From Brotato Wiki
(Added Characters and weapon sets) |
(Add missing item Hunting Trophy, and add section "Mechanics" that also lists Hunting Trophy) |
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<td> {{Item Data|Exoskeleton|limit}} </td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | <td> {{Item Data|Exoskeleton|unlockedby}} </td> | ||
</tr> | </tr><tr><td>{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}}</td><td>Tier {{Item Data|Hunting Trophy|rarity}}</td><td>{{Item Data|Hunting Trophy|stats}}</td><td>{{Item Data|Hunting Trophy|price}}</td><td>{{Item Data|Hunting Trophy|limit}}</td><td>{{Item Data|Hunting Trophy|unlockedby}}</td></tr><tr> | ||
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td> | <td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td> | ||
<td> Tier {{Item Data|Insanity|rarity}} </td> | <td> Tier {{Item Data|Insanity|rarity}} </td> | ||
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</table> | </table> | ||
=== Negative === | ===Negative=== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
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<td> {{Item Data|Heavy Bullets|stats}} </td> | <td> {{Item Data|Heavy Bullets|stats}} </td> | ||
<td> {{Item Data|Heavy Bullets|price}} </td> | <td> {{Item Data|Heavy Bullets|price}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|limit}} </td> | ||
<td> {{Item Data|Heavy Bullets|unlockedby}} </td> | <td> {{Item Data|Heavy Bullets|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Medal|stats}} </td> | <td> {{Item Data|Medal|stats}} </td> | ||
<td> {{Item Data|Medal|price}} </td> | <td> {{Item Data|Medal|price}} </td> | ||
<td> | <td> {{Item Data|Medal|limit}} </td> | ||
<td> {{Item Data|Medal|unlockedby}} </td> | <td> {{Item Data|Medal|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> Tier {{Item Data|Octopus|rarity}} </td> | <td> Tier {{Item Data|Octopus|rarity}} </td> | ||
<td> {{Item Data|Octopus|stats}} </td> | <td> {{Item Data|Octopus|stats}} </td> | ||
<td> | <td> {{Item Data|Octopus|price}} </td> | ||
<td> {{Item Data|Octopus|limit}} </td> | <td> {{Item Data|Octopus|limit}} </td> | ||
<td> {{Item Data|Octopus|unlockedby}} </td> | <td> {{Item Data|Octopus|unlockedby}} </td> | ||
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<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | <td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | ||
<td> Tier {{Item Data|Pencil|rarity}} </td> | <td> Tier {{Item Data|Pencil|rarity}} </td> | ||
<td> | <td> {{Item Data|Pencil|stats}} </td> | ||
<td> {{Item Data|Pencil|price}} </td> | <td> {{Item Data|Pencil|price}} </td> | ||
<td> {{Item Data|Pencil|limit}} </td> | <td> {{Item Data|Pencil|limit}} </td> | ||
<td> {{Item Data|Pencil|unlockedby}} </td> | <td> {{Item Data|Pencil|unlockedby}} </td> | ||
</tr></table> | |||
=== Mechanics === | |||
These items have mechanics that use Crit Chance. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td> | |||
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td> | |||
<td> {{Item Data|Hunting Trophy|stats}} </td> | |||
<td> {{Item Data|Hunting Trophy|price}} </td> | |||
<td> {{Item Data|Hunting Trophy|limit}} </td> | |||
<td> {{Item Data|Hunting Trophy|unlockedby}} </td> | |||
</tr></table> | </tr></table> | ||
Revision as of 02:25, 8 November 2022
Crit Chance
Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Crazy, Hunter.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | |
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 2 | +10 % Crit Chance -1 Armor |
50 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 |
Mechanics
These items have mechanics that use Crit Chance.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy |
Characters
These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance |
Weapons
Almost every weapons has its own Crit Chance and Crit Damage modifier. For more information refer to Crit Chance/Damage column at Weapons.
Weapon Sets
These Weapon Sets affect Crit Chance:
Class | Bonuses | Weapons |
---|---|---|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |