,005:
}}
}}
</div>
</div>
<div id="item_vigilante_ring" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_vigilante_ring" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Vigilante Ring
| name  = Vigilante Ring
Line 1,833: Line 2,018:
}}
}}
</div>
</div>
<div id="item_wandering_bot" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_wandering_bot" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Wandering Bot
| name  = Wandering Bot
Line 1,846: Line 2,031:
}}
}}
</div>
</div>
<div id="item_warrior_helmet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_warrior_helmet" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Warrior Helmet
| name  = Warrior Helmet
Line 1,861: Line 2,046:
}}
}}
</div>
</div>
<div id="item_wheat" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_wheat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Wheat
| name  = Wheat
Line 1,877: Line 2,062:
}}
}}
</div>
</div>
<div id="item_wings" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_wings" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Wings
| name  = Wings
Line 1,892: Line 2,077:
}}
}}
</div>
</div>
<div id="item_wisdom" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_wisdom" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Wisdom
| name  = Wisdom
Line 1,906: Line 2,091:
}}
}}
</div>
</div>
<div id="item_anvil" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_anvil" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Anvil
| name  = Anvil
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Anvil.png
| image  = Anvil.png
| rarity = 4
| rarity = 4
Line 1,919: Line 2,104:
}}
}}
</div>
</div>
<div id="item_big_arms" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_big_arms" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Big Arms
| name  = Big Arms
Line 1,927: Line 2,112:
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+10}} Melee Damage
| stat1  = {{Color|green|+12}} Melee Damage
| stat2  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat3  = {{Color|red|-2}} Armor
| stat3  = {{Color|red|-1}} Armor
| stat4  = {{Color|red|-5}} % Speed
| stat4  = {{Color|red|-5}} % Speed
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
Line 1,935: Line 2,120:
}}
}}
</div>
</div>
<div id="item_cape" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_bloody_hand" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cape
| name  = Bloody Hand
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Cape.png
| image  = Bloody Hand.png
| rarity = 4
| tags  = stat_lifesteal
| stat1  = {{Color|green|+12}} % Life Steal
| stat2  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have
| stat3  = You take {{Color|red|1}} damage per second (does not give invulnerability time)
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
</div>
<div id="item_cape" class="statscard-grid__item">
{{StatsCard
| name  = Cape
| type  = item
| cat    = Item
| image  = Cape.png
| rarity = 4
| rarity = 4
| tags  = stat_lifesteal stat_dodge
| tags  = stat_lifesteal stat_dodge
Line 1,952: Line 2,152:
}}
}}
</div>
</div>
<div id="item_diploma" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_diploma" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Diploma
| name  = Diploma
Line 1,961: Line 2,161:
| tags  = stat_engineering xp_gain
| tags  = stat_engineering xp_gain
| stat1  = {{Color|green|+10}} Engineering
| stat1  = {{Color|green|+10}} Engineering
| stat2  = {{Color|green|+10}} % XP Gain
| stat2  = {{Color|green|+20}} % XP Gain
| stat3  = {{Color|red|-3}} Max HP
| stat3  = {{Color|red|-3}} Max HP
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,967: Line 2,167:
}}
}}
</div>
</div>
<div id="item_estys_couch" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_estys_couch" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Esty’s Couch
| name  = Esty’s Couch
Line 1,982: Line 2,182:
}}
}}
</div>
</div>
<div id="item_exoskeleton" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_exoskeleton" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Exoskeleton
| name  = Exoskeleton
Line 2,000: Line 2,200:
}}
}}
</div>
</div>
<div id="item_explosive_shells" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_explosive_shells" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Explosive Shells
| name  = Explosive Shells
Line 2,009: Line 2,209:
| tags  = explosive
| tags  = explosive
| stat1  = {{Color|green|+60}} % Explosion Damage
| stat1  = {{Color|green|+60}} % Explosion Damage
| stat2  = {{Color|red|-15}} % Damage
| stat2 = {{Color|green|+15}} % Explosion Size
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3 = {{Color|red|-15}} % Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
}}
</div>
</div>
<div id="item_turret_rocket" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_turret_rocket" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Explosive Turret
| name  = Explosive Turret
Line 2,027: Line 2,228:
}}
}}
</div>
</div>
<div id="item_focus" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_extra_stomach" class="statscard-grid__item">
{{StatsCard
| name  = Extra Stomach
| type  = item
| cat    = Unique
| image  = Extra Stomach.png
| rarity = 4
| tags  = stat_max_hp stat_luck
| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
}}
</div>
<div id="item_focus" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Focus
| name  = Focus
Line 2,041: Line 2,255:
}}
}}
</div>
</div>
<div id="item_gnome" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_giant_belt" class="statscard-grid__item">
{{StatsCard
| name  = Giant Belt
| type  = item
| cat    = Unique
| image  = Giant Belt.png
| rarity = 4
| tags  = stat_crit_chance
| stat1  = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
</div>
<div id="item_gnome" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Gnome
| name  = Gnome
Line 2,050: Line 2,277:
| tags  = stat_melee_damage stat_elemental_damage
| tags  = stat_melee_damage stat_elemental_damage
| stat1  = {{Color|green|+10}} Melee Damage
| stat1  = {{Color|green|+10}} Melee Damage
| stat2  = {{Color|green|+5}} Elemental Damage
| stat2  = {{Color|green|+10}} Elemental Damage
| stat3  = {{Color|red|-20}} Range
| stat3  = {{Color|red|-20}} Range
| stat4  = {{Color|red|-20%}} pickup range
| stat4  = {{Color|red|-20%}} pickup range
Line 2,057: Line 2,284:
}}
}}
</div>
</div>
<div id="item_grinds_magical_leaf" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_grinds_magical_leaf" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Grind's Magical Leaf
| name  = Grind's Magical Leaf
Line 2,072: Line 2,299:
}}
}}
</div>
</div>
<div id="item_heavy_bullets" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_heavy_bullets" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Heavy Bullets
| name  = Heavy Bullets
Line 2,083: Line 2,310:
| stat2  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|+10}} % Damage
| stat3  = {{Color|green|+10}} Range
| stat3  = {{Color|green|+10}} Range
| stat4  = {{Color|red|-10}} % Attack Speed
| stat4  = {{Color|red|-5}} % Attack Speed
| stat5  = {{Color|red|-5}} % Crit Chance
| stat5  = {{Color|red|-5}} % Crit Chance
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
Line 2,089: Line 2,316:
}}
}}
</div>
</div>
<div id="item_jetpack" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_jetpack" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Jet Pack
| name  = Jet Pack
Line 2,099: Line 2,326:
| stat1  = {{Color|green|+15}} % Speed
| stat1  = {{Color|green|+15}} % Speed
| stat2  = {{Color|green|+10}} % Dodge
| stat2  = {{Color|green|+10}} % Dodge
| stat3  = {{Color|red|-6}} Max HP
| stat3  = {{Color|red|-5}} Max HP
| stat4  = {{Color|red|-2}} Armor
| stat4  = {{Color|red|-1}} Armor
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
<div id="item_mammoth" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_lucky_coin" class="statscard-grid__item">
{{StatsCard
| name  = Lucky Coin
| type  = item
| cat    = Unique
| image  = Lucky Coin.png
| rarity = 4
| tags  = stat_crit_chance stat_luck
| stat1  = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_luck}}</small></span>
}}
</div>
<div id="item_mammoth" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mammoth
| name  = Mammoth
Line 2,113: Line 2,354:
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_hp_regeneration
| tags  = stat_melee_damage stat_hp_regeneration
| stat1  = {{Color|green|+15}} Melee Damage
| stat1  = {{Color|green|+20}} Melee Damage
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+5}} HP Regeneration
| stat3  = {{Color|red|-8}} % Damage
| stat3  = {{Color|red|-8}} % Damage
| stat4  = {{Color|red|-3}} % Speed
| stat4  = {{Color|red|-3}} % Speed
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 115}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 130}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_hp_regeneration}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
<div id="item_medikit" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_medikit" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Medikit
| name  = Medikit
Line 2,130: Line 2,371:
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+10}} HP Regeneration
| stat1  = {{Color|green|+10}} HP Regeneration
| stat2  = {{Color|red|-10}} Luck
| stat2 = {{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3 = {{Color|red|-10}} Luck
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
<div id="item_night_goggles" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_night_goggles" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Night Goggles
| name  = Night Goggles
Line 2,146: Line 2,388:
| stat2  = {{Color|green|+50}} Range
| stat2  = {{Color|green|+50}} Range
| stat3  = {{Color|red|-3}} Max HP
| stat3  = {{Color|red|-3}} Max HP
| stat4  = {{Color|red|-2}} Armor
| stat4  = {{Color|red|-1}} Armor
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_range}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_range}}</small></span>
}}
}}
</div>
</div>
<div id="item_octopus" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_octopus" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Octopus
| name  = Octopus
Line 2,160: Line 2,402:
| tags  = stat_max_hp stat_lifesteal
| tags  = stat_max_hp stat_lifesteal
| stat1  = {{Color|green|+12}} Max HP
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|green|+5}} % Life Steal
| stat2  = {{Color|green|+5}} HP Regeneration
| stat3 = {{Color|red|-8}} % Crit Chance
| stat3  = {{Color|green|+3}} % Life Steal
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat4 = {{Color|red|-8}} % Crit Chance
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_lifesteal}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_lifesteal}}</small></span>
}}
}}
</div>
</div>
<div id="item_panda" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_panda" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Panda
| name  = Panda
Line 2,176: Line 2,419:
| stat1  = {{Color|green|+12}} Max HP
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|green|+25}} Luck
| stat2  = {{Color|green|+25}} Luck
| stat3  = {{Color|red|-12}} % Damage
| stat3  = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_potato" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_potato" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Potato
| name  = Potato
Line 2,190: Line 2,433:
| tags  = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck
| tags  = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck
| stat1  = {{Color|green|+3}} Max HP
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+1}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|green|+1}} % Life Steal
| stat3  = {{Color|green|+1}} % Life Steal
| stat4  = {{Color|green|+3}} % Damage
| stat4  = {{Color|green|+5}} % Damage
| stat5  = {{Color|green|+3}} % Speed
| stat5 = {{Color|green|+5}} % Attack Speed
| stat6 = {{Color|green|+3}} % Dodge
| stat6 = {{Color|green|+3}} % Speed
| stat7 = {{Color|green|+1}} Armor
| stat7 = {{Color|green|+3}} % Dodge
| stat8 = {{Color|green|+5}} Luck
| stat8 = {{Color|green|+1}} Armor
| stat9 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat9 = {{Color|green|+5}} Luck
| stat10 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_percent_damage<br>stat_speed<br>stat_luck}}</small></span>
| stat10 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat11 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_percent_damage<br>stat_speed<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_potion" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_potion" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Regeneration Potion
| name  = Regeneration Potion
Line 2,215: Line 2,459:
}}
}}
</div>
</div>
<div id="item_retromations_hoodie" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_retromations_hoodie" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Retromation’s Hoodie
| name  = Retromation’s Hoodie
Line 2,229: Line 2,473:
}}
}}
</div>
</div>
<div id="item_ricochet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_ricochet" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ricochet
| name  = Ricochet
Line 2,238: Line 2,482:
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
| stat1  = Your projectiles gain {{Color|green|1}} bounce
| stat1  = Your projectiles gain {{Color|green|1}} bounce
| stat2  = {{Color|red|-35}} % Damage
| stat2  = {{Color|red|-25}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_robot_arm" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_robot_arm" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Robot Arm
| name  = Robot Arm
Line 2,253: Line 2,497:
| stat1  = {{Color|green|+6}} Armor
| stat1  = {{Color|green|+6}} Armor
| stat2  = {{Color|green|+6}} Engineering
| stat2  = {{Color|green|+6}} Engineering
| stat3  = {{Color|red|-3}} HP Regeneration
| stat3  = {{Color|red|-2}} HP Regeneration
| stat4  = {{Color|red|-3}} % Life Steal
| stat4  = {{Color|red|-2}} % Life Steal
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
<div id="item_sifds_relic" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_sifds_relic" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Sifd’s Relic
| name  = Sifd’s Relic
Line 2,268: Line 2,512:
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped
| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped
| stat2 = {{Color|red|-12}} % Speed
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
}}
</div>
</div>
<div id="item_spider" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_spider" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Spider
| name  = Spider
Line 2,283: Line 2,526:
| stat1  = {{Color|green|+12}} % Damage
| stat1  = {{Color|green|+12}} % Damage
| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have  
| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have  
| stat3  = {{Color|red|-6}} % Dodge
| stat3  = {{Color|red|-3}} % Dodge
| stat4  = {{Color|red|-8}} Harvesting
| stat4  = {{Color|red|-5}} Harvesting
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_attack_speed}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_attack_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_torture" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_torture" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Torture
| name  = Torture
Line 2,303: Line 2,546:
}}
}}
</div>
</div>
<div id="item_wolf_helmet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_wolf_helmet" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Wolf Helmet
| name  = Wolf Helmet
Line 2,311: Line 2,554:
| rarity = 4
| rarity = 4
| tags  = stat_elemental_damage stat_luck
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+8}} Elemental Damage
| stat1  = {{Color|green|+10}} Elemental Damage
| stat2  = {{Color|green|+15}} Luck
| stat2  = {{Color|green|+20}} Luck
| stat3  = {{Color|red|-5}} Engineering
| stat3  = {{Color|red|-5}} Engineering
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
Line 2,320: Line 2,563:
</div>
</div>
</div>
</div>
{{NavBoxModding}}

Latest revision as of 00:13, 3 May 2024

< Back to Items


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This page lists all the items in vanilla, for version 1.0.0.3. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.

Current items total: 177 (53, 46, 47, 31)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Alien Tongue.png

Alien Tongue
Item
  • +30% pickup range

Alien Worm.png

Alien Worm
Item
  • +3 Max HP
  • +2 HP Regeneration
  • -1 HP recovered from consumables

Baby Elephant.png

Baby Elephant
Item
  • 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material

Baby Gecko.png

Baby Gecko
Limited (5)
  • +20% chance to instantly attract a material when it’s dropped
  • +10 Range

Bag.png

Bag
Limited (3)
  • +15 materials when you pick up a crate
  • -1 % Speed

Bat.png

Bat
Item
  • +2 % Life Steal
  • -2 Harvesting

Beanie.png

Beanie
Item
  • +4 % Speed
  • -6 Range

Boiling Water.png

Boiling Water
Item
  • +2 Elemental Damage
  • -1 Max HP

Book.png

Book
Item
  • +1 Engineering

Boxing Glove.png

Boxing Glove
Item
  • +3 Knockback

Broken Mouth.png

Broken Mouth
Item
  • +5 Max HP
  • -1 HP Regeneration

Butterfly.png

Butterfly
Item
  • +2 % Life Steal
  • -1 Elemental Damage

Cake.png

Cake
Item
  • +3 Max HP
  • -1 % Damage

Charcoal.png

Charcoal
Item
  • +1 Elemental Damage
  • +2 Melee Damage
  • -2 Harvesting

Claw Tree.png

Claw Tree
Item
  • +1 Melee Damage
  • +3 % Crit Chance
  • -1 Max HP

Coffee.png

Coffee
Item
  • +10 % Attack Speed
  • -2 % Damage

Coupon.png

Coupon
Limited (5)
  • -5 % Items Price

Cute Monkey.png

Cute Monkey
Limited (13)
  • +8% chance to heal 1 HP when picking up a material
  • -1 Ranged Damage

Defective Steroids.png

Defective Steroids
Item
  • +2 Max HP
  • +2 Melee Damage
  • -3 % Attack Speed

Duct Tape.png

Duct Tape
Item
  • +1 Armor
  • +1 Engineering
  • -2 Max HP

Dynamite.png

Dynamite
Item
  • +15 % Explosion Damage

Fertilizer.png

Fertilizer
Item
  • +8 Harvesting
  • -1 Melee Damage

Gentle Alien.png

Gentle Alien
Limited (10)
  • +2 Max HP
  • +5 % Damage
  • +5% Enemies

Glasses.png

Glasses
Item
  • +20 Range

Goat Skull.png

Goat Skull
Item
  • +3 Melee Damage
  • -2 % Crit Chance

Gummy Berserker.png

Gummy Berserker
Item
  • +5 % Attack Speed
  • +15 Range
  • -1 Armor

Head Injury.png

Head Injury
Item
  • +6 % Damage
  • -8 Range

Hedgehog.png

Hedgehog
Item
  • +2 Melee Damage
  • +1 Ranged Damage
  • -1 HP Regeneration

Helmet.png

Helmet
Item
  • +1 Armor
  • -2 % Speed

Injection.png

Injection
Item
  • +7 % Damage
  • -2 Max HP

Insanity.png

Insanity
Item
  • +6 % Crit Chance
  • -3 % Damage

Landmines.png

Landmines
Item
  • A landmine spawns every 12 seconds dealing 10 (Engineering Stat.png) damage in an area

Lemonade.png

Lemonade
Item
  • +1 HP recovered from consumables

Lens.png

Lens
Item
  • +1 Ranged Damage
  • -5 Range

Lost Duck.png

Lost Duck
Item
  • +10 Luck
  • -1 Elemental Damage

Lumberjack Shirt.png

Lumberjack Shirt
Unique
  • Trees die in one hit

Mushroom.png

Mushroom
Item
  • +3 HP Regeneration
  • -2 Luck

Mutation.png

Mutation
Item
  • +1 Ranged Damage
  • +1 Elemental Damage
  • -3 % Speed

Peaceful Bee.png

Peaceful Bee
Item
  • +4 % Dodge
  • +4 Harvesting
  • -1 Melee Damage
  • -1 Ranged Damage

Pencil.png

Pencil
Item
  • +2 Engineering
  • -1 % Attack Speed
  • -1 % Crit Chance

Plant.png

Plant
Item
  • +3 HP Regeneration
  • -1 % Life Steal

Propeller Hat.png

Propeller Hat
Item
  • +10 Luck
  • -2 % Damage

Scar.png

Scar
Item
  • +20 % XP Gain
  • -8 Range

Scared Sausage.png

Scared Sausage
Limited (4)
  • Attacks have a 25% chance to deal 1x3 (Elemental Damage.png) burning damage

Sharp Bullet.png

Sharp Bullet
Unique
  • Projectiles pierce through 1 additional target
  • -20% Piercing Damage
  • -5 % Damage

Snake.png

Snake
Item
  • Burning spreads to an additional nearby enemy
  • -1 Max HP

Terrified Onion.png

Terrified Onion
Item
  • +4 % Speed
  • -6 Luck

Toxic Sludge.png

Toxic Sludge
Item
  • +2 Elemental Damage
  • -2 % Dodge

Tree.png

Tree
Item
  • More trees spawn

Turret.png

Turret
Item
  • Spawns a turret that shoots bullets dealing 10 (80%Engineering Stat.png) damage

Ugly Tooth.png

Ugly Tooth
Unique
  • Hitting an enemy removes 10% of their speed. Max 30%
  • -3 % Speed

Weird Food.png

Weird Food
Item
  • +2 HP recovered from consumables
  • -2 % Dodge

Weird Ghost.png

Weird Ghost
Item
  • +3 Max HP
  • Start the next wave with 1 HP

Acid.png

Acid
Item
  • +8 Max HP
  • -4 % Dodge

Alien Eyes.png

Alien Eyes
Item
  • Shoots 6 alien eyes around you every 3 seconds dealing 6 (50%Max HP.png) damage each

Bait.png

Bait
Item
  • +8 % Damage
  • Special enemies appear at the beginning of the next wave

Banner.png

Banner
Item
  • +20 Range
  • +10 % Attack Speed
  • -2 % Life Steal

Black Belt.png

Black Belt
Item
  • +25 % XP Gain
  • +3 Melee Damage
  • -8 Luck

Blindfold.png

Blindfold
Item
  • +5 % Crit Chance
  • +5 % Dodge
  • -15 Range

Blood Leech.png

Blood Leech
Item
  • +2 % Life Steal
  • +2 HP Regeneration
  • -4 Harvesting

Campfire.png

Campfire
Item
  • +2 Elemental Damage
  • +2 HP Regeneration
  • -2 % Speed

Cog.png

Cog
Item
  • +4 Engineering
  • -4 % Damage

Compass.png

Compass
Item
  • +5 % Speed
  • +3 Engineering
  • -3 % Crit Chance

Cyberball.png

Cyberball
Item
  • 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies

Cyclops Worm.png

Cyclops Worm
Item
  • +12 % Damage
  • -12 Range

Dangerous Bunny.png

Dangerous Bunny
Limited (3)
  • +1 free reroll in the shop

Energy Bracelet.png

Energy Bracelet
Item
  • +4 % Crit Chance
  • +2 Elemental Damage
  • -2 Ranged Damage

Eyes Surgery.png

Eyes Surgery
Limited (3)
  • Burning activates 10% faster
  • -10 Range

Fuel Tank.png

Fuel Tank
Item
  • +4 Elemental Damage
  • -1 Melee Damage
  • -1 Ranged Damage

Gambling Token.png

Gambling Token
Item
  • +8 % Dodge
  • -1 Armor

Garden.png

Garden
Item
  • Spawns a garden that creates a fruit every 15 seconds

Incendiary Turret.png

Incendiary Turret
Item
  • Spawns a turret that shoots flames dealing 5x8 (33%Engineering Stat.png) burning damage

Leather Vest.png

Leather Vest
Item
  • +2 Armor
  • +6 % Dodge
  • -3 Max HP

Little Frog.png

Little Frog
Item
  • +20% pickup range
  • +10 Harvesting
  • -5 % Dodge

Little Muscley Dude.png

Little Muscley Dude
Item
  • +3 Melee Damage
  • +5 Max HP
  • -15 Range

Lure.png

Lure
Item
  • +3 HP Regeneration
  • 2 additional loot aliens appear during the next wave

Mastery.png

Mastery
Item
  • +6 Melee Damage
  • -3 Ranged Damage

Medal.png

Medal
Item
  • +3 Max HP
  • +3 % Damage
  • +1 Armor
  • +3 % Speed
  • -4 % Crit Chance

Medical Turret.png

Medical Turret
Item
  • Spawns a medical turret that shoots bullets healing 3 (5%Engineering Stat.png) HP

Metal Detector.png

Metal Detector
Limited (20)
  • +5% chance to double the value of picked up materials
  • +6 Luck
  • +2 Engineering
  • -5 % Damage

Metal Plate.png

Metal Plate
Item
  • +2 Armor
  • -3 % Damage

Missile.png

Missile
Item
  • +10 % Damage
  • -4 % Attack Speed

Padding.png

Padding
Limited (3)
  • +3 Max HP
  • +1 Max HP for every 100 Materials you have
  • -5 % Speed

Piggy Bank.png

Piggy Bank
Unique
  • +20% of your materials at the start of waves (stops working at wave 20)

Pocket Factory.png

Pocket Factory
Unique
  • +2 Engineering
  • Killing a tree spawns a turret

Pumpkin.png

Pumpkin
Item
  • +15% Piercing Damage. Can't go above base damage
  • -2 % Damage

Recycling Machine.png

Recycling Machine
Unique
  • Gain 35% more materials from recycling items

Riposte.png

Riposte
Item
  • +2 Melee Damage
  • 100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack

Ritual.png

Ritual
Item
  • +6 % Damage
  • +2 % Life Steal
  • -2 Engineering

Scope.png

Scope
Item
  • +2 Ranged Damage
  • +25 Range
  • -7 % Attack Speed

Shady Potion.png

Shady Potion
Item
  • +20 Luck
  • -2 HP Regeneration

Small Magazine.png

Small Magazine
Item
  • +2 Ranged Damage
  • +10 % Attack Speed
  • -6 % Damage

Snail.png

Snail
Unique
  • -5 % Enemy Speed
  • -3 % Speed

Spicy Sauce.png

Spicy Sauce
Limited (4)
  • +3 Max HP
  • Consumables have a 25% chance to explode for 10 (Max HP.png) damage when picked up

Sunglasses.png

Sunglasses
Item
  • +10 % Crit Chance
  • -1 Armor

Tentacle.png

Tentacle
Limited (5)
  • +3 % Crit Chance
  • +20% chance to heal 1 HP when killing an enemy with a critical hit

Wheelbarrow.png

Wheelbarrow
Item
  • +16 Harvesting
  • -1 Armor

Whetstone.png

Whetstone
Item
  • +4 % Life Steal
  • -3 Knockback

White Flag.png

White Flag
Unique
  • +5 Harvesting
  • -5% Enemies

Adrenaline.png

Adrenaline
Unique
  • +5 % Dodge
  • 50% chance to heal 5 HP when dodging an attack

Alien Baby.png

Alien Baby
Item
  • +15 Max HP
  • +8 % Enemy Speed

Alien Magic.png

Alien Magic
Item
  • +8 Max HP
  • +3 HP Regeneration
  • -8 Luck

Alloy.png

Alloy
Item
  • +3 Melee Damage
  • +3 Ranged Damage
  • +3 Elemental Damage
  • +3 Engineering
  • +5 % Crit Chance
  • -6 % Dodge

Baby with a Beard.png

Baby with a Beard
Item
  • One bullet dealing 1 (Ranged Damage.png) damage is fired from an enemy corpse when they die
  • -50 Range

Bandana.png

Bandana
Item
  • Projectiles pierce through 1 additional target
  • -10 % Damage

Barricade.png

Barricade
Item
  • +8 Armor while standing still
  • -5 % Speed

Bean Teacher.png

Bean Teacher
Item
  • +40 % XP Gain
  • -2 % Life Steal

Blood Donation.png

Blood Donation
Item
  • +40 Harvesting
  • You take 1 damage per second (does not give invulnerability time)

Bowler Hat.png

Bowler Hat
Item
  • +15 Luck
  • +18 Harvesting
  • -5 % Attack Speed
  • -3 % Crit Chance

Candle.png

Candle
Unique
  • +4 Elemental Damage
  • +1 HP Regeneration
  • -10% Enemies
  • -5 % Damage

Chameleon.png

Chameleon
Item
  • +3 % Dodge
  • +20 % Dodge while standing still
  • -4 % Damage

Clover.png

Clover
Item
  • +20 Luck
  • +6 % Dodge
  • -2 % Life Steal

Community Support.png

Community Support
Unique
  • +1 % Attack Speed for every current living enemy
  • -2 Armor

Crown.png

Crown
Unique
  • Harvesting increases by an additional 8% at the end of a wave

Fairy.png

Fairy
Unique
  • +1 HP Regeneration for every different Tier I item you have
  • -2 HP Regeneration for every different Tier IV item you have

Fin.png

Fin
Item
  • +10 % Speed
  • +3 % Life Steal
  • -8 Luck

Glass Cannon.png

Glass Cannon
Item
  • +25 % Damage
  • -3 Armor

Handcuffs.png

Handcuffs
Unique
  • +8 Melee Damage
  • +8 Ranged Damage
  • +8 Elemental Damage
  • Your Max HP is capped at its current value [10]

Hunting Trophy.png

Hunting Trophy
Limited (3)
  • 33% chance to gain 1 material when killing an enemy with a critical hit

Improved Tools.png

Improved Tools
Unique
  • +10 % Attack Speed
  • Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)

Laser Turret.png

Laser Turret
Item
  • Spawns a turret that shoots piercing bullets dealing 20 (125%Engineering Stat.png) damage

Lucky Charm.png

Lucky Charm
Item
  • +30 Luck
  • -2 Melee Damage
  • -1 Ranged Damage

Mouse.png

Mouse
Limited (5)
  • +5 % Life Steal
  • +10% Enemies
  • -5 Harvesting

Peacock.png

Peacock
Item
  • +25 % XP Gain
  • +100 % XP Gain during the next wave
  • +50 % Enemy damage during the next wave

Plastic Explosive.png

Plastic Explosive
Item
  • +25 % Explosion Size

Poisonous Tonic.png

Poisonous Tonic
Item
  • +10 % Attack Speed
  • +5 % Crit Chance
  • +15 Range
  • -2 HP Regeneration

Power Generator.png

Power Generator
Unique
  • +1 % Damage for every permanent 1 % Speed you have
  • -5 % Damage

Rip and Tear.png

Rip and Tear
Limited (5)
  • Enemies have a 20% chance to explode for 10 (50%Melee Damage.png) damage when they die
  • -12 Harvesting

Sad Tomato.png

Sad Tomato
Unique
  • +8 HP Regeneration
  • Start waves with -50% HP

Shackles.png

Shackles
Unique
  • +8 HP Regeneration
  • +8 Engineering
  • +80 Range
  • Your Speed is capped at its current value [0]

Shmoop.png

Shmoop
Item
  • +6 Max HP
  • +2 HP Regeneration
  • -2 Melee Damage
  • -1 Ranged Damage

Silver Bullet.png

Silver Bullet
Item
  • +25% damage against bosses and elites

Statue.png

Statue
Item
  • +40 % Attack Speed while standing still
  • -10 % Speed

Stone Skin.png

Stone Skin
Unique
  • +1 Max HP for every permanent 1 Armor you have
  • -2 Armor

Strange Book.png

Strange Book
Unique
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
Item
  • Nullifies the damage of one hit taken every wave

Toolbox.png

Toolbox
Item
  • +6 Engineering
  • -8 % Attack Speed

Tractor.png

Tractor
Item
  • +40 Harvesting
  • -8 % Damage

Triangle of Power.png

Triangle of Power
Item
  • +20 % Damage
  • +1 Armor
  • -2 % Damage when you take damage until the end of the wave

Tyler.png

Tyler
Item
  • Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (Engineering Stat.png) damage each

Vigilante Ring.png

Vigilante Ring
Item
  • +3 % Damage at the end of a wave

Wandering Bot.png

Wandering Bot
Item
  • Spawns a little bot that slows down nearby enemies

Warrior Helmet.png

Warrior Helmet
Item
  • +3 Armor
  • +5 Max HP
  • -5 % Speed

Wheat.png

Wheat
Item
  • +4 Melee Damage
  • +2 Ranged Damage
  • +10 Harvesting
  • -2 Elemental Damage

Wings.png

Wings
Item
  • +10 % Speed
  • +30 Range
  • -2 Elemental Damage

Wisdom.png

Wisdom
Unique
  • +5 % Damage every 5 seconds until the end of the wave
  • -20 % Damage

Anvil.png

Anvil
Unique
  • A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.

Big Arms.png

Big Arms
Item
  • +12 Melee Damage
  • +6 Ranged Damage
  • -1 Armor
  • -5 % Speed

Bloody Hand.png

Bloody Hand
Unique
  • +12 % Life Steal
  • +2 % Damage for every 1 % Life Steal you have
  • You take 1 damage per second (does not give invulnerability time)

Cape.png

Cape
Item
  • +5 % Life Steal
  • +20 % Dodge
  • -2 Melee Damage
  • -2 Ranged Damage
  • -2 Elemental Damage

Diploma.png

Diploma
Item
  • +10 Engineering
  • +20 % XP Gain
  • -3 Max HP

Esty’s Couch.png

Esty’s Couch
Unique
  • +5 Max HP
  • +2 HP Regeneration for every permanent -1 % Speed you have
  • -15 % Speed

Exoskeleton.png

Exoskeleton
Item
  • +5 Armor
  • +5 % Crit Chance
  • +5 Engineering
  • +5 % Speed
  • -2 HP Regeneration
  • -2 % Life Steal

Explosive Shells.png

Explosive Shells
Item
  • +60 % Explosion Damage
  • +15 % Explosion Size
  • -15 % Damage

Explosive Turret.png

Explosive Turret
Item
  • Spawns a turret that shoots explosive bullets dealing 25 (150%Engineering Stat.png) damage in an area

Extra Stomach.png

Extra Stomach
Unique
  • +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)

Focus.png

Focus
Item
  • +30 % Damage
  • -3 % Attack Speed for every different weapon you have

Giant Belt.png

Giant Belt
Unique
  • Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

Gnome.png

Gnome
Item
  • +10 Melee Damage
  • +10 Elemental Damage
  • -20 Range
  • -20% pickup range

Grind's Magical Leaf.png

Grind's Magical Leaf
Item
  • +3 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Heavy Bullets.png

Heavy Bullets
Item
  • +5 Ranged Damage
  • +10 % Damage
  • +10 Range
  • -5 % Attack Speed
  • -5 % Crit Chance

Jet Pack.png

Jet Pack
Item
  • +15 % Speed
  • +10 % Dodge
  • -5 Max HP
  • -1 Armor

Lucky Coin.png

Lucky Coin
Unique
  • +2 Luck for every 1 % Crit Chance you have
  • -2 Armor

Mammoth.png

Mammoth
Item
  • +20 Melee Damage
  • +5 HP Regeneration
  • -8 % Damage
  • -3 % Speed

Medikit.png

Medikit
Item
  • +10 HP Regeneration
  • +2 HP Regeneration every 5 seconds until the end of the wave
  • -10 Luck

Night Goggles.png

Night Goggles
Item
  • +15 % Crit Chance
  • +50 Range
  • -3 Max HP
  • -1 Armor

Octopus.png

Octopus
Item
  • +12 Max HP
  • +5 HP Regeneration
  • +3 % Life Steal
  • -8 % Crit Chance

Panda.png

Panda
Item
  • +12 Max HP
  • +25 Luck
  • -5 % Damage

Potato.png

Potato
Item
  • +3 Max HP
  • +2 HP Regeneration
  • +1 % Life Steal
  • +5 % Damage
  • +5 % Attack Speed
  • +3 % Speed
  • +3 % Dodge
  • +1 Armor
  • +5 Luck

Regeneration Potion.png

Regeneration Potion
Unique
  • HP Regeneration is doubled when you have less than 50% health
  • +3 HP Regeneration

Retromation’s Hoodie.png

Retromation’s Hoodie
Unique
  • +2 % Attack Speed for every 1 % Dodge you have
  • -80 Range

Ricochet.png

Ricochet
Item
  • Your projectiles gain 1 bounce
  • -25 % Damage

Robot Arm.png

Robot Arm
Item
  • +6 Armor
  • +6 Engineering
  • -2 HP Regeneration
  • -2 % Life Steal

Sifd’s Relic.png

Sifd’s Relic
Unique
  • +100% chance to instantly attract a material when it’s dropped

Spider.png

Spider
Item
  • +12 % Damage
  • +6 % Attack Speed for every different weapon you have
  • -3 % Dodge
  • -5 Harvesting

Torture.png

Torture
Unique
  • +15 Max HP
  • Restore 4 HP per second. Cannot heal any other way.

Wolf Helmet.png

Wolf Helmet
Item
  • +10 Elemental Damage
  • +20 Luck
  • -5 Engineering