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(INITIAL \o/ -- should make editing tables with weapon rows faster, and prevent syntax errors)
 
(show DLC badge, where applicable)
 
(5 intermediate revisions by 2 users not shown)
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<includeonly><onlyinclude>
<includeonly><onlyinclude>
<tr>
<tr>
<td>{{Iconbox|{{{name|{{{1|}}}}}}|rarity=1}}</td>
<!-- Iconbox/Name -->
<td>{{Iconbox|{{{name|{{{1|}}}}}}|rarity={{Weapon Data|{{{name|{{{1|}}}}}}|rarity|1}}|dlcbadge=1}}
</td>
 
<!-- Class -->
<td><span style="color: rgb(234, 226, 176)">{{Weapon Data|{{{name|{{{1|}}}}}}|types}}</span></td>
<td><span style="color: rgb(234, 226, 176)">{{Weapon Data|{{{name|{{{1|}}}}}}|types}}</span></td>
<!-- Damage -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|damage|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|damage|1}}</span><br>
Line 9: Line 15:
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|damage|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|damage|4}}</span>
</td>
</td>
<!-- Attack Speed -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|attackspeed|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|attackspeed|1}}</span><br>
Line 15: Line 23:
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|attackspeed|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|attackspeed|4}}</span>
</td>
</td>
<!-- DPS -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|dps|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|dps|1}}</span><br>
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<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|dps|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|dps|4}}</span>
</td>
</td>
<!-- Crit Chance/Damage -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|crit|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|crit|1}}</span><br>
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<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|crit|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|crit|4}}</span>
</td>
</td>
<!-- Range -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|range|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|range|1}}</span><br>
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<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|range|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|range|4}}</span>
</td>
</td>
<!-- Knockback -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|knockback|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|knockback|1}}</span><br>
Line 39: Line 55:
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|knockback|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|knockback|4}}</span>
</td>
</td>
<!-- Life Steal -->
<td>
<td>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|lifesteal|1}}</span><br>
<span class="colorrarity1">{{Weapon Data|{{{name|{{{1|}}}}}}|lifesteal|1}}</span><br>
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<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|lifesteal|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|lifesteal|4}}</span>
</td>
</td>
<!-- Special Effects -->
<td>{{Weapon Data|{{{name|{{{1|}}}}}}|special}}</td>
<td>{{Weapon Data|{{{name|{{{1|}}}}}}|special}}</td>
<td>
<td>
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<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|price|4}}</span>
<span class="colorrarity4">{{Weapon Data|{{{name|{{{1|}}}}}}|price|4}}</span>
</td>
</td>
<!-- Unlocked By -->
<td>{{Weapon Data|{{{name|{{{1|}}}}}}|unlockedby}}</td>
<td>{{Weapon Data|{{{name|{{{1|}}}}}}|unlockedby}}</td>
</tr>
</tr>
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<noinclude>
<noinclude>


Creates a row for the specified [[Weapons|Weapon]]. Rows MUST be wrapped inside a table.
Creates a row for the specified [[Weapons|Weapon]]. Rows MUST be wrapped inside a table. Use [[Template:TableHeaders]] for the headers row.
 
== Example ==
 
<code><nowiki>{{TableHeaders|weapons}}</nowiki></code><br><br>
<code><nowiki>{{TableRowWeapon|Cacti Club}}</nowiki></code><br>
<code><nowiki>{{TableRowWeapon|Chopper}}</nowiki></code><br>
<code><nowiki>{{TableRowWeapon|Nuclear Launcher}}</nowiki></code>


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<tr>
{{TableHeaders|weapons}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
</tr>
{{TableRowWeapon|Cacti Club}}
{{TableRowWeapon|Cacti Club}}
{{TableRowWeapon|Chopper}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|War Hammer}}
</table>
</table>



Latest revision as of 22:52, 3 November 2024



Creates a row for the specified Weapon. Rows MUST be wrapped inside a table. Use Template:TableHeaders for the headers row.

Example

{{TableHeaders|weapons}}

{{TableRowWeapon|Cacti Club}}
{{TableRowWeapon|Chopper}}
{{TableRowWeapon|Nuclear Launcher}}

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy

10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)

1.66s
1.58s
1.51s
1.36s

6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

8
8
8
8

0
0
0
0

Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

20
39
74
149

Default
Blade

6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)

0.99s
0.99s
0.96s
0.89s

6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)

135
150
165
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Blunt, Heavy

-
-
100(+150%Melee Damage.png+100%Engineering Stat.png)
180(+200%Melee Damage.png+150%Engineering Stat.png)

-
-
2.11s
1.95s

--
--
47.3(70.9%Melee Damage.png47.3%Engineering Stat.png)/s
92.4(102.7%Melee Damage.png77%Engineering Stat.png)/s

-
-
x1.5 (3% chance)
x1.5 (3% chance)

-
-
200
200

-
-
20
25

-
-
0
0

Resets the cooldown of all offensive turrets when attacking

-
-
130
255

Win a run with Dwarf

No description.

Template parameters

ParameterDescriptionTypeStatus
Weapon Namename 1

Name of the weapon, as shown on the Weapons page

Example
Cacti Club
Stringrequired