From Brotato Wiki

(update to 0.8.0.3)
 
(7 intermediate revisions by 3 users not shown)
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{{LinkButton|name=Modding|text=< Back to Modding}}
{{LinkButton|Items|< Back to Items}}




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''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}''
''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}''


This page lists all the items in vanilla, for version {{Version|1.0.0.3}}. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.


This page lists all the items in vanilla, for version {{Version|0.8.0.3}}. You can use the grid below to filter by stats, to see vanilla's stat distribution.
Current items total: 177 <small>({{Color|tier1|53}}, {{Color|tier2|46}}, {{Color|tier3|47}}, {{Color|tier4|31}})</small>
 
Current items total: 171 <small>({{Color|tier1|53}}, {{Color|tier2|43}}, {{Color|tier3|44}}, {{Color|tier4|31}})</small>




<div class="statscard-grid statscard-grid statscard-grid--fullheight">
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1}}
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}


<div class="statscard-grid__main">
<div class="statscard-grid__main">
Line 21: Line 20:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = alien_tongue.png
| image  = Alien Tongue.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
Line 34: Line 33:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = alien_worm.png
| image  = Alien Worm.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
Line 49: Line 48:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = baby_elephant.png
| image  = Baby Elephant.png
| rarity = 1
| rarity = 1
| tags  = stat_luck pickup
| tags  = stat_luck pickup
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span>
}}
}}
Line 62: Line 61:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = baby_gecko.png
| image  = Baby Gecko.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped
| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped
| stat2  = {{Color|red|-1}} % Life Steal
| stat2  = {{Color|green|+10}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
Line 76: Line 75:
| type  = item
| type  = item
| cat    = Limited (3)
| cat    = Limited (3)
| image  = bag.png
| image  = Bag.png
| rarity = 1
| rarity = 1
| tags  = stat_luck exploration economy
| tags  = stat_luck exploration economy
Line 90: Line 89:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = bat.png
| image  = Bat.png
| rarity = 1
| rarity = 1
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 104: Line 103:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = beanie.png
| image  = Beanie.png
| rarity = 1
| rarity = 1
| tags  = stat_speed
| tags  = stat_speed
Line 118: Line 117:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = boiling_water.png
| image  = Boiling Water.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 132: Line 131:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = book.png
| image  = Book.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
Line 145: Line 144:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = boxing_glove.png
| image  = Boxing Glove.png
| rarity = 1
| rarity = 1
| tags  =  
| tags  =  
Line 158: Line 157:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = broken_mouth.png
| image  = Broken Mouth.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 172: Line 171:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = butterfly.png
| image  = Butterfly.png
| rarity = 1
| rarity = 1
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 186: Line 185:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = cake.png
| image  = Cake.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 200: Line 199:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = charcoal.png
| image  = Charcoal.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage stat_melee_damage
| tags  = stat_elemental_damage stat_melee_damage
Line 215: Line 214:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = claw_tree.png
| image  = Claw Tree.png
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage stat_crit_chance
| tags  = stat_melee_damage stat_crit_chance
Line 230: Line 229:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = coffee.png
| image  = Coffee.png
| rarity = 1
| rarity = 1
| tags  = stat_attack_speed
| tags  = stat_attack_speed
Line 244: Line 243:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = coupon.png
| image  = Coupon.png
| rarity = 1
| rarity = 1
| tags  = economy
| tags  = economy
Line 257: Line 256:
| type  = item
| type  = item
| cat    = Limited (13)
| cat    = Limited (13)
| image  = cute_monkey.png
| image  = Cute Monkey.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
Line 264: Line 263:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
</div>
<div id="item_cyberball" class="statscard-grid__item">
{{StatsCard
| name  = Cyberball
| type  = item
| cat    = Item
| image  = cyberball.png
| rarity = 1
| tags  = stat_luck
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
Line 284: Line 270:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = defective_steroids.png
| image  = Defective Steroids.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_melee_damage
| tags  = stat_max_hp stat_melee_damage
Line 299: Line 285:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = duct_tape.png
| image  = Duct Tape.png
| rarity = 1
| rarity = 1
| tags  = stat_armor stat_engineering
| tags  = stat_armor stat_engineering
Line 314: Line 300:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = dynamite.png
| image  = Dynamite.png
| rarity = 1
| rarity = 1
| tags  = explosive
| tags  = explosive
Line 327: Line 313:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = fertilizer.png
| image  = Fertilizer.png
| rarity = 1
| rarity = 1
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 341: Line 327:
| type  = item
| type  = item
| cat    = Limited (10)
| cat    = Limited (10)
| image  = gentle_alien.png
| image  = Gentle Alien.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_percent_damage more_enemies
| tags  = stat_max_hp stat_percent_damage more_enemies
Line 356: Line 342:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = glasses.png
| image  = Glasses.png
| rarity = 1
| rarity = 1
| tags  = stat_range
| tags  = stat_range
Line 369: Line 355:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = goat_skull.png
| image  = Goat Skull.png
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage
| tags  = stat_melee_damage
Line 383: Line 369:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = gummy_berserker.png
| image  = Gummy Berserker.png
| rarity = 1
| rarity = 1
| tags  = stat_attack_speed stat_range
| tags  = stat_attack_speed stat_range
Line 398: Line 384:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = head_injury.png
| image  = Head Injury.png
| rarity = 1
| rarity = 1
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 412: Line 398:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = hedgehog.png
| image  = Hedgehog.png
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_melee_damage stat_ranged_damage
Line 427: Line 413:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = helmet.png
| image  = Helmet.png
| rarity = 1
| rarity = 1
| tags  = stat_armor
| tags  = stat_armor
Line 441: Line 427:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = injection.png
| image  = Injection.png
| rarity = 1
| rarity = 1
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 455: Line 441:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = insanity.png
| image  = Insanity.png
| rarity = 1
| rarity = 1
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 469: Line 455:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = landmines.png
| image  = Landmines.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering explosive
| tags  = stat_engineering explosive
Line 482: Line 468:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = lemonade.png
| image  = Lemonade.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 495: Line 481:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = lens.png
| image  = Lens.png
| rarity = 1
| rarity = 1
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 509: Line 495:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = lost_duck.png
| image  = Lost Duck.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 523: Line 509:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = lumberjack_shirt.png
| image  = Lumberjack Shirt.png
| rarity = 1
| rarity = 1
| tags  = exploration
| tags  = exploration
Line 536: Line 522:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = mushroom.png
| image  = Mushroom.png
| rarity = 1
| rarity = 1
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 550: Line 536:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = mutation.png
| image  = Mutation.png
| rarity = 1
| rarity = 1
| tags  = stat_ranged_damage stat_elemental_damage
| tags  = stat_ranged_damage stat_elemental_damage
Line 565: Line 551:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = peaceful_bee.png
| image  = Peaceful Bee.png
| rarity = 1
| rarity = 1
| tags  = stat_dodge stat_harvesting
| tags  = stat_dodge stat_harvesting
Line 581: Line 567:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = pencil.png
| image  = Pencil.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
Line 596: Line 582:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = plant.png
| image  = Plant.png
| rarity = 1
| rarity = 1
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 610: Line 596:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = propeller_hat.png
| image  = Propeller Hat.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 624: Line 610:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = scar.png
| image  = Scar.png
| rarity = 1
| rarity = 1
| tags  = xp_gain
| tags  = xp_gain
Line 638: Line 624:
| type  = item
| type  = item
| cat    = Limited (4)
| cat    = Limited (4)
| image  = scared_sausage.png
| image  = Scared Sausage.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 644: Line 630:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_sharp_bullet" class="statscard-grid__item">
{{StatsCard
| name  = Sharp Bullet
| type  = item
| cat    = Unique
| image  = Sharp Bullet.png
| rarity = 1
| tags  = piercing
| stat1  = Projectiles pierce through {{Color|green|1}} additional target
| stat2  = {{Color|red|-20%}} Piercing Damage
| stat3  = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>piercing}}</small></span>
}}
}}
</div>
</div>
Line 651: Line 652:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = snake.png
| image  = Snake.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
| stat1  = Burning spreads to a nearby enemy
| stat1  = Burning spreads to an additional nearby enemy
| stat2  = {{Color|red|-1}} Max HP
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
Line 665: Line 666:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = terrified_onion.png
| image  = Terrified Onion.png
| rarity = 1
| rarity = 1
| tags  = stat_speed
| tags  = stat_speed
Line 679: Line 680:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = toxic_sludge.png
| image  = Toxic Sludge.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 693: Line 694:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = tree.png
| image  = Tree.png
| rarity = 1
| rarity = 1
| tags  = exploration
| tags  = exploration
Line 706: Line 707:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = turret.png
| image  = Turret.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
Line 719: Line 720:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = ugly_tooth.png
| image  = Ugly Tooth.png
| rarity = 1
| rarity = 1
| tags  = less_enemy_speed
| tags  = less_enemy_speed
Line 733: Line 734:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = weird_food.png
| image  = Weird Food.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 747: Line 748:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = weird_ghost.png
| image  = Weird Ghost.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 761: Line 762:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = acid.png
| image  = Acid.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 775: Line 776:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = alien_eyes.png
| image  = Alien Eyes.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 788: Line 789:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = bait.png
| image  = Bait.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage number_of_enemies
| tags  = stat_percent_damage number_of_enemies
Line 802: Line 803:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = banner.png
| image  = Banner.png
| rarity = 2
| rarity = 2
| tags  = stat_range stat_attack_speed
| tags  = stat_range stat_attack_speed
Line 817: Line 818:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = black_belt.png
| image  = Black Belt.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage xp_gain
| tags  = stat_melee_damage xp_gain
Line 832: Line 833:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = blindfold.png
| image  = Blindfold.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance stat_dodge
| tags  = stat_crit_chance stat_dodge
Line 847: Line 848:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = blood_leech.png
| image  = Blood Leech.png
| rarity = 2
| rarity = 2
| tags  = stat_lifesteal stat_hp_regeneration
| tags  = stat_lifesteal stat_hp_regeneration
| stat1  = {{Color|green|+2}} % Life Steal
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-6}} Harvesting
| stat3  = {{Color|red|-4}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
}}
}}
Line 862: Line 863:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = campfire.png
| image  = Campfire.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage stat_hp_regeneration
| tags  = stat_elemental_damage stat_hp_regeneration
Line 877: Line 878:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = cog.png
| image  = Cog.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
Line 891: Line 892:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = compass.png
| image  = Compass.png
| rarity = 2
| rarity = 2
| tags  = stat_speed stat_engineering
| tags  = stat_speed stat_engineering
Line 901: Line 902:
}}
}}
</div>
</div>
<div id="item_cyclops_worm" class="statscard-grid__item">
<div id="item_cyberball" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cyclops Worm
| name  = Cyberball
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = cyclops_worm.png
| image  = Cyberball.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage
| tags  = stat_luck
| stat1  = {{Color|green|+12}} % Damage
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
</div>
<div id="item_cyclops_worm" class="statscard-grid__item">
{{StatsCard
| name  = Cyclops Worm
| type  = item
| cat    = Item
| image  = Cyclops Worm.png
| rarity = 2
| tags  = stat_percent_damage
| stat1  = {{Color|green|+12}} % Damage
| stat2  = {{Color|red|-12}} Range
| stat2  = {{Color|red|-12}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
Line 919: Line 933:
| name  = Dangerous Bunny
| name  = Dangerous Bunny
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = dangerous_bunny.png
| image  = Dangerous Bunny.png
| rarity = 2
| rarity = 2
| tags  = economy
| tags  = economy
Line 933: Line 947:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = energy_bracelet.png
| image  = Energy Bracelet.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance stat_elemental_damage
| tags  = stat_crit_chance stat_elemental_damage
Line 948: Line 962:
| type  = item
| type  = item
| cat    = Limited (3)
| cat    = Limited (3)
| image  = eye_surgery.png
| image  = Eyes Surgery.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 962: Line 976:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = fuel_tank.png
| image  = Fuel Tank.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 977: Line 991:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = gambling_token.png
| image  = Gambling Token.png
| rarity = 2
| rarity = 2
| tags  = stat_dodge
| tags  = stat_dodge
Line 991: Line 1,005:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = garden.png
| image  = Garden.png
| rarity = 2
| rarity = 2
| tags  =  
| tags  =  
Line 1,004: Line 1,018:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = turret_flame.png
| image  = Incendiary Turret.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,017: Line 1,031:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = leather_vest.png
| image  = Leather Vest.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_dodge
| tags  = stat_armor stat_dodge
Line 1,032: Line 1,046:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = little_frog.png
| image  = Little Frog.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting pickup
| tags  = stat_harvesting pickup
Line 1,047: Line 1,061:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = little_muscley_dude.png
| image  = Little Muscley Dude.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage stat_max_hp
| tags  = stat_melee_damage stat_max_hp
Line 1,055: Line 1,069:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_max_hp}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_max_hp}}</small></span>
}}
</div>
<div id="item_lure" class="statscard-grid__item">
{{StatsCard
| name  = Lure
| type  = item
| cat    = Item
| image  = Lure.png
| rarity = 2
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|2}} additional loot aliens appear during the next wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
Line 1,062: Line 1,090:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = mastery.png
| image  = Mastery.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage
| tags  = stat_melee_damage
Line 1,076: Line 1,104:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = medal.png
| image  = Medal.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_percent_damage stat_armor stat_speed
| tags  = stat_max_hp stat_percent_damage stat_armor stat_speed
Line 1,093: Line 1,121:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = turret_healing.png
| image  = Medical Turret.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,106: Line 1,134:
| type  = item
| type  = item
| cat    = Limited (20)
| cat    = Limited (20)
| image  = metal_detector.png
| image  = Metal Detector.png
| rarity = 2
| rarity = 2
| tags  = stat_luck stat_engineering pickup economy
| tags  = stat_luck stat_engineering pickup economy
Line 1,122: Line 1,150:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = metal_plate.png
| image  = Metal Plate.png
| rarity = 2
| rarity = 2
| tags  = stat_armor
| tags  = stat_armor
Line 1,136: Line 1,164:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = missile.png
| image  = Missile.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage
| tags  = stat_percent_damage
| stat1  = {{Color|green|+10}} % Damage
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|red|-6}} % Attack Speed
| stat2  = {{Color|red|-4}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
Line 1,149: Line 1,177:
| name  = Padding
| name  = Padding
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = padding.png
| image  = Padding.png
| rarity = 2
| rarity = 2
| tags  = saving
| tags  = saving
Line 1,165: Line 1,193:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = piggy_bank.png
| image  = Piggy Bank.png
| rarity = 2
| rarity = 2
| tags  = saving
| tags  = saving
Line 1,173: Line 1,201:
}}
}}
</div>
</div>
<div id="item_pumpkin" class="statscard-grid__item">
<div id="item_pocket_factory" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pumpkin
| name  = Pocket Factory
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = pumpkin.png
| image  = Pocket Factory.png
| rarity = 2
| rarity = 2
| tags  = stat_ranged_damage
| tags  = stat_engineering exploration
| stat1  = {{Color|green|+2}} Engineering
| stat2  = Killing a tree spawns a turret
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>exploration}}</small></span>
}}
</div>
<div id="item_pumpkin" class="statscard-grid__item">
{{StatsCard
| name  = Pumpkin
| type  = item
| cat    = Item
| image  = Pumpkin.png
| rarity = 2
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+15%}} Piercing Damage. Can't go above base damage
| stat1  = {{Color|green|+15%}} Piercing Damage. Can't go above base damage
| stat2  = {{Color|red|-2}} % Damage
| stat2  = {{Color|red|-2}} % Damage
Line 1,192: Line 1,234:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = recycling_machine.png
| image  = Recycling Machine.png
| rarity = 2
| rarity = 2
| tags  = economy
| tags  = economy
Line 1,205: Line 1,247:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = riposte.png
| image  = Riposte.png
| rarity = 2
| rarity = 2
| tags  = stat_dodge stat_melee_damage
| tags  = stat_dodge stat_melee_damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
| stat2  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span>
Line 1,219: Line 1,261:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = ritual.png
| image  = Ritual.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage stat_lifesteal
| tags  = stat_percent_damage stat_lifesteal
Line 1,234: Line 1,276:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = scope.png
| image  = Scope.png
| rarity = 2
| rarity = 2
| tags  = stat_ranged_damage stat_range
| tags  = stat_ranged_damage stat_range
Line 1,249: Line 1,291:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = shady_potion.png
| image  = Shady Potion.png
| rarity = 2
| rarity = 2
| tags  = stat_luck
| tags  = stat_luck
Line 1,263: Line 1,305:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = small_magazine.png
| image  = Small Magazine.png
| rarity = 2
| rarity = 2
| tags  = stat_ranged_damage stat_attack_speed
| tags  = stat_ranged_damage stat_attack_speed
Line 1,278: Line 1,320:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = snail.png
| image  = Snail.png
| rarity = 2
| rarity = 2
| tags  = less_enemy_speed
| tags  = less_enemy_speed
Line 1,292: Line 1,334:
| type  = item
| type  = item
| cat    = Limited (4)
| cat    = Limited (4)
| image  = spicy_sauce.png
| image  = Spicy Sauce.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_luck explosive
| tags  = stat_max_hp stat_luck explosive
| stat1  = {{Color|green|+3}} Max HP
| stat1  = {{Color|green|+3}} Max HP
| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage when picked up
| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|10}} ({{Color|green|{{StatIcon|Max HP}}}}) damage when picked up
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span>
Line 1,306: Line 1,348:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = sunglasses.png
| image  = Sunglasses.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 1,320: Line 1,362:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = tentacle.png
| image  = Tentacle.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 1,334: Line 1,376:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = wheelbarrow.png
| image  = Wheelbarrow.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,348: Line 1,390:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = whetstone.png
| image  = Whetstone.png
| rarity = 2
| rarity = 2
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 1,362: Line 1,404:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = white_flag.png
| image  = White Flag.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting less_enemies
| tags  = stat_harvesting less_enemies
Line 1,376: Line 1,418:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = adrenaline.png
| image  = Adrenaline.png
| rarity = 3
| rarity = 3
| tags  = stat_dodge
| tags  = stat_dodge
Line 1,390: Line 1,432:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = alien_baby.png
| image  = Alien Baby.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp more_enemy_speed
| tags  = stat_max_hp more_enemy_speed
Line 1,404: Line 1,446:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = alien_magic.png
| image  = Alien Magic.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
Line 1,419: Line 1,461:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = alloy.png
| image  = Alloy.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance
| tags  = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance
| stat1  = {{Color|green|+3}} Melee Damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat3  = {{Color|green|+3}} Engineering
| stat3 = {{Color|green|+3}} Elemental Damage
| stat4 = {{Color|green|+5}} % Crit Chance
| stat4 = {{Color|green|+3}} Engineering
| stat5 = {{Color|red|-6}} % Dodge
| stat5 = {{Color|green|+5}} % Crit Chance
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6 = {{Color|red|-6}} % Dodge
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage<br>stat_engineering<br>stat_crit_chance}}</small></span>
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage<br>stat_engineering<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
Line 1,436: Line 1,479:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = baby_with_a_beard.png
| image  = Baby with a Beard.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 1,450: Line 1,493:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = bandana.png
| image  = Bandana.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 1,464: Line 1,507:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = barricade.png
| image  = Barricade.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stand_still
| tags  = stat_armor stand_still
Line 1,478: Line 1,521:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = bean_teacher.png
| image  = Bean Teacher.png
| rarity = 3
| rarity = 3
| tags  = xp_gain
| tags  = xp_gain
Line 1,492: Line 1,535:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = blood_donation.png
| image  = Blood Donation.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,506: Line 1,549:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = bowler_hat.png
| image  = Bowler Hat.png
| rarity = 3
| rarity = 3
| tags  = stat_luck stat_harvesting
| tags  = stat_luck stat_harvesting
Line 1,522: Line 1,565:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = candle.png
| image  = Candle.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_hp_regeneration less_enemies
| tags  = stat_elemental_damage stat_hp_regeneration less_enemies
Line 1,538: Line 1,581:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = chameleon.png
| image  = Chameleon.png
| rarity = 3
| rarity = 3
| tags  = stat_dodge stand_still
| tags  = stat_dodge stand_still
Line 1,553: Line 1,596:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = clover.png
| image  = Clover.png
| rarity = 3
| rarity = 3
| tags  = stat_luck stat_dodge
| tags  = stat_luck stat_dodge
Line 1,567: Line 1,610:
| name  = Community Support
| name  = Community Support
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = community_support.png
| image  = Community Support.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
Line 1,582: Line 1,625:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = crown.png
| image  = Crown.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,588: Line 1,631:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_fairy" class="statscard-grid__item">
{{StatsCard
| name  = Fairy
| type  = item
| cat    = Unique
| image  = Fairy.png
| rarity = 3
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have
| stat2  = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|red|Tier IV item}} you have
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
Line 1,595: Line 1,652:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = fin.png
| image  = Fin.png
| rarity = 3
| rarity = 3
| tags  = stat_speed stat_lifesteal
| tags  = stat_speed stat_lifesteal
Line 1,610: Line 1,667:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = glass_cannon.png
| image  = Glass Cannon.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 1,624: Line 1,681:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = handcuffs.png
| image  = Handcuffs.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage stat_elemental_damage
| tags  = stat_melee_damage stat_ranged_damage stat_elemental_damage
Line 1,639: Line 1,696:
| name  = Hunting Trophy
| name  = Hunting Trophy
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = hunting_trophy.png
| image  = Hunting Trophy.png
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 1,653: Line 1,710:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = improved_tools.png
| image  = Improved Tools.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage
| tags  = stat_engineering
| stat1  = {{Color|green|+10}} % Attack Speed
| stat1  = {{Color|green|+10}} % Attack Speed
| stat2  = Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})
| stat2  = Reduces the attack cooldown of your structures by 0% ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,667: Line 1,724:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = turret_laser.png
| image  = Laser Turret.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,680: Line 1,737:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = lucky_charm.png
| image  = Lucky Charm.png
| rarity = 3
| rarity = 3
| tags  = stat_luck
| tags  = stat_luck
Line 1,695: Line 1,752:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = mouse.png
| image  = Mouse.png
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal more_enemies
| tags  = stat_lifesteal more_enemies
Line 1,710: Line 1,767:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = peacock.png
| image  = Peacock.png
| rarity = 3
| rarity = 3
| tags  = xp_gain
| tags  = xp_gain
Line 1,725: Line 1,782:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = plastic_explosive.png
| image  = Plastic Explosive.png
| rarity = 3
| rarity = 3
| tags  = explosive
| tags  = explosive
Line 1,738: Line 1,795:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = poisonous_tonic.png
| image  = Poisonous Tonic.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed stat_crit_chance stat_range
| tags  = stat_attack_speed stat_crit_chance stat_range
Line 1,754: Line 1,811:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = power_generator.png
| image  = Power Generator.png
| rarity = 3
| rarity = 3
| tags  = stat_speed
| tags  = stat_speed
Line 1,768: Line 1,825:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = rip_and_tear.png
| image  = Rip and Tear.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage explosive
| tags  = stat_melee_damage explosive
Line 1,782: Line 1,839:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = sad_tomato.png
| image  = Sad Tomato.png
| rarity = 3
| rarity = 3
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 1,789: Line 1,846:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_shackles" class="statscard-grid__item">
{{StatsCard
| name  = Shackles
| type  = item
| cat    = Unique
| image  = Shackles.png
| rarity = 3
| tags  = stat_range stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+8}} HP Regeneration
| stat2  = {{Color|green|+8}} Engineering
| stat3  = {{Color|green|+80}} Range
| stat4  = Your Speed is capped at its current value [{{Color|green|0}}]
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,796: Line 1,869:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = shmoop.png
| image  = Shmoop.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
Line 1,812: Line 1,885:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = silver_bullet.png
| image  = Silver Bullet.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
Line 1,825: Line 1,898:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = statue.png
| image  = Statue.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed stand_still
| tags  = stat_attack_speed stand_still
| stat1  = {{Color|green|+30}} {{Color|green|% Attack Speed}} while standing still
| stat1  = {{Color|green|+40}} {{Color|green|% Attack Speed}} while standing still
| stat2  = {{Color|red|-10}} % Speed
| stat2  = {{Color|red|-10}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span>
}}
</div>
<div id="item_stone_skin" class="statscard-grid__item">
{{StatsCard
| name  = Stone Skin
| type  = item
| cat    = Unique
| image  = Stone Skin.png
| rarity = 3
| tags  = stat_armor stat_max_hp
| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} for every permanent {{Color|green|1}} {{Color|green|Armor}} you have
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_max_hp}}</small></span>
}}
}}
</div>
</div>
Line 1,839: Line 1,926:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = strange_book.png
| image  = Strange Book.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering stat_elemental_damage
| tags  = stat_engineering stat_elemental_damage
Line 1,854: Line 1,941:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = tardigrade.png
| image  = Tardigrade.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
Line 1,867: Line 1,954:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = toolbox.png
| image  = Toolbox.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,881: Line 1,968:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = tractor.png
| image  = Tractor.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,895: Line 1,982:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = triangle_of_power.png
| image  = Triangle of Power.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage stat_armor
| tags  = stat_percent_damage stat_armor
Line 1,910: Line 1,997:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = tyler.png
| image  = Tyler.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,923: Line 2,010:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = vigilante_ring.png
| image  = Vigilante Ring.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 1,936: Line 2,023:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = wandering_bot.png
| image  = Wandering Bot.png
| rarity = 3
| rarity = 3
| tags  = less_enemy_speed
| tags  = less_enemy_speed
Line 1,949: Line 2,036:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = warrior_helmet.png
| image  = Warrior Helmet.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stat_max_hp
| tags  = stat_armor stat_max_hp
Line 1,964: Line 2,051:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = wheat.png
| image  = Wheat.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage stat_harvesting
| tags  = stat_melee_damage stat_ranged_damage stat_harvesting
Line 1,980: Line 2,067:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = wings.png
| image  = Wings.png
| rarity = 3
| rarity = 3
| tags  = stat_speed stat_range
| tags  = stat_speed stat_range
Line 1,995: Line 2,082:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = wisdom.png
| image  = Wisdom.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 2,009: Line 2,096:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = anvil.png
| image  = Anvil.png
| rarity = 4
| rarity = 4
| tags  =  
| tags  =  
Line 2,022: Line 2,109:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = big_arms.png
| image  = Big Arms.png
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+10}} Melee Damage
| stat1  = {{Color|green|+12}} Melee Damage
| stat2  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat3  = {{Color|red|-2}} Armor
| stat3  = {{Color|red|-1}} Armor
| stat4  = {{Color|red|-5}} % Speed
| stat4  = {{Color|red|-5}} % Speed
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
Line 2,038: Line 2,125:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = bloody_hand.png
| image  = Bloody Hand.png
| rarity = 4
| rarity = 4
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 2,053: Line 2,140:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = cape.png
| image  = Cape.png
| rarity = 4
| rarity = 4
| tags  = stat_lifesteal stat_dodge
| tags  = stat_lifesteal stat_dodge
Line 2,070: Line 2,157:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = diploma.png
| image  = Diploma.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering xp_gain
| tags  = stat_engineering xp_gain
| stat1  = {{Color|green|+10}} Engineering
| stat1  = {{Color|green|+10}} Engineering
| stat2  = {{Color|green|+10}} % XP Gain
| stat2  = {{Color|green|+20}} % XP Gain
| stat3  = {{Color|red|-3}} Max HP
| stat3  = {{Color|red|-3}} Max HP
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 2,085: Line 2,172:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = estys_couch.png
| image  = Esty’s Couch.png
| rarity = 4
| rarity = 4
| tags  = stat_hp_regeneration stat_max_hp
| tags  = stat_hp_regeneration stat_max_hp
Line 2,100: Line 2,187:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = exoskeleton.png
| image  = Exoskeleton.png
| rarity = 4
| rarity = 4
| tags  = stat_armor stat_crit_chance stat_engineering stat_speed
| tags  = stat_armor stat_crit_chance stat_engineering stat_speed
Line 2,118: Line 2,205:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = explosive_shells.png
| image  = Explosive Shells.png
| rarity = 4
| rarity = 4
| tags  = explosive
| tags  = explosive
| stat1  = {{Color|green|+60}} % Explosion Damage
| stat1  = {{Color|green|+60}} % Explosion Damage
| stat2  = {{Color|red|-15}} % Damage
| stat2 = {{Color|green|+15}} % Explosion Size
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3 = {{Color|red|-15}} % Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 2,132: Line 2,220:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = turret_rocket.png
| image  = Explosive Turret.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering
| tags  = stat_engineering
Line 2,145: Line 2,233:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = extra_stomach.png
| image  = Extra Stomach.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_luck
| tags  = stat_max_hp stat_luck
Line 2,158: Line 2,246:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = focus.png
| image  = Focus.png
| rarity = 4
| rarity = 4
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 2,172: Line 2,260:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = giant_belt.png
| image  = Giant Belt.png
| rarity = 4
| rarity = 4
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 2,185: Line 2,273:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = gnome.png
| image  = Gnome.png
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_elemental_damage
| tags  = stat_melee_damage stat_elemental_damage
| stat1  = {{Color|green|+10}} Melee Damage
| stat1  = {{Color|green|+10}} Melee Damage
| stat2  = {{Color|green|+5}} Elemental Damage
| stat2  = {{Color|green|+10}} Elemental Damage
| stat3  = {{Color|red|-20}} Range
| stat3  = {{Color|red|-20}} Range
| stat4  = {{Color|red|-20%}} pickup range
| stat4  = {{Color|red|-20%}} pickup range
Line 2,201: Line 2,289:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = grinds_magical_leaf.png
| image  = Grind's Magical Leaf.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_hp_regeneration stat_lifesteal
| tags  = stat_max_hp stat_hp_regeneration stat_lifesteal
Line 2,216: Line 2,304:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = heavy_bullets.png
| image  = Heavy Bullets.png
| rarity = 4
| rarity = 4
| tags  = stat_ranged_damage stat_percent_damage stat_range
| tags  = stat_ranged_damage stat_percent_damage stat_range
Line 2,222: Line 2,310:
| stat2  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|+10}} % Damage
| stat3  = {{Color|green|+10}} Range
| stat3  = {{Color|green|+10}} Range
| stat4  = {{Color|red|-10}} % Attack Speed
| stat4  = {{Color|red|-5}} % Attack Speed
| stat5  = {{Color|red|-5}} % Crit Chance
| stat5  = {{Color|red|-5}} % Crit Chance
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
Line 2,233: Line 2,321:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = jetpack.png
| image  = Jet Pack.png
| rarity = 4
| rarity = 4
| tags  = stat_speed stat_dodge
| tags  = stat_speed stat_dodge
| stat1  = {{Color|green|+15}} % Speed
| stat1  = {{Color|green|+15}} % Speed
| stat2  = {{Color|green|+10}} % Dodge
| stat2  = {{Color|green|+10}} % Dodge
| stat3  = {{Color|red|-6}} Max HP
| stat3  = {{Color|red|-5}} Max HP
| stat4  = {{Color|red|-2}} Armor
| stat4  = {{Color|red|-1}} Armor
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
Line 2,249: Line 2,337:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = lucky_coin.png
| image  = Lucky Coin.png
| rarity = 4
| rarity = 4
| tags  = stat_crit_chance stat_luck
| tags  = stat_crit_chance stat_luck
Line 2,263: Line 2,351:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = mammoth.png
| image  = Mammoth.png
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_hp_regeneration
| tags  = stat_melee_damage stat_hp_regeneration
| stat1  = {{Color|green|+15}} Melee Damage
| stat1  = {{Color|green|+20}} Melee Damage
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+5}} HP Regeneration
| stat3  = {{Color|red|-8}} % Damage
| stat3  = {{Color|red|-8}} % Damage
| stat4  = {{Color|red|-3}} % Speed
| stat4  = {{Color|red|-3}} % Speed
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 115}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 130}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_hp_regeneration}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_hp_regeneration}}</small></span>
}}
}}
Line 2,279: Line 2,367:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = medikit.png
| image  = Medikit.png
| rarity = 4
| rarity = 4
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+10}} HP Regeneration
| stat1  = {{Color|green|+10}} HP Regeneration
| stat2  = {{Color|red|-10}} Luck
| stat2 = {{Color|green|+2}} {{Color|green|HP Regeneration}} every 5 seconds until the end of the wave
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3 = {{Color|red|-10}} Luck
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
Line 2,293: Line 2,382:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = night_goggles.png
| image  = Night Goggles.png
| rarity = 4
| rarity = 4
| tags  = stat_crit_chance stat_range
| tags  = stat_crit_chance stat_range
Line 2,299: Line 2,388:
| stat2  = {{Color|green|+50}} Range
| stat2  = {{Color|green|+50}} Range
| stat3  = {{Color|red|-3}} Max HP
| stat3  = {{Color|red|-3}} Max HP
| stat4  = {{Color|red|-2}} Armor
| stat4  = {{Color|red|-1}} Armor
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_range}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_range}}</small></span>
Line 2,309: Line 2,398:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = octopus.png
| image  = Octopus.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_lifesteal
| tags  = stat_max_hp stat_lifesteal
| stat1  = {{Color|green|+12}} Max HP
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|green|+5}} % Life Steal
| stat2  = {{Color|green|+5}} HP Regeneration
| stat3 = {{Color|red|-8}} % Crit Chance
| stat3  = {{Color|green|+3}} % Life Steal
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat4 = {{Color|red|-8}} % Crit Chance
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_lifesteal}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_lifesteal}}</small></span>
}}
}}
</div>
</div>
Line 2,324: Line 2,414:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = panda.png
| image  = Panda.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_luck
| tags  = stat_max_hp stat_luck
| stat1  = {{Color|green|+12}} Max HP
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|green|+25}} Luck
| stat2  = {{Color|green|+25}} Luck
| stat3  = {{Color|red|-12}} % Damage
| stat3  = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
Line 2,339: Line 2,429:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = potato.png
| image  = Potato.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck
| tags  = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck
| stat1  = {{Color|green|+3}} Max HP
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+1}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|green|+1}} % Life Steal
| stat3  = {{Color|green|+1}} % Life Steal
| stat4  = {{Color|green|+3}} % Damage
| stat4  = {{Color|green|+5}} % Damage
| stat5  = {{Color|green|+3}} % Speed
| stat5 = {{Color|green|+5}} % Attack Speed
| stat6 = {{Color|green|+3}} % Dodge
| stat6 = {{Color|green|+3}} % Speed
| stat7 = {{Color|green|+1}} Armor
| stat7 = {{Color|green|+3}} % Dodge
| stat8 = {{Color|green|+5}} Luck
| stat8 = {{Color|green|+1}} Armor
| stat9 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat9 = {{Color|green|+5}} Luck
| stat10 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_percent_damage<br>stat_speed<br>stat_luck}}</small></span>
| stat10 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat11 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_percent_damage<br>stat_speed<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
Line 2,359: Line 2,450:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = potion.png
| image  = Regeneration Potion.png
| rarity = 4
| rarity = 4
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 2,373: Line 2,464:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = retromations_hoodie.png
| image  = Retromation’s Hoodie.png
| rarity = 4
| rarity = 4
| tags  = stat_dodge
| tags  = stat_dodge
Line 2,387: Line 2,478:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = ricochet.png
| image  = Ricochet.png
| rarity = 4
| rarity = 4
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
| stat1  = Your projectiles gain {{Color|green|1}} bounce
| stat1  = Your projectiles gain {{Color|green|1}} bounce
| stat2  = {{Color|red|-35}} % Damage
| stat2  = {{Color|red|-25}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
Line 2,401: Line 2,492:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = robot_arm.png
| image  = Robot Arm.png
| rarity = 4
| rarity = 4
| tags  = stat_armor stat_engineering
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+6}} Armor
| stat1  = {{Color|green|+6}} Armor
| stat2  = {{Color|green|+6}} Engineering
| stat2  = {{Color|green|+6}} Engineering
| stat3  = {{Color|red|-3}} HP Regeneration
| stat3  = {{Color|red|-2}} HP Regeneration
| stat4  = {{Color|red|-3}} % Life Steal
| stat4  = {{Color|red|-2}} % Life Steal
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
Line 2,417: Line 2,508:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = sifds_relic.png
| image  = Sifd’s Relic.png
| rarity = 4
| rarity = 4
| tags  = pickup
| tags  = pickup
Line 2,430: Line 2,521:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = spider.png
| image  = Spider.png
| rarity = 4
| rarity = 4
| tags  = stat_percent_damage stat_attack_speed
| tags  = stat_percent_damage stat_attack_speed
| stat1  = {{Color|green|+12}} % Damage
| stat1  = {{Color|green|+12}} % Damage
| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have  
| stat2  = {{Color|green|+6}} {{Color|green|% Attack Speed}} for every different weapon you have  
| stat3  = {{Color|red|-6}} % Dodge
| stat3  = {{Color|red|-3}} % Dodge
| stat4  = {{Color|red|-8}} Harvesting
| stat4  = {{Color|red|-5}} Harvesting
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_attack_speed}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_attack_speed}}</small></span>
Line 2,446: Line 2,537:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = torture.png
| image  = Torture.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 2,460: Line 2,551:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = wolf_helmet.png
| image  = Wolf Helmet.png
| rarity = 4
| rarity = 4
| tags  = stat_elemental_damage stat_luck
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+8}} Elemental Damage
| stat1  = {{Color|green|+10}} Elemental Damage
| stat2  = {{Color|green|+15}} Luck
| stat2  = {{Color|green|+20}} Luck
| stat3  = {{Color|red|-5}} Engineering
| stat3  = {{Color|red|-5}} Engineering
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
Line 2,472: Line 2,563:
</div>
</div>
</div>
</div>
{{NavBoxModding}}

Latest revision as of 00:13, 3 May 2024

< Back to Items


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This page lists all the items in vanilla, for version 1.0.0.3. You can use the grid below to filter by different stats. Hover over buttons to see tooltips stating what they do.

Current items total: 177 (53, 46, 47, 31)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Alien Tongue.png

Alien Tongue
Item
  • +30% pickup range

Alien Worm.png

Alien Worm
Item
  • +3 Max HP
  • +2 HP Regeneration
  • -1 HP recovered from consumables

Baby Elephant.png

Baby Elephant
Item
  • 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material

Baby Gecko.png

Baby Gecko
Limited (5)
  • +20% chance to instantly attract a material when it’s dropped
  • +10 Range

Bag.png

Bag
Limited (3)
  • +15 materials when you pick up a crate
  • -1 % Speed

Bat.png

Bat
Item
  • +2 % Life Steal
  • -2 Harvesting

Beanie.png

Beanie
Item
  • +4 % Speed
  • -6 Range

Boiling Water.png

Boiling Water
Item
  • +2 Elemental Damage
  • -1 Max HP

Book.png

Book
Item
  • +1 Engineering

Boxing Glove.png

Boxing Glove
Item
  • +3 Knockback

Broken Mouth.png

Broken Mouth
Item
  • +5 Max HP
  • -1 HP Regeneration

Butterfly.png

Butterfly
Item
  • +2 % Life Steal
  • -1 Elemental Damage

Cake.png

Cake
Item
  • +3 Max HP
  • -1 % Damage

Charcoal.png

Charcoal
Item
  • +1 Elemental Damage
  • +2 Melee Damage
  • -2 Harvesting

Claw Tree.png

Claw Tree
Item
  • +1 Melee Damage
  • +3 % Crit Chance
  • -1 Max HP

Coffee.png

Coffee
Item
  • +10 % Attack Speed
  • -2 % Damage

Coupon.png

Coupon
Limited (5)
  • -5 % Items Price

Cute Monkey.png

Cute Monkey
Limited (13)
  • +8% chance to heal 1 HP when picking up a material
  • -1 Ranged Damage

Defective Steroids.png

Defective Steroids
Item
  • +2 Max HP
  • +2 Melee Damage
  • -3 % Attack Speed

Duct Tape.png

Duct Tape
Item
  • +1 Armor
  • +1 Engineering
  • -2 Max HP

Dynamite.png

Dynamite
Item
  • +15 % Explosion Damage

Fertilizer.png

Fertilizer
Item
  • +8 Harvesting
  • -1 Melee Damage

Gentle Alien.png

Gentle Alien
Limited (10)
  • +2 Max HP
  • +5 % Damage
  • +5% Enemies

Glasses.png

Glasses
Item
  • +20 Range

Goat Skull.png

Goat Skull
Item
  • +3 Melee Damage
  • -2 % Crit Chance

Gummy Berserker.png

Gummy Berserker
Item
  • +5 % Attack Speed
  • +15 Range
  • -1 Armor

Head Injury.png

Head Injury
Item
  • +6 % Damage
  • -8 Range

Hedgehog.png

Hedgehog
Item
  • +2 Melee Damage
  • +1 Ranged Damage
  • -1 HP Regeneration

Helmet.png

Helmet
Item
  • +1 Armor
  • -2 % Speed

Injection.png

Injection
Item
  • +7 % Damage
  • -2 Max HP

Insanity.png

Insanity
Item
  • +6 % Crit Chance
  • -3 % Damage

Landmines.png

Landmines
Item
  • A landmine spawns every 12 seconds dealing 10 (Engineering Stat.png) damage in an area

Lemonade.png

Lemonade
Item
  • +1 HP recovered from consumables

Lens.png

Lens
Item
  • +1 Ranged Damage
  • -5 Range

Lost Duck.png

Lost Duck
Item
  • +10 Luck
  • -1 Elemental Damage

Lumberjack Shirt.png

Lumberjack Shirt
Unique
  • Trees die in one hit

Mushroom.png

Mushroom
Item
  • +3 HP Regeneration
  • -2 Luck

Mutation.png

Mutation
Item
  • +1 Ranged Damage
  • +1 Elemental Damage
  • -3 % Speed

Peaceful Bee.png

Peaceful Bee
Item
  • +4 % Dodge
  • +4 Harvesting
  • -1 Melee Damage
  • -1 Ranged Damage

Pencil.png

Pencil
Item
  • +2 Engineering
  • -1 % Attack Speed
  • -1 % Crit Chance

Plant.png

Plant
Item
  • +3 HP Regeneration
  • -1 % Life Steal

Propeller Hat.png

Propeller Hat
Item
  • +10 Luck
  • -2 % Damage

Scar.png

Scar
Item
  • +20 % XP Gain
  • -8 Range

Scared Sausage.png

Scared Sausage
Limited (4)
  • Attacks have a 25% chance to deal 1x3 (Elemental Damage.png) burning damage

Sharp Bullet.png

Sharp Bullet
Unique
  • Projectiles pierce through 1 additional target
  • -20% Piercing Damage
  • -5 % Damage

Snake.png

Snake
Item
  • Burning spreads to an additional nearby enemy
  • -1 Max HP

Terrified Onion.png

Terrified Onion
Item
  • +4 % Speed
  • -6 Luck

Toxic Sludge.png

Toxic Sludge
Item
  • +2 Elemental Damage
  • -2 % Dodge

Tree.png

Tree
Item
  • More trees spawn

Turret.png

Turret
Item
  • Spawns a turret that shoots bullets dealing 10 (80%Engineering Stat.png) damage

Ugly Tooth.png

Ugly Tooth
Unique
  • Hitting an enemy removes 10% of their speed. Max 30%
  • -3 % Speed

Weird Food.png

Weird Food
Item
  • +2 HP recovered from consumables
  • -2 % Dodge

Weird Ghost.png

Weird Ghost
Item
  • +3 Max HP
  • Start the next wave with 1 HP

Acid.png

Acid
Item
  • +8 Max HP
  • -4 % Dodge

Alien Eyes.png

Alien Eyes
Item
  • Shoots 6 alien eyes around you every 3 seconds dealing 6 (50%Max HP.png) damage each

Bait.png

Bait
Item
  • +8 % Damage
  • Special enemies appear at the beginning of the next wave

Banner.png

Banner
Item
  • +20 Range
  • +10 % Attack Speed
  • -2 % Life Steal

Black Belt.png

Black Belt
Item
  • +25 % XP Gain
  • +3 Melee Damage
  • -8 Luck

Blindfold.png

Blindfold
Item
  • +5 % Crit Chance
  • +5 % Dodge
  • -15 Range

Blood Leech.png

Blood Leech
Item
  • +2 % Life Steal
  • +2 HP Regeneration
  • -4 Harvesting

Campfire.png

Campfire
Item
  • +2 Elemental Damage
  • +2 HP Regeneration
  • -2 % Speed

Cog.png

Cog
Item
  • +4 Engineering
  • -4 % Damage

Compass.png

Compass
Item
  • +5 % Speed
  • +3 Engineering
  • -3 % Crit Chance

Cyberball.png

Cyberball
Item
  • 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies

Cyclops Worm.png

Cyclops Worm
Item
  • +12 % Damage
  • -12 Range

Dangerous Bunny.png

Dangerous Bunny
Limited (3)
  • +1 free reroll in the shop

Energy Bracelet.png

Energy Bracelet
Item
  • +4 % Crit Chance
  • +2 Elemental Damage
  • -2 Ranged Damage

Eyes Surgery.png

Eyes Surgery
Limited (3)
  • Burning activates 10% faster
  • -10 Range

Fuel Tank.png

Fuel Tank
Item
  • +4 Elemental Damage
  • -1 Melee Damage
  • -1 Ranged Damage

Gambling Token.png

Gambling Token
Item
  • +8 % Dodge
  • -1 Armor

Garden.png

Garden
Item
  • Spawns a garden that creates a fruit every 15 seconds

Incendiary Turret.png

Incendiary Turret
Item
  • Spawns a turret that shoots flames dealing 5x8 (33%Engineering Stat.png) burning damage

Leather Vest.png

Leather Vest
Item
  • +2 Armor
  • +6 % Dodge
  • -3 Max HP

Little Frog.png

Little Frog
Item
  • +20% pickup range
  • +10 Harvesting
  • -5 % Dodge

Little Muscley Dude.png

Little Muscley Dude
Item
  • +3 Melee Damage
  • +5 Max HP
  • -15 Range

Lure.png

Lure
Item
  • +3 HP Regeneration
  • 2 additional loot aliens appear during the next wave

Mastery.png

Mastery
Item
  • +6 Melee Damage
  • -3 Ranged Damage

Medal.png

Medal
Item
  • +3 Max HP
  • +3 % Damage
  • +1 Armor
  • +3 % Speed
  • -4 % Crit Chance

Medical Turret.png

Medical Turret
Item
  • Spawns a medical turret that shoots bullets healing 3 (5%Engineering Stat.png) HP

Metal Detector.png

Metal Detector
Limited (20)
  • +5% chance to double the value of picked up materials
  • +6 Luck
  • +2 Engineering
  • -5 % Damage

Metal Plate.png

Metal Plate
Item
  • +2 Armor
  • -3 % Damage

Missile.png

Missile
Item
  • +10 % Damage
  • -4 % Attack Speed

Padding.png

Padding
Limited (3)
  • +3 Max HP
  • +1 Max HP for every 100 Materials you have
  • -5 % Speed

Piggy Bank.png

Piggy Bank
Unique
  • +20% of your materials at the start of waves (stops working at wave 20)

Pocket Factory.png

Pocket Factory
Unique
  • +2 Engineering
  • Killing a tree spawns a turret

Pumpkin.png

Pumpkin
Item
  • +15% Piercing Damage. Can't go above base damage
  • -2 % Damage

Recycling Machine.png

Recycling Machine
Unique
  • Gain 35% more materials from recycling items

Riposte.png

Riposte
Item
  • +2 Melee Damage
  • 100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack

Ritual.png

Ritual
Item
  • +6 % Damage
  • +2 % Life Steal
  • -2 Engineering

Scope.png

Scope
Item
  • +2 Ranged Damage
  • +25 Range
  • -7 % Attack Speed

Shady Potion.png

Shady Potion
Item
  • +20 Luck
  • -2 HP Regeneration

Small Magazine.png

Small Magazine
Item
  • +2 Ranged Damage
  • +10 % Attack Speed
  • -6 % Damage

Snail.png

Snail
Unique
  • -5 % Enemy Speed
  • -3 % Speed

Spicy Sauce.png

Spicy Sauce
Limited (4)
  • +3 Max HP
  • Consumables have a 25% chance to explode for 10 (Max HP.png) damage when picked up

Sunglasses.png

Sunglasses
Item
  • +10 % Crit Chance
  • -1 Armor

Tentacle.png

Tentacle
Limited (5)
  • +3 % Crit Chance
  • +20% chance to heal 1 HP when killing an enemy with a critical hit

Wheelbarrow.png

Wheelbarrow
Item
  • +16 Harvesting
  • -1 Armor

Whetstone.png

Whetstone
Item
  • +4 % Life Steal
  • -3 Knockback

White Flag.png

White Flag
Unique
  • +5 Harvesting
  • -5% Enemies

Adrenaline.png

Adrenaline
Unique
  • +5 % Dodge
  • 50% chance to heal 5 HP when dodging an attack

Alien Baby.png

Alien Baby
Item
  • +15 Max HP
  • +8 % Enemy Speed

Alien Magic.png

Alien Magic
Item
  • +8 Max HP
  • +3 HP Regeneration
  • -8 Luck

Alloy.png

Alloy
Item
  • +3 Melee Damage
  • +3 Ranged Damage
  • +3 Elemental Damage
  • +3 Engineering
  • +5 % Crit Chance
  • -6 % Dodge

Baby with a Beard.png

Baby with a Beard
Item
  • One bullet dealing 1 (Ranged Damage.png) damage is fired from an enemy corpse when they die
  • -50 Range

Bandana.png

Bandana
Item
  • Projectiles pierce through 1 additional target
  • -10 % Damage

Barricade.png

Barricade
Item
  • +8 Armor while standing still
  • -5 % Speed

Bean Teacher.png

Bean Teacher
Item
  • +40 % XP Gain
  • -2 % Life Steal

Blood Donation.png

Blood Donation
Item
  • +40 Harvesting
  • You take 1 damage per second (does not give invulnerability time)

Bowler Hat.png

Bowler Hat
Item
  • +15 Luck
  • +18 Harvesting
  • -5 % Attack Speed
  • -3 % Crit Chance

Candle.png

Candle
Unique
  • +4 Elemental Damage
  • +1 HP Regeneration
  • -10% Enemies
  • -5 % Damage

Chameleon.png

Chameleon
Item
  • +3 % Dodge
  • +20 % Dodge while standing still
  • -4 % Damage

Clover.png

Clover
Item
  • +20 Luck
  • +6 % Dodge
  • -2 % Life Steal

Community Support.png

Community Support
Unique
  • +1 % Attack Speed for every current living enemy
  • -2 Armor

Crown.png

Crown
Unique
  • Harvesting increases by an additional 8% at the end of a wave

Fairy.png

Fairy
Unique
  • +1 HP Regeneration for every different Tier I item you have
  • -2 HP Regeneration for every different Tier IV item you have

Fin.png

Fin
Item
  • +10 % Speed
  • +3 % Life Steal
  • -8 Luck

Glass Cannon.png

Glass Cannon
Item
  • +25 % Damage
  • -3 Armor

Handcuffs.png

Handcuffs
Unique
  • +8 Melee Damage
  • +8 Ranged Damage
  • +8 Elemental Damage
  • Your Max HP is capped at its current value [10]

Hunting Trophy.png

Hunting Trophy
Limited (3)
  • 33% chance to gain 1 material when killing an enemy with a critical hit

Improved Tools.png

Improved Tools
Unique
  • +10 % Attack Speed
  • Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)

Laser Turret.png

Laser Turret
Item
  • Spawns a turret that shoots piercing bullets dealing 20 (125%Engineering Stat.png) damage

Lucky Charm.png

Lucky Charm
Item
  • +30 Luck
  • -2 Melee Damage
  • -1 Ranged Damage

Mouse.png

Mouse
Limited (5)
  • +5 % Life Steal
  • +10% Enemies
  • -5 Harvesting

Peacock.png

Peacock
Item
  • +25 % XP Gain
  • +100 % XP Gain during the next wave
  • +50 % Enemy damage during the next wave

Plastic Explosive.png

Plastic Explosive
Item
  • +25 % Explosion Size

Poisonous Tonic.png

Poisonous Tonic
Item
  • +10 % Attack Speed
  • +5 % Crit Chance
  • +15 Range
  • -2 HP Regeneration

Power Generator.png

Power Generator
Unique
  • +1 % Damage for every permanent 1 % Speed you have
  • -5 % Damage

Rip and Tear.png

Rip and Tear
Limited (5)
  • Enemies have a 20% chance to explode for 10 (50%Melee Damage.png) damage when they die
  • -12 Harvesting

Sad Tomato.png

Sad Tomato
Unique
  • +8 HP Regeneration
  • Start waves with -50% HP

Shackles.png

Shackles
Unique
  • +8 HP Regeneration
  • +8 Engineering
  • +80 Range
  • Your Speed is capped at its current value [0]

Shmoop.png

Shmoop
Item
  • +6 Max HP
  • +2 HP Regeneration
  • -2 Melee Damage
  • -1 Ranged Damage

Silver Bullet.png

Silver Bullet
Item
  • +25% damage against bosses and elites

Statue.png

Statue
Item
  • +40 % Attack Speed while standing still
  • -10 % Speed

Stone Skin.png

Stone Skin
Unique
  • +1 Max HP for every permanent 1 Armor you have
  • -2 Armor

Strange Book.png

Strange Book
Unique
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
Item
  • Nullifies the damage of one hit taken every wave

Toolbox.png

Toolbox
Item
  • +6 Engineering
  • -8 % Attack Speed

Tractor.png

Tractor
Item
  • +40 Harvesting
  • -8 % Damage

Triangle of Power.png

Triangle of Power
Item
  • +20 % Damage
  • +1 Armor
  • -2 % Damage when you take damage until the end of the wave

Tyler.png

Tyler
Item
  • Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (Engineering Stat.png) damage each

Vigilante Ring.png

Vigilante Ring
Item
  • +3 % Damage at the end of a wave

Wandering Bot.png

Wandering Bot
Item
  • Spawns a little bot that slows down nearby enemies

Warrior Helmet.png

Warrior Helmet
Item
  • +3 Armor
  • +5 Max HP
  • -5 % Speed

Wheat.png

Wheat
Item
  • +4 Melee Damage
  • +2 Ranged Damage
  • +10 Harvesting
  • -2 Elemental Damage

Wings.png

Wings
Item
  • +10 % Speed
  • +30 Range
  • -2 Elemental Damage

Wisdom.png

Wisdom
Unique
  • +5 % Damage every 5 seconds until the end of the wave
  • -20 % Damage

Anvil.png

Anvil
Unique
  • A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.

Big Arms.png

Big Arms
Item
  • +12 Melee Damage
  • +6 Ranged Damage
  • -1 Armor
  • -5 % Speed

Bloody Hand.png

Bloody Hand
Unique
  • +12 % Life Steal
  • +2 % Damage for every 1 % Life Steal you have
  • You take 1 damage per second (does not give invulnerability time)

Cape.png

Cape
Item
  • +5 % Life Steal
  • +20 % Dodge
  • -2 Melee Damage
  • -2 Ranged Damage
  • -2 Elemental Damage

Diploma.png

Diploma
Item
  • +10 Engineering
  • +20 % XP Gain
  • -3 Max HP

Esty’s Couch.png

Esty’s Couch
Unique
  • +5 Max HP
  • +2 HP Regeneration for every permanent -1 % Speed you have
  • -15 % Speed

Exoskeleton.png

Exoskeleton
Item
  • +5 Armor
  • +5 % Crit Chance
  • +5 Engineering
  • +5 % Speed
  • -2 HP Regeneration
  • -2 % Life Steal

Explosive Shells.png

Explosive Shells
Item
  • +60 % Explosion Damage
  • +15 % Explosion Size
  • -15 % Damage

Explosive Turret.png

Explosive Turret
Item
  • Spawns a turret that shoots explosive bullets dealing 25 (150%Engineering Stat.png) damage in an area

Extra Stomach.png

Extra Stomach
Unique
  • +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)

Focus.png

Focus
Item
  • +30 % Damage
  • -3 % Attack Speed for every different weapon you have

Giant Belt.png

Giant Belt
Unique
  • Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

Gnome.png

Gnome
Item
  • +10 Melee Damage
  • +10 Elemental Damage
  • -20 Range
  • -20% pickup range

Grind's Magical Leaf.png

Grind's Magical Leaf
Item
  • +3 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Heavy Bullets.png

Heavy Bullets
Item
  • +5 Ranged Damage
  • +10 % Damage
  • +10 Range
  • -5 % Attack Speed
  • -5 % Crit Chance

Jet Pack.png

Jet Pack
Item
  • +15 % Speed
  • +10 % Dodge
  • -5 Max HP
  • -1 Armor

Lucky Coin.png

Lucky Coin
Unique
  • +2 Luck for every 1 % Crit Chance you have
  • -2 Armor

Mammoth.png

Mammoth
Item
  • +20 Melee Damage
  • +5 HP Regeneration
  • -8 % Damage
  • -3 % Speed

Medikit.png

Medikit
Item
  • +10 HP Regeneration
  • +2 HP Regeneration every 5 seconds until the end of the wave
  • -10 Luck

Night Goggles.png

Night Goggles
Item
  • +15 % Crit Chance
  • +50 Range
  • -3 Max HP
  • -1 Armor

Octopus.png

Octopus
Item
  • +12 Max HP
  • +5 HP Regeneration
  • +3 % Life Steal
  • -8 % Crit Chance

Panda.png

Panda
Item
  • +12 Max HP
  • +25 Luck
  • -5 % Damage

Potato.png

Potato
Item
  • +3 Max HP
  • +2 HP Regeneration
  • +1 % Life Steal
  • +5 % Damage
  • +5 % Attack Speed
  • +3 % Speed
  • +3 % Dodge
  • +1 Armor
  • +5 Luck

Regeneration Potion.png

Regeneration Potion
Unique
  • HP Regeneration is doubled when you have less than 50% health
  • +3 HP Regeneration

Retromation’s Hoodie.png

Retromation’s Hoodie
Unique
  • +2 % Attack Speed for every 1 % Dodge you have
  • -80 Range

Ricochet.png

Ricochet
Item
  • Your projectiles gain 1 bounce
  • -25 % Damage

Robot Arm.png

Robot Arm
Item
  • +6 Armor
  • +6 Engineering
  • -2 HP Regeneration
  • -2 % Life Steal

Sifd’s Relic.png

Sifd’s Relic
Unique
  • +100% chance to instantly attract a material when it’s dropped

Spider.png

Spider
Item
  • +12 % Damage
  • +6 % Attack Speed for every different weapon you have
  • -3 % Dodge
  • -5 Harvesting

Torture.png

Torture
Unique
  • +15 Max HP
  • Restore 4 HP per second. Cannot heal any other way.

Wolf Helmet.png

Wolf Helmet
Item
  • +10 Elemental Damage
  • +20 Luck
  • -5 Engineering