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{{TableRowItem|Lemonade}}
{{TableRowItem|Lemonade}}
{{TableRowItem|Weird Food}}
{{TableRowItem|Weird Food}}
</table>
==Weapons==
These [[Weapons]] have mechanics related to Consumables.
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
{{TableRowWeapon|Chopper}}
    {{TableRowWeapon|Pruner}}
</table>
</table>

Revision as of 21:47, 18 February 2023

Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.


Formula for Loot Crate spawn chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)

So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% Luck, it takes 50, 100, 150 enemies instead, as your chances are doubled.

There are two types of Crates in Brotato.

Image Name Info
Crate.png Crate Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.

Heals the same amount of HP as fruits.

Legendary Crate.png Legendary Crate Drops exclusively from Elites that spawn in Danger 2 and above.

Always contains a Tier 4 (Red/Legendary) Item.

Heals 100HP.

Related Items

Trees

These items are related to trees, which drop Consumables.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +15 materials when you pick up a crate
-1 % Speed
15 3 Luck, Exploration, Economy
Tier 1 Trees die in one hit 15 1 Exploration
Tier 1 More trees spawn 15 Exploration

Items

These items are related to Consumables.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) 100 1 Max HP, Luck
Tier 2 Spawns a garden that creates a fruit every 15 seconds 50 Consumable, Structure
Tier 1 +1 HP recovered from consumables 15 Consumable
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20 Consumable

Weapons

These Weapons have mechanics related to Consumables.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Blade

6(50%Melee Damage.png15%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png25%Max HP.png)
30(50%Melee Damage.png30%Max HP.png)

0.99s
0.99s
0.96s
0.89s

6.1(51%Melee Damage.png15%Max HP.png)/s
12.2(51%Melee Damage.png20%Max HP.png)/s
18.8(52%Melee Damage.png26%Max HP.png)/s
33.7(56%Melee Damage.png34%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (25%)

135
150
165
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default