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''See also: [[Explosive (Item Tag)]]'' | ''See also: [[Explosions]] and [[Explosive (Item Tag)]]'' | ||
__TOC__ | __TOC__ | ||
{{WeaponClassIntroText}} | {{WeaponClassIntroText}} | ||
== Explosions == | |||
The Explosive Weapon Class are weapons that create explosions on hit. See the [[Explosion]] page for more information about explosions and how they function. | |||
== Weapons with Explosive== | == Weapons with Explosive== | ||
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{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon|Plank}} | {{TableRowWeapon|Plank}} | ||
{{TableRowWeapon|Plasma | {{TableRowWeapon|Shredder}} | ||
{{TableRowWeapon|Fireball}} | |||
{{TableRowWeapon|Grenade Launcher}} | |||
{{TableRowWeapon|Rocket Launcher}} | |||
{{TableRowWeapon|Nuclear Launcher}} | |||
{{TableRowWeapon|Plasma Sledge}} | |||
{{TableRowWeapon|Power Fist}} | {{TableRowWeapon|Power Fist}} | ||
{{TableRowWeapon| | {{TableRowWeapon|DEX-troyer}} | ||
</table> | </table> | ||
Latest revision as of 20:13, 3 November 2024
See also: Explosions and Explosive (Item Tag)
Explosive
Explosive is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size
Explosions
The Explosive Weapon Class are weapons that create explosions on hit. See the Explosion page for more information about explosions and how they function.
Weapons with Explosive
| Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Explosive, Elemental |
1.23s |
8.1(41% |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
| Gun, Explosive |
1.3s |
x2 (3%) |
450 |
0 |
0 |
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage |
15 |
Default | |||
| Explosive, Elemental |
- |
- |
- |
- |
- |
Projectiles explode on hit. Deals -/5x3/6x4/8x5 (+100% |
- |
Default | |||
| Heavy, Explosive |
- |
- |
- |
- |
- |
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time. |
- |
Win a run with Gangster | |||
| Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Default | |||
| Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with |
|||
| Elemental, Explosive |
- |
- |
- |
- |
- |
Hits have 25%/50% chance to explode. |
- |
Win a run with |
|||
| Unarmed, Explosive |
- |
- |
- |
- |
- |
Hits have 25%/50% chance to explode. |
- |
Win a run with |
|||
| Legendary, Explosive |
- |
- |
- |
- |
- |
50% chance to explode on hit Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100% |
- |
Default |