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(0.10.0)
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These items are for version: '''0.9.0'''.
These items are for version: '''0.10.0'''.


Current items total: 127 <small>({{Color|tier1|15}}, {{Color|tier2|52}}, {{Color|tier3|50}}, {{Color|tier4|10}})</small>
Current items total: 127 <small>({{Color|tier1|14}}, {{Color|tier2|51}}, {{Color|tier3|52}}, {{Color|tier4|10}})</small>




<div class="statscard-grid statscard-grid--fullheight">
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1}}
{{StatsCard_GridToggles|extra_btns=1}}


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| tags  = stat_engineering stat_speed
| tags  = stat_engineering stat_speed
| stat1  = {{Color|green|+1}} Engineering
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+3}} % Speed
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-2}} Harvesting
| stat3  = {{Color|red|-2}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
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| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-3}} Luck
| stat3  = {{Color|red|-3}} Luck
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| rarity = 1
| rarity = 1
| tags  = stat_melee_damage
| tags  = stat_melee_damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|red|-8}} Range
| stat2  = {{Color|red|-5}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
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| image  = Space_Gladiators-horse_shoe.png
| image  = Space_Gladiators-horse_shoe.png
| rarity = 1
| rarity = 1
| tags  = stat_speed stat_dodge
| tags  = stat_dodge
| stat1  = {{Color|green|+4}} % Speed
| stat1  = {{Color|green|+3}} % Dodge
| stat2 = {{Color|green|+2}} % Dodge
| stat2  = {{Color|red|-1}} % Life Steal
| stat3 = {{Color|red|-1}} % Life Steal
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
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| stat1  = {{Color|green|+2}} Elemental Damage
| stat1  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
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| image  = Space_Gladiators-necklace.png
| image  = Space_Gladiators-necklace.png
| rarity = 1
| rarity = 1
| tags  = stat_ranged_damage stat_elemental_damage stat_luck
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+1}} Elemental Damage
| stat1  = {{Color|green|+1}} Elemental Damage
| stat2  = {{Color|green|+5}} Luck
| stat2  = {{Color|green|+5}} Luck
| stat3  = {{Color|red|-2}} % Attack Speed
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
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| tags  = stat_max_hp stat_harvesting
| tags  = stat_max_hp stat_harvesting
| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat2  = {{Color|green|+5}} Harvesting
| stat3  = {{Color|red|-4}} % Attack Speed
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 1
| tags  = stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+1}} HP Regeneration
| stat2  = {{Color|green|+1}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
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| image  = Space_Gladiators-blobfish.png
| image  = Space_Gladiators-blobfish.png
| rarity = 2
| rarity = 2
| tags  = stat_dodge
| tags  = stat_percent_damage
| stat1  = {{Color|green|+10}} % Damage
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|red|+4}} % Items Price
| stat2  = {{Color|red|+5}} % Items Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
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| rarity = 2
| rarity = 2
| tags  = stat_melee_damage stat_dodge
| tags  = stat_melee_damage stat_dodge
| stat1  = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat1  = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
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| name  = Bully Helmet
| name  = Bully Helmet
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (8)
| image  = Space_Gladiators-bully_helmet.png
| image  = Space_Gladiators-bully_helmet.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage less_enemy_speed more_enemies
| tags  = stat_ranged_damage less_enemy_speed more_enemies
| stat1  = {{Color|green|+10}} % Damage
| stat1  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = {{Color|red|+6%}} Enemies
| stat3  = {{Color|red|+6%}} Enemies
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
}}
}}
</div>
</div>
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| tags  = stat_melee_damage
| tags  = stat_melee_damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat2  = {{Color|red|+2}} % Enemy Speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
}}
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| rarity = 2
| rarity = 2
| tags  = stat_crit_chance
| tags  = stat_crit_chance
| stat1  = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have  
| stat1  = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have [{{Color|green|+12}}]
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
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| rarity = 2
| rarity = 2
| tags  = stat_engineering stat_dodge
| tags  = stat_engineering stat_dodge
| stat1  = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat1  = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
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<div id="item_explosive_barrels" class="statscard-grid__item">
<div id="item_explosive_barrels" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Explosive Barrels
| name  = Explosive Barrel
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
Line 658: Line 643:
| tags  = stat_lifesteal stat_hp_regeneration
| tags  = stat_lifesteal stat_hp_regeneration
| stat1  = {{Color|green|+2}} % Life Steal
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|+2}} % Items Price
| stat3  = {{Color|red|+2}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
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| rarity = 2
| rarity = 2
| tags  = stat_luck stat_dodge
| tags  = stat_luck stat_dodge
| stat1  = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 764: Line 749:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_maggot_soup" class="statscard-grid__item">
{{StatsCard
| name  = Maggot Soup
| type  = item
| cat    = Unique
| image  = Space_Gladiators-maggot_soup.png
| rarity = 2
| tags  = stat_harvesting
| stat1  = {{Color|green|+30}} Harvesting
| stat2  = {{Color|red|-15}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
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}}
}}
</div>
</div>
<div id="item_metal_scrapper" class="statscard-grid__item">
<div id="item_monks_blessing" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Metal Scrapper
| name  = Monk's Blessing
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-metal_scrapper.png
| image  = Space_Gladiators-monks_blessing.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_engineering
| tags  = stat_armor
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat1  = {{Color|green|+5}} Armor
| stat2  = {{Color|red|-2}} Engineering
| stat2  = {{Color|red|-1}} Armor for every 300 Materials you have [{{Color|red|-1}}]
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_monks_blessing" class="statscard-grid__item">
{{StatsCard
| name  = Monk's Blessing
| type  = item
| cat    = Item
| image  = Space_Gladiators-monks_blessing.png
| rarity = 2
| tags  = stat_armor
| stat1  = {{Color|green|+5}} Armor
| stat2  = {{Color|red|-1}} Armor for every 300 Materials you have
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
Line 846: Line 803:
| tags  =  
| tags  =  
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = Gain {{Color|red|-20%}} more materials from recycling items
| stat2  = Gain {{Color|red|-20}} less materials from recycling items
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 901: Line 858:
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_dodge
| tags  = stat_max_hp stat_dodge
| stat1  = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 944: Line 901:
| image  = Space_Gladiators-spiky_shell.png
| image  = Space_Gladiators-spiky_shell.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_lifesteal
| tags  = stat_armor stat_hp_regeneration
| stat1  = {{Color|green|+1}} Armor
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+4}} HP Regeneration
| stat2  = {{Color|green|+4}} HP Regeneration
| stat3  = {{Color|red|-5}} % Dodge
| stat3  = {{Color|red|-5}} % Dodge
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 2
| tags  = stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,046: Line 1,017:
| image  = Space_Gladiators-ammo_box.png
| image  = Space_Gladiators-ammo_box.png
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal
| tags  =  
| stat1  = You can only equip tier {{Color|red|II}} weapons or above
| stat1  = Shops always sell weapons at tier II or above
| stat2  = {{Color|red|+20%}} Weapons Price
| stat2  = {{Color|red|+20%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 1,061: Line 1,032:
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+10}} Max HP
| stat1  = {{Color|green|+6}} HP Regeneration
| stat2  = {{Color|green|+5}} HP Regeneration
| stat2  = {{Color|red|-5}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
Line 1,117: Line 1,088:
| image  = Space_Gladiators-barrel.png
| image  = Space_Gladiators-barrel.png
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal
| tags  = less_enemy_speed
| stat1  = {{Color|green|-20}} % Enemy Speed
| stat1  = {{Color|green|-20}} % Enemy Speed
| stat2  = {{Color|red|-15}} % Crit Chance
| stat2  = {{Color|red|-15}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>less_enemy_speed}}</small></span>
}}
}}
</div>
</div>
Line 1,215: Line 1,186:
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|green|-1}} {{Color|green|Armor}} you have  
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have  
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
Line 1,273: Line 1,244:
| tags  = stat_attack_speed stat_crit_chance
| tags  = stat_attack_speed stat_crit_chance
| stat1  = {{Color|green|+20}} % Attack Speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+20}} Range
| stat3  = {{Color|red|-10}} Luck
| stat3  = {{Color|red|-10}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
Line 1,392: Line 1,363:
| tags  = stat_engineering stat_elemental_damage xp_gain
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+3}} Engineering
| stat1  = {{Color|green|+3}} Engineering
| stat2  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|green|+3}} Elemental Damage
| stat3  = {{Color|green|+3}} % XP Gain
| stat3  = {{Color|green|+10}} % XP Gain
| stat4  = {{Color|red|-2}} Luck
| stat4  = {{Color|red|-15}} Luck
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
Line 1,425: Line 1,396:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_maggot_soup" class="statscard-grid__item">
{{StatsCard
| name  = Maggot Soup
| type  = item
| cat    = Unique
| image  = Space_Gladiators-maggot_soup.png
| rarity = 3
| tags  = stat_harvesting
| stat1  = {{Color|green|+25}} Harvesting
| stat2  = {{Color|red|-15}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
Line 1,458: Line 1,443:
}}
}}
</div>
</div>
<div id="item_gift" class="statscard-grid__item">
<div id="item_metal_scrapper" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mystery Gift
| name  = Metal Scrapper
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-gift.png
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat2  = {{Color|red|-2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_gift" class="statscard-grid__item">
{{StatsCard
| name  = Mystery Gift
| type  = item
| cat    = Unique
| image  = Space_Gladiators-gift.png
| rarity = 3
| tags  =  
| stat1  = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat1  = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
Line 1,491: Line 1,490:
| image  = Space_Gladiators-pepper.png
| image  = Space_Gladiators-pepper.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+20%}} damage to enemies that are burning
| stat1  = {{Color|green|+20%}} damage to enemies that are burning
| stat2  = {{Color|red|-15}} Range
| stat2  = {{Color|red|-15}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,518: Line 1,517:
| image  = Space_Gladiators-pocket_magician.png
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_hp_regeneration
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat2  = Burning activates {{Color|green|30%}} faster
| stat2  = Burning activates {{Color|green|30%}} faster
| stat3  = {{Color|red|-2}} Armor
| stat3  = {{Color|red|-2}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,533: Line 1,532:
| image  = Space_Gladiators-poop.png
| image  = Space_Gladiators-poop.png
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance stat_hp_regeneration
| tags  = stat_percent_damage
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,554: Line 1,553:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
</div>
<div id="item_precision" class="statscard-grid__item">
{{StatsCard
| name  = Precision
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precision.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|red|-15}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,622: Line 1,607:
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+10}} Luck
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Speed
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
Line 1,642: Line 1,627:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_precision" class="statscard-grid__item">
{{StatsCard
| name  = Target Reticle
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precision.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|red|-15}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,727: Line 1,726:
| stat2  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|+10}} % Damage
| stat3  = {{Color|red|-10}} % Speed
| stat3  = {{Color|red|-10}} % Speed
| stat4  = Attacks have a 100% chance to deal 5x10 ({{StatIcon|Elemental Damage}}) burning damage
| stat4  = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>
Line 1,783: Line 1,782:
| image  = Space_Gladiators-captured_energy.png
| image  = Space_Gladiators-captured_energy.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering stat_elemental_damage stat_hp_regeneration xp_gain
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+8}} Engineering
| stat1  = {{Color|green|+8}} Engineering
| stat2  = {{Color|green|+8}} Elemental Damage
| stat2  = {{Color|green|+8}} Elemental Damage
| stat3 = {{Color|green|+15}} HP Regeneration
| stat3  = {{Color|green|+8}} % XP Gain
| stat4 = {{Color|green|+8}} % XP Gain
| stat4 = {{Color|red|-50}} Range
| stat5 = {{Color|red|-50}} Range
| stat5 = {{Color|red|-10}} Max HP
| stat6 = {{Color|red|-10}} Max HP
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>stat_hp_regeneration<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
Line 1,832: Line 1,830:
| rarity = 4
| rarity = 4
| tags  = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range
| tags  = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range
| stat1  = {{Color|green|+100}} Range
| stat1  = {{Color|green|+50}} Range
| stat2  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|green|+5}} Ranged Damage
| stat3  = {{Color|green|+5}} Engineering
| stat3  = {{Color|green|+5}} Engineering
| stat4 = {{Color|green|+5}} Elemental Damage
| stat4  = {{Color|green|+15}} % Crit Chance
| stat5 = {{Color|green|+15}} % Crit Chance
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = {{Color|red|-25}} % Dodge
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_engineering<br>stat_range}}</small></span>
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat8 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_engineering<br>stat_range}}</small></span>
}}
}}
</div>
</div>

Revision as of 04:35, 15 February 2023

< Back to Mod:Invasion


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These items are for version: 0.10.0.

Current items total: 127 (14, 51, 52, 10)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

📦 👁️ Materials.png 🏷️

Space Gladiators-batteries.png

Batteries
Item
  • +1 Engineering
  • +2 % Speed
  • -2 Harvesting

Space Gladiators-blood drop.png

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Space Gladiators-bloody eye.png

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Space Gladiators-brick.png

Brick
Item
  • +3 Max HP
  • -2 % Speed

Space Gladiators-cactus.png

Cactus
Item
  • +2 Melee Damage
  • +2 HP Regeneration
  • -3 Luck

Space Gladiators-gun extension.png

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Space Gladiators-horn.png

Horn
Item
  • +2 Melee Damage
  • -5 Range

Space Gladiators-horse shoe.png

Horse Shoe
Item
  • +3 % Dodge
  • -1 % Life Steal

Space Gladiators-lotus.png

Lotus
Item
  • +2 Elemental Damage
  • -15 Range

Space Gladiators-natural scent.png

Natural Scent
Item
  • +2 Elemental Damage
  • +3 % Enemy Speed

Space Gladiators-necklace.png

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Space Gladiators-stitched bag.png

Stitched Bag
Item
  • +2 Max HP
  • +5 Harvesting
  • -2 % Attack Speed

Space Gladiators-turtle.png

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -1 % Speed

Space Gladiators-waffle.png

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Space Gladiators-critter agressive.png

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -3 Harvesting

Space Gladiators-alien liver.png

Alien Liver
Item
  • +3 HP Regeneration
  • +6 Harvesting

Space Gladiators-banana leaf.png

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Space Gladiators-beard.png

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Space Gladiators-bell.png

Bell
Item
  • +1 Engineering
  • +3 % Attack Speed

Space Gladiators-belt.png

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Space Gladiators-blobfish.png

Blobfish
Item
  • +10 % Damage
  • +5 % Items Price

Space Gladiators-shield bloody.png

Bloody Shield
Unique
  • 1 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge

Space Gladiators-bloody tooth.png

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

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Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

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Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

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Bully Helmet
Limited (8)
  • +3 Ranged Damage
  • +3 % Enemy Speed
  • +6% Enemies

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Chocolate
Item
  • +6 Max HP
  • -5 % Speed

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Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

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Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

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Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

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Dead Fish
Item
  • +4 Melee Damage
  • +3 % Enemy Speed

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Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have [+12]

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Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

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Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -3 Harvesting

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Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

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Energy Shield
Unique
  • 1 Engineering when you dodge until the end of the wave
  • +3 % Dodge

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Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

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Explosive Barrel
Unique
  • Crates explode for 150 (300%Engineering Stat.png) when you collect them

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Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -3 Harvesting

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Explosive Fruits
Unique
  • Fruits explode for 40 (200%HP Regeneration.png) when you collect them

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Family Heirloom
Unique
  • Turrets gain +20% Crit Chance
  • -5 % Crit Chance

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Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

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Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

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Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +2 HP Regeneration
  • +2 % Items Price

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Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

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Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

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Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

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Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

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Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

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Lucky Shield
Unique
  • 2 Luck when you dodge until the end of the wave
  • +3 % Dodge

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Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

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Magnet
Unique
  • +50% pickup range
  • +6 % Enemy Speed

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Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

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Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have [-1]

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Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • Gain -20 less materials from recycling items

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Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

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Pet Food
Item
  • +3 % Damage for every 1 Structure you have

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Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -3 Harvesting

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Siphoning Shield
Unique
  • 2 Max HP when you dodge until the end of the wave
  • +3 % Dodge

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Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

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Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

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Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge

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Surgical Bot
Item
  • +1 HP Regeneration for every 2 Engineering you have
  • +2 Engineering

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Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage

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Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

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Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -3 % Attack Speed when you take damage until the end of the wave

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Alien Artifact Omega
Unique
  • +20 % Speed
  • -3 % Speed when you take damage until the end of the wave

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Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

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Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

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Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

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Ankh
Item
  • +6 HP Regeneration
  • -5 % Damage

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Baby Clothes
Unique
  • +15 % Dodge
  • -3 % Crit Chance when you take damage until the end of the wave

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Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

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Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

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Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

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Blood Fuel
Unique
  • +5 % Attack Speed when you take damage until the end of the wave
  • -1 Armor when you take damage until the end of the wave

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Broken Vase
Unique
  • 100% chance to deal 1 (50%Luck.png) damage to a random enemy when an enemy dies
  • +5 Luck

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Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

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Coral
Unique
  • Reduce a random negative stat to half its negative value (no effect if no stats are negative)

    Affected stat: ???
    Increase: ???

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Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Space Gladiators-curse melee.png

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

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Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

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Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

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Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

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Explosive Vest
Unique
  • 10% chance to explode for 90 (500%Engineering Stat.png) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

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Eyes
Limited (2)
  • +20 % Attack Speed
  • +20 Range
  • -10 Luck

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Fox
Unique
  • +40% materials dropped from trees
  • More trees spawn

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Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

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Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

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Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

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Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal

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Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

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Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

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Knowledge
Item
  • +3 Engineering
  • +3 Elemental Damage
  • +10 % XP Gain
  • -15 Luck

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Lost Potato
Item
  • +30 Knockback
  • -20 % Damage

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Lost Soul's Cape
Item
  • +3 Ranged Damage when you take damage until the end of the wave
  • -2 Armor

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Maggot Soup
Unique
  • +25 Harvesting
  • -15 Max HP

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Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

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Metal Boots
Item
  • +2 Armor
  • +8 % Speed

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Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

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Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck

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Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

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Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

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Picture
Unique
  • -40% Reroll Cost

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Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

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Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

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Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

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Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed

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Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 (Engineering Stat.png) damage when they die
  • +1 Engineering

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Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

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Seismic Device
Item
  • 50% chance to deal 1 (Engineering Stat.png) damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

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Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

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Target Reticle
Unique
  • +5 Ranged Damage
  • -15 % Attack Speed

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Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

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Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

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Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

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White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

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Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed

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Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 (Elemental Damage.png) burning damage

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Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

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Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 3 damage per second (does not give invulnerability time)

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Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

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Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

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Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

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Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed

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Red Laser
Item
  • +50 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +15 % Crit Chance

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Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor