From Brotato Wiki
(Add section: Weapons) |
m (fix empty Lifesteal stat) |
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| knockback = 5 | | knockback = 5 | ||
| range = 150 (Melee) | | range = 150 (Melee) | ||
| special1 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit | | special1 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit | ||
}} | }} | ||
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| knockback = 0 | | knockback = 0 | ||
| range = 300 (Ranged) | | range = 300 (Ranged) | ||
| special1 = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds | | special1 = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds | ||
}} | }} | ||
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| knockback = 0 | | knockback = 0 | ||
| range = 175 (Melee) | | range = 175 (Melee) | ||
| special1 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave | | special1 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave | ||
}} | }} | ||
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| knockback = 0 | | knockback = 0 | ||
| range = 350 (Ranged) | | range = 350 (Ranged) | ||
| pierce = 2 (25% damage) | | pierce = 2 (25% damage) | ||
| special1 = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | | special1 = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | ||
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| knockback = 2 | | knockback = 2 | ||
| range = 150 (Melee) | | range = 150 (Melee) | ||
| special1 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}}) | | special1 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}}) | ||
}} | }} | ||
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| knockback = 2 | | knockback = 2 | ||
| range = 125 (Melee) | | range = 125 (Melee) | ||
| special1 = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health | | special1 = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health | ||
}} | }} | ||
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| knockback = 2 | | knockback = 2 | ||
| range = 150 (Melee) | | range = 150 (Melee) | ||
| special1 = Always crits when hitting burning targets | | special1 = Always crits when hitting burning targets | ||
}} | }} | ||
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| knockback = 10 | | knockback = 10 | ||
| range = 150 (Melee) | | range = 150 (Melee) | ||
}} | }} | ||
</div> | </div> | ||
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| knockback = 10 | | knockback = 10 | ||
| range = 325 (Ranged) | | range = 325 (Ranged) | ||
| pierce = 2 (25% damage) | | pierce = 2 (25% damage) | ||
| special1 = Cooldown is reset when you pick up a material | | special1 = Cooldown is reset when you pick up a material | ||
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| knockback = 0 | | knockback = 0 | ||
| range = 350 (Ranged) | | range = 350 (Ranged) | ||
| bounce = 1 (0% damage) | | bounce = 1 (0% damage) | ||
| special1 = Cooldown is {{Color|grey|3.7s}} every 2 shots | | special1 = Cooldown is {{Color|grey|3.7s}} every 2 shots | ||
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| knockback = -30 | | knockback = -30 | ||
| range = 800 (Ranged) | | range = 800 (Ranged) | ||
| pierce = 3 (25% damage) | | pierce = 3 (25% damage) | ||
| special1 = Slows enemies in a radius around the projectile | | special1 = Slows enemies in a radius around the projectile | ||
Line 927: | Line 916: | ||
| knockback = 5 | | knockback = 5 | ||
| range = 150 (Melee) | | range = 150 (Melee) | ||
| special1 = {{Color|red|-3}} % Attack Speed | | special1 = {{Color|red|-3}} % Attack Speed | ||
}} | }} | ||
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| knockback = 0 | | knockback = 0 | ||
| range = 325 (Melee) | | range = 325 (Melee) | ||
| special1 = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health | | special1 = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health | ||
}} | }} | ||
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| knockback = 5 | | knockback = 5 | ||
| range = 200 (Melee) | | range = 200 (Melee) | ||
| special1 = Alternates between thrusting and sweeping attacks | | special1 = Alternates between thrusting and sweeping attacks | ||
| special2 = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}] | | special2 = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}] | ||
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| knockback = 20 | | knockback = 20 | ||
| range = 200 (Melee) | | range = 200 (Melee) | ||
| special1 = Resets the cooldown of all offensive turrets when attacking | | special1 = Resets the cooldown of all offensive turrets when attacking | ||
}} | }} |
Revision as of 23:12, 27 October 2024
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- +20 Harvesting
- You can't have structures
- -30% pickup range
- Damage modifications are reduced by 75%
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200 % Crit Damage with Precise weapons
- % Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +250 % Enemy health
Items
Current items total: 32 (6, 11, 11, 4)
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |