From Brotato Wiki

  • == More Enemies == ...for certain [[Items]]. It's applied to items that increase the number of [[Enemies]] that spawn.
    1 KB (143 words) - 15:35, 19 February 2023
  • == Less Enemies == ...rtain [[Items]]. It's applied to items related to reducing the number of [[Enemies]] that spawn.
    538 bytes (69 words) - 00:04, 4 November 2022
  • The Ricochet increases the number of [[Bounce|bounces]] for projectiles by 1. This includes ranged weapons, [[St ...ful item to help single target ranged weapons keep up with large hordes of enemies.
    996 bytes (150 words) - 03:29, 30 April 2023
  • ModLoader has been updated to v6. Full details of this release, and the new features it introduces, are on the ModLoader GitH ==List of New IDs==
    8 KB (1,229 words) - 19:37, 25 June 2023
  • Note that unlike the [[Enemies|Loot Hoarder]], trees are not guaranteed to drop consumables. So if you hav |Increases the amount of trees that spawn.
    5 KB (788 words) - 16:16, 20 August 2023
  • ...when they are killed. [[Harvesting]] also grants you materials at the end of each wave. ...p]]. You can see the amount of XP and Gold you have in the top left corner of the game. See the Picture to the Right.
    5 KB (633 words) - 21:41, 12 July 2023
  • ...g. Weapons have a default 50% damage falloff on each pierce unless another number is stated. Meaning that the attack deals 50% less damage on the next hit af ...g [[Ricochet]] with weapons that relies on piercing, as the Damage falloff of the bounce will cause all the following piercing hits to do -50% damage.
    4 KB (580 words) - 21:30, 25 August 2023
  • ...of armor you have as seen below. Each point of armor increases the amount of damage it effectively takes to kill you by 6.66% per point. [For a more complete list of changes per stat point, see ''[[Armor#Formulas & Values|Formulas & Values]]
    8 KB (981 words) - 13:31, 25 July 2023
  • Here is a list of the stats of all enemies in the game. ...ith types of enemies that spawns are influenced by the Difficulty settings of the game. Read about [[Dangers|Danger Levels]] to find out more details on
    24 KB (3,480 words) - 14:36, 2 August 2023
  • As the waves progress, the difficulty of the game dramatically increases, ensuring your demise. If you're playing on Endless Mode, Wave 20 lasts 60 Seconds instead of 90 Seconds, and killing the spawned Boss/Bosses doesn't instantly end the w
    17 KB (2,170 words) - 02:44, 7 April 2024
  • Version 1.0.0.3 brought Brotato out of Early Access, after 10 months of EA development. The official patch notes are available in the [https://stea * Added 5 new [[Enemies#Elites (Danger 2+)|Elites]]
    28 KB (3,408 words) - 17:43, 25 June 2023
  • * It increases the amount of [[Consumable|consumables]] dropped by enemies. * It Improves the Tier of [[Items]] found in Loot Crates and in the [[Shop]].
    16 KB (2,173 words) - 22:22, 24 August 2023
  • ...ly source of weapons in the game (whereas items will also drop in the form of [[Loot Crates|loot crates]]). ...rst shop is the one after the first wave). The shop title shows the number of the [[Waves|wave]] that just ended.
    32 KB (4,397 words) - 14:56, 8 April 2024
  • ...the Beta branch leading up to the full release, when Brotato launched out of Early Access. * For modders: ''pause.tscn'' and ''pause.gd'' moved out of ModLoader directory
    42 KB (5,297 words) - 12:42, 23 June 2023
  • |{0} of your {1} are converted into {2} at the end of a wave ({3} {1} = {4} {2}) | rowspan="2" |Enemies have a {0} chance to explode for {1} ({2}) damage when they die
    37 KB (5,717 words) - 06:55, 30 June 2023
  • This Guide covers the strategy of Endless Mode. If you want to know more about the mechanics and math behind ...kes severals things in the game become exponentially harder, including the enemies and the shop. This will in most cases ensure your demise sooner or later.
    69 KB (11,221 words) - 22:47, 30 March 2024