From Brotato Wiki

(Added Characters and weapon sets)
(Add missing item Hunting Trophy, and add section "Mechanics" that also lists Hunting Trophy)
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<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}}</td><td>Tier {{Item Data|Hunting Trophy|rarity}}</td><td>{{Item Data|Hunting Trophy|stats}}</td><td>{{Item Data|Hunting Trophy|price}}</td><td>{{Item Data|Hunting Trophy|limit}}</td><td>{{Item Data|Hunting Trophy|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
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</table>
</table>


=== Negative ===
===Negative===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td>   {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>
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<td>  {{Item Data|Medal|stats}} </td>
<td>  {{Item Data|Medal|stats}} </td>
<td>  {{Item Data|Medal|price}} </td>
<td>  {{Item Data|Medal|price}} </td>
<td> {{Item Data|Medal|limit}} </td>
<td>   {{Item Data|Medal|limit}} </td>
<td>  {{Item Data|Medal|unlockedby}} </td>
<td>  {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
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<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td>  {{Item Data|Octopus|stats}} </td>
<td>  {{Item Data|Octopus|stats}} </td>
<td> {{Item Data|Octopus|price}} </td>
<td>   {{Item Data|Octopus|price}} </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td>  {{Item Data|Octopus|unlockedby}} </td>
<td>  {{Item Data|Octopus|unlockedby}} </td>
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<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> {{Item Data|Pencil|stats}} </td>
<td>   {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr></table>
=== Mechanics ===
These items have mechanics that use Crit Chance.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
<td> {{Item Data|Hunting Trophy|stats}} </td>
<td> {{Item Data|Hunting Trophy|price}} </td>
<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
</tr></table>
</tr></table>



Revision as of 02:25, 8 November 2022

Crit Chance

Crit Chance

Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Crazy.png Crazy, Hunter.png Hunter.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 333% chance to gain 1 material when killing an enemy with a critical hit553Win a run with Crazy.png Crazy
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 2 +10 % Crit Chance
-1 Armor
50

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15

Mechanics

These items have mechanics that use Crit Chance.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 33% chance to gain 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy

Characters

These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:

Name Stats Unlocked By Unlocks Item Tags
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance

Weapons

Almost every weapons has its own Crit Chance and Crit Damage modifier. For more information refer to Crit Chance/Damage column at Weapons.

Weapon Sets

These Weapon Sets affect Crit Chance:

Class Bonuses Weapons
Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw


Icicle
  Icicle

Knife
  Knife







Drill
  Drill