From Brotato Wiki

(added link to steam workshop)
(Reduce content to just the basics, and only stuff that's directly related to manual/archived mods)
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Note: These FAQs '''are not''' about to Brotato's [https://steamcommunity.com/app/1942280/workshop/ Steam Workshop]. They are only related to the mods you can manually install from the mods archive, which we're calling "archived mods".


== How do I download mods? ==
=== Why does the Mods Archive page exist? ===
Go to the [[Modding#Mod List|Mod List]] section on the main [[Modding]] page. Click on a mod's name to view its page. Downloads are always in the "Downloads" section of each mod page.
Before Brotato was updated to include Steam Workshop support (in [[Patch 0.8.0.3]]), modders created customised versions of the game's main data file ({{Color|color=cream|text=Brotato.pck}}). To use the mod, you would download the custom version of {{Color|color=cream|text=Brotato.pck}} and replace the vanilla version. The big drawbacks to this were that a) The setup process could be difficult; b) You couldn't use multiple mods at once; and c) You had to know about mods in the first place to find them. When [https://steamcommunity.com/app/1942280/workshop/ Steam Workshop] support arrived, it solved all of these issues, as multiple mods can be subscribed to from the Workshop.


== How do I install mods? ==
While the most popular mods have been ported to the Workshop, there are lots that haven't been. So they're preserved here.
See [[Modding#Mod Installation|Mod Installation]] on the main [[Modding]] page.


== Is there a Steam Workshop support? ==
=== How do I download & install archived mods? ===
Yes [https://steamcommunity.com/workshop/browse/?appid=1942280 Steam Workshop] is out.
To download a mod, click the mod's name in the list to view its page. Its downloads are always in the "Downloads" section of each mod page.


== Will mods ever be on Nexus or Thunderstore? ==
To install a mod, see the [[Modding#Mod Installation|Mod Installation]] on the [[Modding|Modding Archive]] page.
No, because Steam Workshop is likely. So they will stay on the wiki until Steam Workshop support is added.


== Can I use multiple mods at once? ==
=== Can I use multiple archived mods at once? ===
Steam Workshop has multiple mod support. [https://steamcommunity.com/workshop/browse/?appid=1942280 Check it out]
Not for these archived mods. But you can with mods from Steam Workshop, which has multiple mod support. [https://steamcommunity.com/workshop/browse/?appid=1942280 Visit the workshop here].


=== ModLoader ===
=== Can I use outdated archived mods? ===
There is a small group of modders who are working on making playing with multiple mods possible. They are building a general loader for games built in the Godot engine (like Brotato is). It is called ''ModLoader''.
Yes, but they are '''locked''' to the patch version they were released on. This is because mods are downloaded as PCK files, which replace {{Color|color=cream|text=Brotato.pck}}. These PCK files contain '''all''' the game's code and assets. The EXE is just the game engine that runs the code in the PCK. This means that when you replace the PCK, you're replacing ''everything''.


At the time of writing, ModLoader is undergoing heavy and rapid development, so it's '''not fit for general public use yet'''.
=== Is downloading archived mods safe? ===
 
When ModLoader is ready, it will be announced in the Space Potatoes [https://discord.com/invite/j39jE6k Discord] in the ''#modding'' channel, and this text will be updated.
 
== Can I use outdated mods? ==
Yes, but they are locked to the patch version they were released on.
 
This is because mods are downloaded as PCK files, which replace {{Color|color=cream|text=Brotato.pck}}. These PCK files contain '''all''' the game's code and assets. The EXE is just the game engine that runs the code in the PCK.
 
This means that when you replace the PCK, you're replacing ''everything''.
 
== What are the best mods? ==
There's no right answer to this as every mod is unique, and represents the ideas of a different mod developer.
 
If you want to cheat, a lot of people like [[Mod:SIFD's Mod - Rainbow Chest|Rainbow Chest]].
 
There are also loads of mods that add new content, and often add special custom effects. See [[Modding#Content Mods|Content Mods]] on the main [[Modding]] page for the full list.
 
''TIP: You can click the "Last Update" column to sort the table and see what's new (click it twice to show most recent). You can also sort by the "Game Version" to see which mods use the current vanilla patch.''
 
== Is downloading mods safe? ==
The wiki's mod page downloads are relatively safe, because they can only be edited by modders and wiki admins, which means that random people can't just upload a virus.
The wiki's mod page downloads are relatively safe, because they can only be edited by modders and wiki admins, which means that random people can't just upload a virus.


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However, as with downloading any software from the internet, you should still be careful.
However, as with downloading any software from the internet, you should still be careful.
== How do I make my own mods? ==
You'll need to know/learn Godot. You can start with Jonus' video [https://www.youtube.com/watch?v=hsMA6h7Rd4I here], and view the [[Modding Notes]] page for a lot more info.
For something less technical, there's also a mod on the wiki called [[Mod:HerbLoader|HerbLoader]], which lets you create custom characters with JSON and PNG files.
== Where is the Rainbow Chest / Crate mod / SIFD's Mod? ==
It's here: [[Mod:SIFD's Mod - Rainbow Chest|SIFD's Mod - Rainbow Chest]]


{{NavBoxModding}}
{{NavBoxModding}}

Revision as of 16:16, 18 May 2023

< Back to Modding


Note: These FAQs are not about to Brotato's Steam Workshop. They are only related to the mods you can manually install from the mods archive, which we're calling "archived mods".

Why does the Mods Archive page exist?

Before Brotato was updated to include Steam Workshop support (in Patch 0.8.0.3), modders created customised versions of the game's main data file (Brotato.pck). To use the mod, you would download the custom version of Brotato.pck and replace the vanilla version. The big drawbacks to this were that a) The setup process could be difficult; b) You couldn't use multiple mods at once; and c) You had to know about mods in the first place to find them. When Steam Workshop support arrived, it solved all of these issues, as multiple mods can be subscribed to from the Workshop.

While the most popular mods have been ported to the Workshop, there are lots that haven't been. So they're preserved here.

How do I download & install archived mods?

To download a mod, click the mod's name in the list to view its page. Its downloads are always in the "Downloads" section of each mod page.

To install a mod, see the Mod Installation on the Modding Archive page.

Can I use multiple archived mods at once?

Not for these archived mods. But you can with mods from Steam Workshop, which has multiple mod support. Visit the workshop here.

Can I use outdated archived mods?

Yes, but they are locked to the patch version they were released on. This is because mods are downloaded as PCK files, which replace Brotato.pck. These PCK files contain all the game's code and assets. The EXE is just the game engine that runs the code in the PCK. This means that when you replace the PCK, you're replacing everything.

Is downloading archived mods safe?

The wiki's mod page downloads are relatively safe, because they can only be edited by modders and wiki admins, which means that random people can't just upload a virus.

The mods on the wiki are also usually made by long-standing members of the community.

However, as with downloading any software from the internet, you should still be careful.

Modding [T]
Wiki Modding  •  Notes  •  Effects  •  Vanilla Items
Godot Download  •  Docs  •  GDRETools  •  GodotSteam  •  Jonus' Tutorial
Misc BrotatoMods  •  Cooldown Calculator