From Brotato Wiki

No edit summary
(Updated the items so they use the database)
Line 6: Line 6:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> Epic </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td> </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<td> Unlocked by default </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Worm|limit}} </td>
<td> {{Item Data|Alien Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> +5 Max HP <br>-1 HP Regeneration  </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td> {{Item Data|Broken Mouth|stats}} </td>
<td> </td>
<td> {{Item Data|Broken Mouth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Broken Mouth|limit}} </td>
<td> {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Campfire|stats}} </td>
<td> True </td>
<td> {{Item Data|Campfire|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Esty's Couch|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> {{Item Data|Candle|stats}} </td>
<td> True </td>
<td> {{Item Data|Candle|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td> +8% HP Regeneration <br>-15 Luck </td>
<td> {{Item Data|Medikit|stats}} </td>
<td> </td>
<td> {{Item Data|Medikit|price}} </td>
<td> Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] </td>
<td> {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td> +2 HP Regeneration <br>-3 Luck  </td>
<td> {{Item Data|Mushroom|stats}} </td>
<td> </td>
<td> {{Item Data|Mushroom|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td> +2 HP Regeneration <br>-1% Life Steal  </td>
<td> {{Item Data|Plant|stats}} </td>
<td> </td>
<td> {{Item Data|Plant|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td> {{Item Data|Potato|stats}} </td>
<td> </td>
<td> {{Item Data|Potato|price}} </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP  </td>
<td> {{Item Data|Sad Tomato|stats}} </td>
<td> True </td>
<td> {{Item Data|Sad Tomato|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shady Potion|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td> +20 Luck <br>-2% HP Regeneration </td>
<td> {{Item Data|Shady Potion|stats}} </td>
<td> </td>
<td> {{Item Data|Shady Potion|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 04:15, 25 October 2022

HP Regeneration

HP Regeneration

You regenerate x% of your HP every 5 seconds. Unless you have torture where you regenerate 3 HP every second. You can have max of 50% HP Regeneration. If this is negative it acts like the stat is at 0.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60