From Brotato Wiki
(fix image filenames) |
m (Ta1ha moved page Brotato Wiki talk:Items/Items Grid to Items/Items Grid) |
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{{LinkButton| | {{LinkButton|Items|< Back to Items}} | ||
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''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}'' | ''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}'' | ||
This page lists all the items in vanilla, for version {{Version|1.0.0.3}}. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do. | |||
Current items total: 177 <small>({{Color|tier1|53}}, {{Color|tier2|46}}, {{Color|tier3|47}}, {{Color|tier4|31}})</small> | |||
Current items total: | |||
<div class="statscard-grid statscard-grid statscard-grid--fullheight"> | <div class="statscard-grid statscard-grid statscard-grid--fullheight"> | ||
{{StatsCard_GridToggles|extra_btns=1}} | {{StatsCard_GridToggles|extra_btns=1|tier_btns=1}} | ||
<div class="statscard-grid__main"> | <div class="statscard-grid__main"> | ||
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| tags = stat_luck pickup | | tags = stat_luck pickup | ||
| stat1 = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | | stat1 = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span> | ||
}} | }} | ||
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| tags = pickup | | tags = pickup | ||
| stat1 = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped | | stat1 = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+10}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_sharp_bullet" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Sharp Bullet | |||
| type = item | |||
| cat = Unique | |||
| image = Sharp Bullet.png | |||
| rarity = 1 | |||
| tags = piercing | |||
| stat1 = Projectiles pierce through {{Color|green|1}} additional target | |||
| stat2 = {{Color|red|-20%}} Piercing Damage | |||
| stat3 = {{Color|red|-5}} % Damage | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>piercing}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
| stat1 = Burning spreads to | | stat1 = Burning spreads to an additional nearby enemy | ||
| stat2 = {{Color|red|-1}} Max HP | | stat2 = {{Color|red|-1}} Max HP | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
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| stat1 = {{Color|green|+2}} % Life Steal | | stat1 = {{Color|green|+2}} % Life Steal | ||
| stat2 = {{Color|green|+2}} HP Regeneration | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-4}} Harvesting | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span> | ||
}} | }} | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_cyberball" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Cyberball | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = Cyberball.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_luck | ||
| stat1 = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_cyclops_worm" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Cyclops Worm | |||
| type = item | |||
| cat = Item | |||
| image = Cyclops Worm.png | |||
| rarity = 2 | |||
| tags = stat_percent_damage | |||
| stat1 = {{Color|green|+12}} % Damage | | stat1 = {{Color|green|+12}} % Damage | ||
| stat2 = {{Color|red|-12}} Range | | stat2 = {{Color|red|-12}} Range | ||
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| name = Dangerous Bunny | | name = Dangerous Bunny | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (3) | ||
| image = Dangerous Bunny.png | | image = Dangerous Bunny.png | ||
| rarity = 2 | | rarity = 2 | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_max_hp}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_max_hp}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_lure" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Lure | |||
| type = item | |||
| cat = Item | |||
| image = Lure.png | |||
| rarity = 2 | |||
| tags = stat_hp_regeneration | |||
| stat1 = {{Color|green|+3}} HP Regeneration | |||
| stat2 = {{Color|green|2}} additional loot aliens appear during the next wave | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_percent_damage | | tags = stat_percent_damage | ||
| stat1 = {{Color|green|+10}} % Damage | | stat1 = {{Color|green|+10}} % Damage | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-4}} % Attack Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
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| name = Padding | | name = Padding | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (3) | ||
| image = Padding.png | | image = Padding.png | ||
| rarity = 2 | | rarity = 2 | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_pocket_factory" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Pocket Factory | ||
| type = item | | type = item | ||
| cat = Item | | cat = Unique | ||
| image = Pumpkin.png | | image = Pocket Factory.png | ||
| rarity = 2 | |||
| tags = stat_engineering exploration | |||
| stat1 = {{Color|green|+2}} Engineering | |||
| stat2 = Killing a tree spawns a turret | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>exploration}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_pumpkin" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Pumpkin | |||
| type = item | |||
| cat = Item | |||
| image = Pumpkin.png | |||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
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| tags = stat_dodge stat_melee_damage | | tags = stat_dodge stat_melee_damage | ||
| stat1 = {{Color|green|+2}} Melee Damage | | stat1 = {{Color|green|+2}} Melee Damage | ||
| stat2 = {{Color|green| | | stat2 = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span> | ||
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| tags = stat_max_hp stat_luck explosive | | tags = stat_max_hp stat_luck explosive | ||
| stat1 = {{Color|green|+3}} Max HP | | stat1 = {{Color|green|+3}} Max HP | ||
| stat2 = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green| | | stat2 = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{StatIcon|Max HP}}}}) damage when picked up | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span> | ||
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| stat1 = {{Color|green|+3}} Melee Damage | | stat1 = {{Color|green|+3}} Melee Damage | ||
| stat2 = {{Color|green|+3}} Ranged Damage | | stat2 = {{Color|green|+3}} Ranged Damage | ||
| stat3 = {{Color|green|+3}} Engineering | | stat3 = {{Color|green|+3}} Elemental Damage | ||
| | | stat4 = {{Color|green|+3}} Engineering | ||
| | | stat5 = {{Color|green|+5}} % Crit Chance | ||
| | | stat6 = {{Color|red|-6}} % Dodge | ||
| | | stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage<br>stat_engineering<br>stat_crit_chance}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| name = Community Support | | name = Community Support | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Community Support.png | | image = Community Support.png | ||
| rarity = 3 | | rarity = 3 | ||
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| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_fairy" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Fairy | |||
| type = item | |||
| cat = Unique | |||
| image = Fairy.png | |||
| rarity = 3 | |||
| tags = stat_hp_regeneration | |||
| stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have | |||
| stat2 = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| name = Hunting Trophy | | name = Hunting Trophy | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (3) | ||
| image = Hunting Trophy.png | | image = Hunting Trophy.png | ||
| rarity = 3 | | rarity = 3 | ||
Line 1,655: | Line 1,712: | ||
| image = Improved Tools.png | | image = Improved Tools.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_engineering | ||
| stat1 = {{Color|green|+10}} % Attack Speed | | stat1 = {{Color|green|+10}} % Attack Speed | ||
| stat2 = Reduces the attack cooldown of your structures by | | stat2 = Reduces the attack cooldown of your structures by 0% ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}}) | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_shackles" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Shackles | |||
| type = item | |||
| cat = Unique | |||
| image = Shackles.png | |||
| rarity = 3 | |||
| tags = stat_range stat_hp_regeneration stat_engineering | |||
| stat1 = {{Color|green|+8}} HP Regeneration | |||
| stat2 = {{Color|green|+8}} Engineering | |||
| stat3 = {{Color|green|+80}} Range | |||
| stat4 = Your Speed is capped at its current value [{{Color|green|0}}] | |||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range<br>stat_hp_regeneration<br>stat_engineering}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,828: | Line 1,901: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed stand_still | | tags = stat_attack_speed stand_still | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still | ||
| stat2 = {{Color|red|-10}} % Speed | | stat2 = {{Color|red|-10}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_stone_skin" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Stone Skin | |||
| type = item | |||
| cat = Unique | |||
| image = Stone Skin.png | |||
| rarity = 3 | |||
| tags = stat_armor stat_max_hp | |||
| stat1 = {{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have | |||
| stat2 = {{Color|red|-2}} Armor | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_max_hp}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,025: | Line 2,112: | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_melee_damage stat_ranged_damage | | tags = stat_melee_damage stat_ranged_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+12}} Melee Damage | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+6}} Ranged Damage | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-1}} Armor | ||
| stat4 = {{Color|red|-5}} % Speed | | stat4 = {{Color|red|-5}} % Speed | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span> | ||
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| tags = stat_engineering xp_gain | | tags = stat_engineering xp_gain | ||
| stat1 = {{Color|green|+10}} Engineering | | stat1 = {{Color|green|+10}} Engineering | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+20}} % XP Gain | ||
| stat3 = {{Color|red|-3}} Max HP | | stat3 = {{Color|red|-3}} Max HP | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
Line 2,122: | Line 2,209: | ||
| tags = explosive | | tags = explosive | ||
| stat1 = {{Color|green|+60}} % Explosion Damage | | stat1 = {{Color|green|+60}} % Explosion Damage | ||
| stat2 = {{Color|red|-15}} % Damage | | stat2 = {{Color|green|+15}} % Explosion Size | ||
| | | stat3 = {{Color|red|-15}} % Damage | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,189: | Line 2,277: | ||
| tags = stat_melee_damage stat_elemental_damage | | tags = stat_melee_damage stat_elemental_damage | ||
| stat1 = {{Color|green|+10}} Melee Damage | | stat1 = {{Color|green|+10}} Melee Damage | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+10}} Elemental Damage | ||
| stat3 = {{Color|red|-20}} Range | | stat3 = {{Color|red|-20}} Range | ||
| stat4 = {{Color|red|-20%}} pickup range | | stat4 = {{Color|red|-20%}} pickup range | ||
Line 2,222: | Line 2,310: | ||
| stat2 = {{Color|green|+10}} % Damage | | stat2 = {{Color|green|+10}} % Damage | ||
| stat3 = {{Color|green|+10}} Range | | stat3 = {{Color|green|+10}} Range | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-5}} % Attack Speed | ||
| stat5 = {{Color|red|-5}} % Crit Chance | | stat5 = {{Color|red|-5}} % Crit Chance | ||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
Line 2,238: | Line 2,326: | ||
| stat1 = {{Color|green|+15}} % Speed | | stat1 = {{Color|green|+15}} % Speed | ||
| stat2 = {{Color|green|+10}} % Dodge | | stat2 = {{Color|green|+10}} % Dodge | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-5}} Max HP | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-1}} Armor | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span> | ||
Line 2,266: | Line 2,354: | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_melee_damage stat_hp_regeneration | | tags = stat_melee_damage stat_hp_regeneration | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+20}} Melee Damage | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+5}} HP Regeneration | ||
| stat3 = {{Color|red|-8}} % Damage | | stat3 = {{Color|red|-8}} % Damage | ||
| stat4 = {{Color|red|-3}} % Speed | | stat4 = {{Color|red|-3}} % Speed | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 130}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_hp_regeneration}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_hp_regeneration}}</small></span> | ||
}} | }} | ||
Line 2,283: | Line 2,371: | ||
| tags = stat_hp_regeneration | | tags = stat_hp_regeneration | ||
| stat1 = {{Color|green|+10}} HP Regeneration | | stat1 = {{Color|green|+10}} HP Regeneration | ||
| stat2 = {{Color|red|-10}} Luck | | stat2 = {{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave | ||
| | | stat3 = {{Color|red|-10}} Luck | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,299: | Line 2,388: | ||
| stat2 = {{Color|green|+50}} Range | | stat2 = {{Color|green|+50}} Range | ||
| stat3 = {{Color|red|-3}} Max HP | | stat3 = {{Color|red|-3}} Max HP | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-1}} Armor | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_range}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_range}}</small></span> | ||
Line 2,313: | Line 2,402: | ||
| tags = stat_max_hp stat_lifesteal | | tags = stat_max_hp stat_lifesteal | ||
| stat1 = {{Color|green|+12}} Max HP | | stat1 = {{Color|green|+12}} Max HP | ||
| stat2 = {{Color|green|+5}} % Life Steal | | stat2 = {{Color|green|+5}} HP Regeneration | ||
| | | stat3 = {{Color|green|+3}} % Life Steal | ||
| | | stat4 = {{Color|red|-8}} % Crit Chance | ||
| | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_lifesteal}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,329: | Line 2,419: | ||
| stat1 = {{Color|green|+12}} Max HP | | stat1 = {{Color|green|+12}} Max HP | ||
| stat2 = {{Color|green|+25}} Luck | | stat2 = {{Color|green|+25}} Luck | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-5}} % Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span> | ||
Line 2,343: | Line 2,433: | ||
| tags = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck | | tags = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck | ||
| stat1 = {{Color|green|+3}} Max HP | | stat1 = {{Color|green|+3}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|green|+1}} % Life Steal | | stat3 = {{Color|green|+1}} % Life Steal | ||
| stat4 = {{Color|green|+ | | stat4 = {{Color|green|+5}} % Damage | ||
| stat5 = {{Color|green|+3}} % Speed | | stat5 = {{Color|green|+5}} % Attack Speed | ||
| | | stat6 = {{Color|green|+3}} % Speed | ||
| | | stat7 = {{Color|green|+3}} % Dodge | ||
| | | stat8 = {{Color|green|+1}} Armor | ||
| | | stat9 = {{Color|green|+5}} Luck | ||
| | | stat10 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| stat11 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_percent_damage<br>stat_speed<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,391: | Line 2,482: | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = Your projectiles gain {{Color|green|1}} bounce | | stat1 = Your projectiles gain {{Color|green|1}} bounce | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-25}} % Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | }} | ||
Line 2,406: | Line 2,497: | ||
| stat1 = {{Color|green|+6}} Armor | | stat1 = {{Color|green|+6}} Armor | ||
| stat2 = {{Color|green|+6}} Engineering | | stat2 = {{Color|green|+6}} Engineering | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-2}} HP Regeneration | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-2}} % Life Steal | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span> | ||
Line 2,435: | Line 2,526: | ||
| stat1 = {{Color|green|+12}} % Damage | | stat1 = {{Color|green|+12}} % Damage | ||
| stat2 = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have | | stat2 = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-3}} % Dodge | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-5}} Harvesting | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_attack_speed}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_attack_speed}}</small></span> | ||
Line 2,463: | Line 2,554: | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_elemental_damage stat_luck | | tags = stat_elemental_damage stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+10}} Elemental Damage | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+20}} Luck | ||
| stat3 = {{Color|red|-5}} Engineering | | stat3 = {{Color|red|-5}} Engineering | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | ||
}} | }} | ||
Line 2,472: | Line 2,563: | ||
</div> | </div> | ||
</div> | </div> | ||
Latest revision as of 00:13, 3 May 2024
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This page lists all the items in vanilla, for version 1.0.0.3. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.
Current items total: 177 (53, 46, 47, 31)
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