From Brotato Wiki

(Rename "weapon set" to "weapon class")
(re-order "Crit Chance/Damage" to be "Crit Chance/Damage", following update to Weapon_Data that changes their order to this)
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<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Damage/Chance</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%"  class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>

Revision as of 14:28, 25 June 2023


Creates table headers for the specified type.

Options

Code Page Preview
{{TableHeaders|characters}} Characters
{{TableHeaders|items}} Items
{{TableHeaders|weapons}} Weapons
{{TableHeaders|classes}} Weapon Classes

Previews

Characters

{{TableHeaders|characters}}

<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
	{{TableHeaders|characters}}
	{{TableRowCharacter|Well Rounded}}
</table>
Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None

Items

{{TableHeaders|items}}

<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
	{{TableHeaders|items}}
	{{TableRowItem|Acid}}
</table>
Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP

Weapons

{{TableHeaders|weapons}}

<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
	{{TableHeaders|weapons}}
	{{TableRowWeapon|Cacti Club}}
</table>
Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy

10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)

1.66s
1.58s
1.51s
1.36s

6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

8
8
8
8

0
0
0
0

Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

20
39
74
149

Default

Weapon Classes

{{TableHeaders|classes}}

<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent;">
	{{TableHeaders|classes}}
	{{TableRowWeaponClass|Blunt}}
</table>
Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Typetype 1

Type of table header. Options: 'characters', 'items', 'weapons', 'classes'

Auto value
Stringrequired