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<td> {{Iconbox|Chunky}} </td>
<td> {{Iconbox|Chunky}} </td>
<td> +20 Max HP<br>All Max HP modifications are increased by 50%<br>You start with 1 Rock<br>-25% Damage<br>-20% Speed </td>
<td> +20 Max HP<br>All Max HP modifications are increased by 50%<br>You start with 1 Rock<br>-25% Damage<br>-20% Speed </td>
<td> </td>
<td> Die for the first time </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Old}} </td>
<td> {{Iconbox|Old}} </td>
<td> -25% Enemy speed<br>+10 Harvesting<br>-33%Map Size<br>-10% Enemies<br>-10% Speed </td>
<td> -25% Enemy speed<br>+10 Harvesting<br>-33%Map Size<br>-10% Enemies<br>-10% Speed </td>
<td> </td>
<td> Kill 300 enemies </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lucky}} </td>
<td> {{Iconbox|Lucky}} </td>
<td> +100 Luck<br>All Luck modifications are increased by 25%<br>+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material<br>-60% Attack Speed<br>-50% XP Gain </td>
<td> +100 Luck<br>All Luck modifications are increased by 25%<br>+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material<br>-60% Attack Speed<br>-50% XP Gain </td>
<td> </td>
<td> Collect 300 materials </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutant}} </td>
<td> {{Iconbox|Mutant}} </td>
<td> +200% XP Gain<br>+50% Items Price </td>
<td> +200% XP Gain<br>+50% Items Price </td>
<td> </td>
<td> Kill 2000 enemies </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Generalist}} </td>
<td> {{Iconbox|Generalist}} </td>
<td> +2 Melee Damage for every 1 Ranged Damage you have<br>+1 Ranged Damage for every 2 Melee Damage you have<br>You can only equip 3 melee weapons and 3 ranged weapons at a time </td>
<td> +2 Melee Damage for every 1 Ranged Damage you have<br>+1 Ranged Damage for every 2 Melee Damage you have<br>You can only equip 3 melee weapons and 3 ranged weapons at a time </td>
<td> </td>
<td> Collect 2000 materials </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Loud}} </td>
<td> {{Iconbox|Loud}} </td>
<td> +30% Damage<br>+50% Enemies<br>-3 Harvesting at the end of a wave </td>
<td> +30% Damage<br>+50% Enemies<br>-3 Harvesting at the end of a wave </td>
<td> </td>
<td> Kill 5000 enemies </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Multitasker}} </td>
<td> {{Iconbox|Multitasker}} </td>
<td> +20% Damage<br>You can equip up to 12 weapons at a time<br>-6% Damage for every weapon you have </td>
<td> +20% Damage<br>You can equip up to 12 weapons at a time<br>-6% Damage for every weapon you have </td>
<td> </td>
<td> Collect 5000 materials </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wildling}} </td>
<td> {{Iconbox|Wildling}} </td>
<td> +25% Life Steal with Primitive weapons<br>You start with 1 Stick<br>You can't equip weapons above tier 2<br>-3 Melee Damage<br>-3 Ranged Damage </td>
<td> +25% Life Steal with Primitive weapons<br>You start with 1 Stick<br>You can't equip weapons above tier 2<br>-3 Melee Damage<br>-3 Ranged Damage </td>
<td> </td>
<td> Kill 10000 enemies </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pacifist}} </td>
<td> {{Iconbox|Pacifist}} </td>
<td> Gain 0.8 material and XP for every living enemy at the end of a wave<br>Trees die in one hit<br>-100% Damage<br>-100 Engineering </td>
<td> Gain 0.8 material and XP for every living enemy at the end of a wave<br>Trees die in one hit<br>-100% Damage<br>-100 Engineering </td>
<td> </td>
<td> Collect 10000 materials </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gladiator}} </td>
<td> {{Iconbox|Gladiator}} </td>
<td> +15% Attack Speed for every unique weapon you have +5 Melee Damage<br>You can't equip ranged weapons<br>-30% Attack Speed<br>-30 Luck </td>
<td> +15% Attack Speed for every unique weapon you have +5 Melee Damage<br>You can't equip ranged weapons<br>-30% Attack Speed<br>-30 Luck </td>
<td> </td>
<td> Kill 20000 enemies </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Saver}} </td>
<td> {{Iconbox|Saver}} </td>
<td> +10 Harvesting<br>+1% Damage for every 30 Materials you have<br>You start with 1 Piggy Bank<br>+50% Items Price </td>
<td> +10 Harvesting<br>+1% Damage for every 30 Materials you have<br>You start with 1 Piggy Bank<br>+50% Items Price </td>
<td> </td>
<td> Collect 20000 materials </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sick}} </td>
<td> {{Iconbox|Sick}} </td>
<td> +12 Max HP<br>+25% Life Steal<br>You take 1 damage per second (does not give invulnerability time)<br>-100% HP Regeneration </td>
<td> +12 Max HP<br>+25% Life Steal<br>You take 1 damage per second (does not give invulnerability time)<br>-100% HP Regeneration </td>
<td> </td>
<td> Reach -5 % HP Regeneration </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Farmer}} </td>
<td> {{Iconbox|Farmer}} </td>
<td> +30 Harvesting increases by an additional 5% at the end of a wave<br>-50% materials dropped<br>All Damage modifications are reduced by 25% </td>
<td> +30 Harvesting increases by an additional 5% at the end of a wave<br>-50% materials dropped<br>All Damage modifications are reduced by 25% </td>
<td> </td>
<td> Reach +200 Harvesting </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ghost}} </td>
<td> {{Iconbox|Ghost}} </td>
<td> +10 Damage with Ethereal weapons<br>+30% Dodge<br>Dodge is capped at 90%<br>-100 Armor </td>
<td> +10 Damage with Ethereal weapons<br>+30% Dodge<br>Dodge is capped at 90%<br>-100 Armor </td>
<td> </td>
<td> Reach +60% Dodge </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Speedy}} </td>
<td> {{Iconbox|Speedy}} </td>
<td> +30% Speed<br>+1 Melee Damage for every 2% Speed you have<br>-100 Armor while standing still<br>-3 Armor </td>
<td> +30% Speed<br>+1 Melee Damage for every 2% Speed you have<br>-100 Armor while standing still<br>-3 Armor </td>
<td> </td>
<td> Reach +50% Speed </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Entrepreneur}} </td>
<td> {{Iconbox|Entrepreneur}} </td>
<td> -30% Items Price<br>All Harvesting modifications are increased by 50%<br>Gain 25% more materials from recycling items<br>-100% of your materials at the start of waves<br>All Damage modifications are reduced by 50% </td>
<td> -30% Items Price<br>All Harvesting modifications are increased by 50%<br>Gain 25% more materials from recycling items<br>-100% of your materials at the start of waves<br>All Damage modifications are reduced by 50% </td>
<td> </td>
<td> Hold 3000 materials </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Engineer}} </td>
<td> {{Iconbox|Engineer}} </td>
<td> +15 Engineering<br>You start with 1 Wrench<br> Structures spawn close to each other<br>All Damage modifications are reduced by 50% </td>
<td> +15 Engineering<br>You start with 1 Wrench<br> Structures spawn close to each other<br>All Damage modifications are reduced by 50% </td>
<td> </td>
<td> Get 5 turrets on the map simultaneously </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Explorer}} </td>
<td> {{Iconbox|Explorer}} </td>
<td> More trees spawn and they die in one hit<br>+50% pickup range<br>+100% materials dropped from trees<br>+33% Map Size<br>+25% Enemies<br>-50% materials dropped from enemies +10% Enemy Speed<br>-50% Damage </td>
<td> More trees spawn and they die in one hit<br>+50% pickup range<br>+100% materials dropped from trees<br>+33% Map Size<br>+25% Enemies<br>-50% materials dropped from enemies +10% Enemy Speed<br>-50% Damage </td>
<td> </td>
<td> Kill 50 trees </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Doctor}} </td>
<td> {{Iconbox|Doctor}} </td>
<td> +200% Attack Speed with Medical weapons<br>+10%HP Regeneration<br>HP Regeneration happens twice as fast<br>+5 Harvesting<br>-100% Attack Speed<br>All Armor modifications are reduced by 50% </td>
<td> +200% Attack Speed with Medical weapons<br>+10%HP Regeneration<br>HP Regeneration happens twice as fast<br>+5 Harvesting<br>-100% Attack Speed<br>All Armor modifications are reduced by 50% </td>
<td> </td>
<td> Heal 200 HP in one wave </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|One-Armed}} </td>
<td> {{Iconbox|One-Armed}} </td>
<td> +200% Attack Speed<br>All Damage modifications are increased by 100%<br>You can only equip one weapon at a time </td>
<td> +200% Attack Speed<br>All Damage modifications are increased by 100%<br>You can only equip one weapon at a time </td>
<td> </td>
<td> Win a run in Danger 0 </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bull}} </td>
<td> {{Iconbox|Bull}} </td>
<td> +15 Max HP<br>+25% HP Regeneration<br>+5 Armor<br>You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage<br>You can't equip weapons </td>
<td> +15 Max HP<br>+25% HP Regeneration<br>+5 Armor<br>You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage<br>You can't equip weapons </td>
<td> </td>
<td> Win a run in Danger 1 </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Soldier}} </td>
<td> {{Iconbox|Soldier}} </td>
<td> +50% Damage while standing still<br>+50% Attack Speed while standing still<br>+200% pickup range<br>+15 Knockback<br>You cant attack while moving </td>
<td> +50% Damage while standing still<br>+50% Attack Speed while standing still<br>+200% pickup range<br>+15 Knockback<br>You cant attack while moving </td>
<td> </td>
<td> Win a run in Danger 2 </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Masochist}} </td>
<td> {{Iconbox|Masochist}} </td>
<td> +5% Damage when you take damage until the end of the wave<br>+10 Max HP<br>+25% HP Regeneration<br>+3 Armor<br>-100% Damage </td>
<td> +5% Damage when you take damage until the end of the wave<br>+10 Max HP<br>+25% HP Regeneration<br>+3 Armor<br>-100% Damage </td>
<td> </td>
<td> Win a run in Danger 3 </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Knight}} </td>
<td> {{Iconbox|Knight}} </td>
<td> +2 Melee Damage for every 1 Armor you have<br>+5 Armor<br>You can't equip ranged weapons<br>You can only equip tier 2 weapons or above<br>-50 Engineering<br>-50 Elemental Damage<br>All Harvesting modifications are reduced by 80% </td>
<td> +2 Melee Damage for every 1 Armor you have<br>+5 Armor<br>You can't equip ranged weapons<br>You can only equip tier 2 weapons or above<br>-50 Engineering<br>-50 Elemental Damage<br>All Harvesting modifications are reduced by 80% </td>
<td> </td>
<td> Win a run in Danger 4 </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Demon}} </td>
<td> {{Iconbox|Demon}} </td>
<td> +50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)<br>You buy items using Max HP instead of materials </td>
<td> +50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)<br>You buy items using Max HP instead of materials </td>
<td> </td>
<td> Win a run in Danger 5 </td>
</tr>
</tr>
</table>
</table>

Revision as of 05:03, 5 October 2022

Name Stats Unlocked By
+5 Max Hp
+5% Speed
+8 Harvesting
+5 Melee Damage
+75% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
+15% Crit Chance
+100 Range
You start with 1 Pistol
All Ranged Damage
modifications are increased by 50%
You can't equip melee weapons
All Max HP modifications are reduced by 25%
+5 Elemental Damage
All Elemental Damage
modifications are increased by 50%
Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage
Burning spreads to a nearby enemy
-100 Ranged Damage
-100 Melee Damage
+20 Max HP
All Max HP modifications are increased by 50%
You start with 1 Rock
-25% Damage
-20% Speed
Die for the first time
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies
+100 Luck
All Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials
+200% XP Gain
+50% Items Price
Kill 2000 enemies
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies
+20% Damage
You can equip up to 12 weapons at a time
-6% Damage for every weapon you have
Collect 5000 materials
+25% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
-3 Melee Damage
-3 Ranged Damage
Kill 10000 enemies
Gain 0.8 material and XP for every living enemy at the end of a wave
Trees die in one hit
-100% Damage
-100 Engineering
Collect 10000 materials
+15% Attack Speed for every unique weapon you have +5 Melee Damage
You can't equip ranged weapons
-30% Attack Speed
-30 Luck
Kill 20000 enemies
+10 Harvesting
+1% Damage for every 30 Materials you have
You start with 1 Piggy Bank
+50% Items Price
Collect 20000 materials
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100% HP Regeneration
Reach -5 % HP Regeneration
+30 Harvesting increases by an additional 5% at the end of a wave
-50% materials dropped
All Damage modifications are reduced by 25%
Reach +200 Harvesting
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed
-30% Items Price
All Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
All Damage modifications are reduced by 50%
Hold 3000 materials
+15 Engineering
You start with 1 Wrench
Structures spawn close to each other
All Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously
More trees spawn and they die in one hit
+50% pickup range
+100% materials dropped from trees
+33% Map Size
+25% Enemies
-50% materials dropped from enemies +10% Enemy Speed
-50% Damage
Kill 50 trees
+200% Attack Speed with Medical weapons
+10%HP Regeneration
HP Regeneration happens twice as fast
+5 Harvesting
-100% Attack Speed
All Armor modifications are reduced by 50%
Heal 200 HP in one wave
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0
+15 Max HP
+25% HP Regeneration
+5 Armor
You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage
You can't equip weapons
Win a run in Danger 1
+50% Damage while standing still
+50% Attack Speed while standing still
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage
Win a run in Danger 3
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
-50 Engineering
-50 Elemental Damage
All Harvesting modifications are reduced by 80%
Win a run in Danger 4
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5