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(Reformat some info into a table)
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Note that unlike the [[Enemies|Loot Hoarder]], trees are not guaranteed to drop consumables. So if you have negative [[Luck]], or are playing [[Endless Mode]], trees might not drop consumables.
Note that unlike the [[Enemies|Loot Hoarder]], trees are not guaranteed to drop consumables. So if you have negative [[Luck]], or are playing [[Endless Mode]], trees might not drop consumables.
 
{| class="wikitable"
 
!Thing
 
!Effects
The {{MiniIconbox|name=Tree}} item increases the amount of trees that spawn. Grants on average 0.33 trees spawned every 10 seconds.
!Notes
 
|-
The {{MiniIconbox|name=Lumberjack Shirt}} allows you to kill trees in one hit, as if the tree had 1 HP.
|{{MiniIconbox|name=Tree}}
 
|Increases the amount of trees that spawn.  
{{CharacterIcon|Explorer}} Starts with the equivalent of 12 {{MiniIconbox|name=Tree}} items, and the first group of trees spawn at the beginning of the wave instead of 10 seconds in. (But the second tree spawn is still after 20 seconds just like with everyone else)
|Grants on average 0.33 trees spawned every 10 seconds.
 
|-
{{CharacterIcon|Cryptid}} Starts with the equivalent of 6 {{MiniIconbox|name=Tree}} items.
|{{MiniIconbox|name=Lumberjack Shirt}}
|Allows you to kill trees in one hit, as if the tree had 1 HP.
|
|-
|{{MiniIconbox|name=Explorer}}
|Starts with the equivalent of 12 {{MiniIconbox|name=Tree}} items.
|Also, the first group of trees spawn at the beginning of the wave instead of 10 seconds in.
(But the second tree spawn is still after 20 seconds just like with everyone else)
|-
|{{MiniIconbox|name=Cryptid}}
|Starts with the equivalent of 6 {{MiniIconbox|name=Tree}} items.  
|Same effects as {{MiniIconbox|name=Explorer}}
|}


== Spawn ==
== Spawn ==
Trees have a chance to spawn every 10 seconds. The first chance for trees to spawn is 10 seconds into the wave. The exception is Explorer, whose first spawn of trees happen at the start of the wave, but the second spawn still happens after 20 seconds for Explorer.
Trees have a chance to spawn every 10 seconds. The first chance for trees to spawn is 10 seconds into the wave. The exception is {{MiniIconbox|name=Explorer}}, whose first spawn of trees happen at the start of the wave, but the second spawn still happens after 20 seconds for Explorer.


A random number between 1 and 2 + your Tree Secondary stat is chosen.
A random number between 1 and 2 + your Tree Secondary stat is chosen.
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This means that every 10 seconds, an average of 0.5 Trees + 0.33 times your Tree secondary stat spawns.
This means that every 10 seconds, an average of 0.5 Trees + 0.33 times your Tree secondary stat spawns.


So for {{CharacterIcon|Explorer}}, who start with a Tree stat of 12, a average of 4.5 trees will spawn each 10 seconds.
So for {{MiniIconbox|name=Explorer}}, who starts with a Tree stat of 12, a average of 4.5 trees will spawn each 10 seconds.


== Neutral ==
== Neutral ==
Trees are Neutral. This means that they aren't affected by some effects like {{MiniIconbox|name=Gentle Alien}}'s ability to increase the amount of enemies. They also don't count against the maximum number of enemies that can be on the map at once.
Trees are Neutral. This means that they aren't affected by some effects like {{MiniIconbox|name=Gentle Alien}}'s ability to increase the amount of enemies. They also don't count against the maximum number of enemies that can be on the map at once.


In the same manner, {{CharacterIcon|Jack}} doesn't increase the amount of Materials dropped by Trees. (But their HP increase)
In the same manner, {{MiniIconbox|name=Jack}} doesn't increase the amount of Materials dropped by Trees. (But their HP increase)


[[Bounce|Bouncing]] Attacks like the ones from {{MiniIconbox|name=Slingshot}} do not target neutral units when finding a target for their bounce, but the bounces can still hit trees if it crosses the path of the projectile.
[[Bounce|Bouncing]] Attacks like the ones from {{MiniIconbox|name=Slingshot}} do not target neutral units when finding a target for their bounce, but the bounces can still hit trees if it crosses the path of the projectile.


Furthermore, [[Burn]] doesn't spread to Neutral Units if you have the {{MiniIconbox|name=Snake}} item. You can still set the tree on fire by attacking it directly.
Furthermore, [[Burn]] doesn't spread to Neutral Units if you have the {{MiniIconbox|name=Snake}} item. You can still set the tree on fire by attacking it directly.

Revision as of 06:33, 30 June 2023

Trees

Trees are neutral units that spawn throughout waves. They can be killed for good Loot.

Trees drop 3 Materials on death, and have a 100% to drop a Consumable. This consumable has a base 20% chance to be a Loot Crate, which increases with Luck.

Note that unlike the Loot Hoarder, trees are not guaranteed to drop consumables. So if you have negative Luck, or are playing Endless Mode, trees might not drop consumables.

Thing Effects Notes
Tree.png Tree Increases the amount of trees that spawn. Grants on average 0.33 trees spawned every 10 seconds.
Lumberjack Shirt.png Lumberjack Shirt Allows you to kill trees in one hit, as if the tree had 1 HP.
Explorer.png Explorer Starts with the equivalent of 12 Tree.png Tree items. Also, the first group of trees spawn at the beginning of the wave instead of 10 seconds in.

(But the second tree spawn is still after 20 seconds just like with everyone else)

Cryptid.png Cryptid Starts with the equivalent of 6 Tree.png Tree items. Same effects as Explorer.png Explorer

Spawn

Trees have a chance to spawn every 10 seconds. The first chance for trees to spawn is 10 seconds into the wave. The exception is Explorer.png Explorer, whose first spawn of trees happen at the start of the wave, but the second spawn still happens after 20 seconds for Explorer.

A random number between 1 and 2 + your Tree Secondary stat is chosen.

Then the game will attempt to spawn a tree with a 33% chance that number of times.

This means that every 10 seconds, an average of 0.5 Trees + 0.33 times your Tree secondary stat spawns.

So for Explorer.png Explorer, who starts with a Tree stat of 12, a average of 4.5 trees will spawn each 10 seconds.

Neutral

Trees are Neutral. This means that they aren't affected by some effects like Gentle Alien.png Gentle Alien's ability to increase the amount of enemies. They also don't count against the maximum number of enemies that can be on the map at once.

In the same manner, Jack.png Jack doesn't increase the amount of Materials dropped by Trees. (But their HP increase)

Bouncing Attacks like the ones from Slingshot.png Slingshot do not target neutral units when finding a target for their bounce, but the bounces can still hit trees if it crosses the path of the projectile.

Furthermore, Burn doesn't spread to Neutral Units if you have the Snake.png Snake item. You can still set the tree on fire by attacking it directly.