From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]


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<td> {{Item Data|Banner|limit}} </td>
<td> {{Item Data|Banner|limit}} </td>
<td> {{Item Data|Banner|unlockedby}} </td>
<td> {{Item Data|Banner|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
<td> {{Item Data|Beanie|stats}} </td>
<td> {{Item Data|Beanie|price}} </td>
<td> {{Item Data|Beanie|limit}} </td>
<td> {{Item Data|Beanie|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td> {{Item Data|Cyclops Worm|stats}} </td>
<td> {{Item Data|Cyclops Worm|price}} </td>
<td> {{Item Data|Cyclops Worm|limit}} </td>
<td> {{Item Data|Cyclops Worm|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
<td> {{Item Data|Eyes Surgery|stats}} </td>
<td> {{Item Data|Eyes Surgery|price}} </td>
<td> {{Item Data|Eyes Surgery|limit}} </td>
<td> {{Item Data|Eyes Surgery|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Glasses|limit}} </td>
<td> {{Item Data|Glasses|limit}} </td>
<td> {{Item Data|Glasses|unlockedby}} </td>
<td> {{Item Data|Glasses|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> {{Item Data|Gnome|price}} </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td> {{Item Data|Head Injury|stats}} </td>
<td> {{Item Data|Head Injury|price}} </td>
<td> {{Item Data|Head Injury|limit}} </td>
<td> {{Item Data|Head Injury|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td> {{Item Data|Retromation's Hoodie|price}} </td>
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Scar|rarity={{Item Data|Scar|rarity}}}} </td>
<td> Tier {{Item Data|Scar|rarity}} </td>
<td> {{Item Data|Scar|stats}} </td>
<td> {{Item Data|Scar|price}} </td>
<td> {{Item Data|Scar|limit}} </td>
<td> {{Item Data|Scar|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
<td>  {{Item Data|Beanie|stats}} </td>
<td>  {{Item Data|Beanie|price}} </td>
<td>  {{Item Data|Beanie|limit}} </td>
<td>  {{Item Data|Beanie|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td>  {{Item Data|Blindfold|stats}} </td>
<td>  {{Item Data|Blindfold|price}} </td>
<td>  {{Item Data|Blindfold|limit}} </td>
<td>  {{Item Data|Blindfold|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td>  {{Item Data|Cyclops Worm|stats}} </td>
<td>  {{Item Data|Cyclops Worm|price}} </td>
<td>  {{Item Data|Cyclops Worm|limit}} </td>
<td>  {{Item Data|Cyclops Worm|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
<td>  {{Item Data|Eyes Surgery|stats}} </td>
<td>  {{Item Data|Eyes Surgery|price}} </td>
<td>  {{Item Data|Eyes Surgery|limit}} </td>
<td>  {{Item Data|Eyes Surgery|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td>  {{Item Data|Gnome|stats}} </td>
<td>  {{Item Data|Gnome|price}} </td>
<td>  {{Item Data|Gnome|limit}} </td>
<td>  {{Item Data|Gnome|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td>  {{Item Data|Head Injury|stats}} </td>
<td>  {{Item Data|Head Injury|price}} </td>
<td>  {{Item Data|Head Injury|limit}} </td>
<td>  {{Item Data|Head Injury|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td>  {{Item Data|Little Muscley Dude|stats}} </td>
<td>  {{Item Data|Little Muscley Dude|price}} </td>
<td>  {{Item Data|Little Muscley Dude|limit}} </td>
<td>  {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td>  {{Item Data|Retromation's Hoodie|stats}} </td>
<td>  {{Item Data|Retromation's Hoodie|price}} </td>
<td>  {{Item Data|Retromation's Hoodie|limit}} </td>
<td>  {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Scar|rarity={{Item Data|Scar|rarity}}}} </td>
<td> Tier {{Item Data|Scar|rarity}} </td>
<td>  {{Item Data|Scar|stats}} </td>
<td>  {{Item Data|Scar|price}} </td>
<td>  {{Item Data|Scar|limit}} </td>
<td>  {{Item Data|Scar|unlockedby}} </td>
</tr></table>

Revision as of 01:35, 7 November 2022

Range

Range Stat

The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Hunter.png Hunter, Ranger.png Ranger

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 1 +20 Range 25
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4% Speed
-6 Range
20
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 2 +12% Damage
-12 Range
45
Tier 2 Burning activates +10%faster
-10 Range
60 3
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +6% Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 1 +20% XP Gain
-8 Range
30