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- == Range == {{Iconbox|Range Stat|caption=no}}4 KB (542 words) - 21:28, 26 January 2024
- ...s the [[Attack Speed]], but increases the area hit by the weapon. Negative range has the inverse effect.'' ...d Weapon]]. Ranged weapons shoot projectiles that travel up to the total [[Range]]. Unless the weapon has piercing, the projectiles stop at the first enemy2 KB (312 words) - 00:24, 1 February 2024
- | range = <!-- ...png|link={{#ifeq:{{{nolink|}}}|1||Range}}|x20px]]{{#if:{{{text|}}}|<wbr> [[Range]]}}6 KB (735 words) - 04:58, 18 June 2023
- {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>9 KB (1,109 words) - 10:00, 30 June 2023
- | stat5 = {{#if:{{{range|}}}| {{Color|cream|Range:}} {{{range}}} }} ...tem card for a weapon. Wrapper for [[Template:StatsCard]], with the weapon stat names already filled (eg Damage, Attack Speed, etc).5 KB (459 words) - 11:26, 14 December 2022
- Click a stat to see the [[Items]] it affects or uses. ...t" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>10 KB (1,392 words) - 01:16, 6 May 2024
- ...significantly as you upgrade the gun to higher tiers, but its scaling with Range damage Increases with each tier. So a good amount of Ranged Damage is impor The SMG's shots are quite inaccurate and might miss their target at longer range.1 KB (243 words) - 12:56, 22 January 2023
- | stat1 = Custom stat 1 | stat2 = Custom stat 211 KB (1,262 words) - 22:50, 5 January 2023
- {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>10 KB (1,086 words) - 00:19, 6 December 2023
- {{Iconbox|Engineering Stat|caption=no}} * {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies.5 KB (611 words) - 16:19, 25 June 2023
- Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple ti ! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Colo41 KB (4,500 words) - 06:19, 25 March 2024
- ...r reach across the entire map, because bouncing projectiles have unlimited range. ...e a tremendous DPS increase. Always try to cleave with your attacks. Extra Range will also make killing Elites easier, or even possible at all (depending on12 KB (2,125 words) - 11:39, 17 December 2023
- !Stat |{{StatIcon|name=Range}}[[Range]]6 KB (774 words) - 21:12, 10 April 2023
- ''One Armed'' has the second broadest range of starting weapons in the game. ...ore damage against Elites and Bosses. This is multiplicative with the %Dmg Stat.4 KB (517 words) - 15:13, 4 December 2023
- ...be done by increasing your [[Attack Speed]] {{StatIcon|name=Attack Speed}} Stat or by getting an item like {{MiniIconbox|name=Bandana}}, which grants addi ...pped, which can be done by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawn9 KB (1,427 words) - 19:00, 4 July 2023
- | stat1 = Random stat | stat2 = Random stat36 KB (4,370 words) - 01:33, 19 February 2023
- | range = {{{range1|}}} | range = {{{range2|{{{range1|}}}}}}20 KB (1,999 words) - 05:38, 18 June 2023
- | stat2 = {{Color|green|+30}} Range | stat2 = {{Color|red|-5}} Range87 KB (10,728 words) - 19:34, 3 March 2023
- | stat2 = {{Color|green|+30}} Range | stat2 = {{Color|red|-5}} Range87 KB (10,722 words) - 02:41, 26 February 2023
- ...s item pool that your mod might be able to fill, or see how much vanilla's stat increases differ by tier. !Stat20 KB (3,023 words) - 17:06, 6 July 2023