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(→‎Rarity of Shop Items and Luck: Edits for clarity: Added subheadings, Re-ordered some content, Made Max Chance green and 0% red, Added extrapolated numbers for example calculations)
(→‎Modifiers: Migrate content for "Weapon Sets" to the Weapons page, under the Weapon Sets section (as it's a better place for the expanded info). Replaced the bulky info with a brief mention and a link. Also did a minor restructure to some of the content in the Modifiers section, nothing substantial)
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===Item Cost===
===Item Cost===


{{ItemIcon|name=Coupon}} is the only item that will reduce your shop price by 5%.
{{ItemIcon|name=Coupon}} reduces shop prices by 5%, and is the only item that can do this.


===Waves===
===Waves===


As you progress more in game you will start getting offered better items. This is like a passive version of {{LuckIcon}} [[Luck]], but it is not certain it works like it.
Each new wave increases the chance for rarer items, as shown in ''[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]'' above (see "current wave" in the calculations).
 
This means that harder waves give better shops.


===Character Specific===
===Character Specific===
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===Weapon Sets===
===Weapon Sets===
Holding a weapon that belongs to a set will make other weapons in that set more likely to appear.
Holding a weapon that belongs to a set will make other weapons in that set more likely to appear.
*Eg. holding {{WeaponIcon|Scissors}}, which is both [[Precise]] and [[Medical]], makes other Precise and Medical weapons more likely.
*This can be helpful, as it helps you complete sets to gain set bonuses and find multiple copies of the same weapon.
*It can also be detrimental, as holding weapons with multiple types can dilute a shop's pool.
**Eg. if you have a [[Weapons#Ranged Weapons|Ranged]] character holding a {{WeaponIcon|Medical Gun}}, you may not want the other [[Medical]] weapons as they are both [[Weapons#Melee Weapons|Melee]].


===[[Items#Item_Tags|Item Tags]]===
''See [[Weapons#Weapon Sets|Weapon Sets]] for more info.''
===Item Tags===
Most items are have item tags, which group them by related properties. Certain characters have a higher chance of finding items with specific tags.
Most items are have item tags, which group them by related properties. Certain characters have a higher chance of finding items with specific tags.


*Eg. "[[Less Enemies]]" groups items that reduce enemy spawn counts, and {{CharacterIcon|Old}} has a higher chance of finding items with this tag.
*Eg. "[[Less Enemies]]" groups items that reduce enemy spawn counts, and {{CharacterIcon|Old}} has a higher chance of finding items with this tag.
''See [[Items#Item Tags|Item Tags]] for more info.''

Revision as of 00:47, 5 November 2022

Shop.jpg

Shop

The shop will offer 4 random items. These items will depend on your character, Luck.png Luck, number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.

Mechanics

Rolling

Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. Dangerous Bunny.png Dangerous Bunny will allow you to have +1 roll for free each round this effect stacks.

Locking

You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you are going for certain stats. This action does not cost money. If you lock an item and reroll it will keep the locked item.

Combining

You can combine weapons by having two of the same weapon equipped. This will combine them freeing up a weapon slot and upgrading the item to a higher rarity.

Also, if you have filled your weapon slots and buy an exact rarity of an item you wield that is not legendary the item will automatically combine making it a higher tier.

Recycling

You can recycle your weapons for a portion of its purchased price. This will remove the item and will grant you the amount. Recycling Machine.png Recycling Machine will increase this amount by 35%.

Rarity of Shop Items and Luck

Min Wave Base Chance +Chance per Wave Max Chance
Tier 1 1 100% 0% 100%
Tier 2 1 0% 6% 60%
Tier 3 3 0% 2% 25%
Tier 4 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) 

Chance per wave starts adding chance after the Min Wave.

This value cannot exceed Max Chance.

Rarities with 0 Luck

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80%72%64%56%47.77%39.54%31.31%23.08%20.85%18.62%16.39%14.16%12.93% 12.7% 12.47%12.24%
Tier 2 0% 6% 12% 18%24%30%36%42%48%52%60% 60%60%60%60%60%60%60%60%
Tier 3 0% 0% 0% 2%4%6%8%10%12%14%16%18%20%22%24%25%25%25%25%
Tier 4 0% 0% 0% 0%0%0%0%0.23%0.46% 0.69%0.92%1.15%1.38%1.61%1.84%2.07%2.3% 2.53%2.76%


Luck increases these chances by x%, but that still cannot exceed the Max Chance.

For example:

  • In wave 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
  • In wave 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
  • In wave 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
    • However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.

Rarities with 50 Luck

Increases chances by 50% (*1.5), up to the Max Chance.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%91%82% 70%58%46%34% 24.66%21.31%17.96%14.62%13.28%12.93%12.59%12.24%11.89%11.55%11.21%10.86%
Tier 2 0% 9%18% 27%36%45%54%60%60%60%60%60% 60%60%60% 60% 60%60%60%
Tier 3 0%0%0%3% 6%9%12%15%18%21% 24%25% 25% 25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.35%0.69%1.04%1.38%1.73%2.07% 2.42% 2.76%3.11%3.45%3.8% 4.14%

Rarities with 100 Luck

Increases chances by 100% (*2), up to the Max Chance.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%88% 76%60%44% 28% 24% 19.54%15.08%13.62% 13.16%12.7% 12.24%11.78% 11.32% 10.86%10.4%9.94% 9.48%
Tier 2 0%12%24%36% 48%60%60% 60% 60%60%60%60%60% 60% 60% 60%60%60% 60%
Tier 3 0%0%0%4%8% 12% 16%20% 24%25% 25% 25%25%25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.46%0.92%1.38%1.84%2.3%2.76%3.22%3.68%4.14%4.6%5.06%5.52%

Modifiers

Item Cost

Coupon.png Coupon reduces shop prices by 5%, and is the only item that can do this.

Waves

Each new wave increases the chance for rarer items, as shown in Rarity of Shop Items and Luck above (see "current wave" in the calculations).

This means that harder waves give better shops.

Character Specific

  • Bull.png Bull is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.
  • Demon.png Demon is a unique character that buys items with Max HP.png Max HP.
  • Entrepreneur.png Entrepreneur has -30% Items Price buff.
  • Saver.png Saver has +50% Items Price debuff.

Weapon Sets

Holding a weapon that belongs to a set will make other weapons in that set more likely to appear.

See Weapon Sets for more info.

Item Tags

Most items are have item tags, which group them by related properties. Certain characters have a higher chance of finding items with specific tags.

  • Eg. "Less Enemies" groups items that reduce enemy spawn counts, and Old.png Old has a higher chance of finding items with this tag.

See Item Tags for more info.