From Brotato Wiki

(Apply new Weapon Sets template (this replaces the simplified weapon set stats with an expanded table))
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 3: Line 3:
|name={{PAGENAME}}
|name={{PAGENAME}}
}}
}}
{{Weapon}}
{{Weapon|type=melee}}
{{Melee}}
{{WeaponPageClassText}}
== Type Sets ==
Weapons with same types gain set bonuses.


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
Line 13: Line 11:
{{TableRowSet|Heavy}}
{{TableRowSet|Heavy}}
</table>
</table>
== Update History ==
* [[Patch 1.1.0.0|1.1.0.0]]: Base Damage increased: 30/60/100 => 35/70/110. Knockback increased: 25/30/40 => 30/40/50. Now gives a bonus to the knockback stat: +2/4/6 Knockback

Latest revision as of 13:14, 27 October 2024

Hammer.png
Hammer
Damage: -
35(150%Melee Damage.png)
70(175%Melee Damage.png)
110(200%Melee Damage.png)
Attack Speed: - / 1.67s / 1.59s / 1.5s
DPS: -
21.0(89%Melee Damage.png)/s
44.0(110%Melee Damage.png)/s
73.3(133%Melee Damage.png)/s
Crit Chance / Damage: - / x1.75 (3%) / x1.75 (3%) / x1.75 (3%)
Range: - / 175 / 175 / 175
Knockback: - / 30 / 40 / 50
Lifesteal: - / 0 / 0 / 0
Attack Type: Sweep
Special Effects: +2/+4/+6 Knockback

Hammer

Hammer is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Hammer is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Hammer has the Weapon Class(es) of: Blunt, Heavy.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer






Update History

  • 1.1.0.0: Base Damage increased: 30/60/100 => 35/70/110. Knockback increased: 25/30/40 => 30/40/50. Now gives a bonus to the knockback stat: +2/4/6 Knockback