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{{Weapon}} | {{Weapon|type=melee}} | ||
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<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{Blunt}} {{Heavy}} | {{TableHeaders|sets}} | ||
{{TableRowSet|Blunt}} | |||
{{TableRowSet|Heavy}} | |||
</table> | |||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Base Damage increased: 30/60/100 => 35/70/110. Knockback increased: 25/30/40 => 30/40/50. Now gives a bonus to the knockback stat: +2/4/6 Knockback |
Latest revision as of 13:14, 27 October 2024
Hammer
Hammer is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Hammer is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Class
Hammer has the Weapon Class(es) of: Blunt, Heavy.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
Update History
- 1.1.0.0: Base Damage increased: 30/60/100 => 35/70/110. Knockback increased: 25/30/40 => 30/40/50. Now gives a bonus to the knockback stat: +2/4/6 Knockback