From Brotato Wiki

No edit summary
(1.1 patch)
 
(3 intermediate revisions by one other user not shown)
Line 3: Line 3:
|Type={{Weapon Data|{{PAGENAME}}|Types}}
|Type={{Weapon Data|{{PAGENAME}}|Types}}
}}
}}
{{Weapon}}
{{Weapon|type=melee}}
{{Melee}}
{{WeaponPageClassText}}
==Type Sets==
 
Weapons with same types gains set bonuses.
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{Primitive}}
{{TableHeaders|sets}}
{{Heavy}}
{{TableRowWeaponClass|Heavy}}
{{TableRowWeaponClass|Primitive}}
</table>
 
== Update History ==
 
* [[Patch 1.1.0.0|1.1.0.0]]: 80% Melee Damage scaling => 80/85/90/100%, 50% Ranged Damage scaling => 50/60/70/80%

Latest revision as of 08:56, 31 October 2024

Cacti Club.png
Cacti Club
Damage: 10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)
Attack Speed: 1.66s / 1.58s / 1.51s / 1.36s
DPS: 6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s
Crit Chance / Damage: x2 (3%) / x2 (3%) / x2 (3%) / x2 (3%)
Range: 200 / 200 / 200 / 200
Knockback: 8 / 8 / 8 / 8
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Sweep
Special Effects: Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

Cacti Club

Cacti Club is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Cacti Club is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Cacti Club has the Weapon Class(es) of: Primitive, Heavy.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer






Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP




Rock
  Rock



Spear
  Spear

Stick
  Stick

Torch
  Torch

Update History

  • 1.1.0.0: 80% Melee Damage scaling => 80/85/90/100%, 50% Ranged Damage scaling => 50/60/70/80%