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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Acid|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td> +8 Max HP <br>-4% Dodge </td>
<td> {{Item Data|Acid|stats}} </td>
<td> </td>
<td> {{Item Data|Acid|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Acid|limit}} </td>
<td> {{Item Data|Acid|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Baby|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alien Baby|rarity}} </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td> {{Item Data|Alien Baby|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Baby|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Baby|limit}} </td>
<td> {{Item Data|Alien Baby|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Eyes|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Tongue|rarity={{Item Data|Alien Tongue|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alien Tongue|rarity}} </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td>
<td> {{Item Data|Alien Tongue|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Tongue|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Tongue|limit}} </td>
<td> {{Item Data|Alien Tongue|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Worm|limit}} </td>
<td> {{Item Data|Alien Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td> +2 Elemental Damage <br>-1 Max HP  </td>
<td> {{Item Data|Boiling Water|stats}} </td>
<td> </td>
<td> {{Item Data|Boiling Water|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Boiling Water|limit}} </td>
<td> {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> +5 Max HP <br>-1 HP Regeneration  </td>
<td> {{Item Data|Broken Mouth|stats}} </td>
<td> </td>
<td> {{Item Data|Broken Mouth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Broken Mouth|limit}} </td>
<td> {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td> +3 Max HP <br>-1% Damage </td>
<td> {{Item Data|Cake|stats}} </td>
<td> </td>
<td> {{Item Data|Cake|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cake|limit}} </td>
<td> {{Item Data|Cake|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP  </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed  </td>
<td> {{Item Data|Defective Steroids|stats}} </td>
<td> </td>
<td> {{Item Data|Defective Steroids|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Diploma|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td>
<td> {{Item Data|Diploma|stats}} </td>
<td> </td>
<td> {{Item Data|Diploma|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Diploma|limit}} </td>
<td> {{Item Data|Diploma|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Duct Tape|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td> +1 Armor <br>-2 Max HP </td>
<td> {{Item Data|Duct Tape|stats}} </td>
<td> </td>
<td> {{Item Data|Duct Tape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Duct Tape|limit}} </td>
<td> {{Item Data|Duct Tape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Esty's Couch|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> {{Item Data|Esty's Couch|stats}} </td>
<td> True </td>
<td> {{Item Data|Esty's Couch|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Esty's Couch|limit}} </td>
<td> {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td> {{Item Data|Gentle Alien|stats}} </td>
<td> </td>
<td> {{Item Data|Gentle Alien|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gentle Alien|limit}} </td>
<td> {{Item Data|Gentle Alien|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td> +7% Damage <br>-2 Max HP  </td>
<td> {{Item Data|Injection|stats}} </td>
<td> </td>
<td> {{Item Data|Injection|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> {{Item Data|Medal|stats}} </td>
<td> </td>
<td> {{Item Data|Medal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> +12 Max HP <br>+5% Life Steal <br>-8% Crit Chance </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> </td>
<td> {{Item Data|Octopus|price}} </td>
<td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Padding|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td> +1 Max HP for every 100 Materials you have [<br>+0] <br>-5% Speed </td>
<td> {{Item Data|Panda|stats}} </td>
<td> </td>
<td> {{Item Data|Panda|price}} </td>
<td> Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] </td>
<td> {{Item Data|Panda|limit}} </td>
<td> {{Item Data|Panda|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td> {{Item Data|Potato|stats}} </td>
<td> </td>
<td> {{Item Data|Potato|price}} </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Snake|rarity}} </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Snake|stats}} </td>
<td> </td>
<td> {{Item Data|Snake|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Snake|limit}} </td>
<td> {{Item Data|Snake|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Snake|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Torture|rarity}} </td>
<td> Burning spreads to a nearby enemy <br>-1 Max HP  </td>
<td> {{Item Data|Torture|stats}} </td>
<td> </td>
<td> {{Item Data|Torture|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Torture|limit}} </td>
<td> {{Item Data|Torture|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Torture|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td>
<td> {{Item Data|Warrior Helmet|stats}} </td>
<td> True </td>
<td> {{Item Data|Warrior Helmet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Warrior Helmet|limit}} </td>
<td> {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Weird Ghost|rarity={{Item Data|Weird Ghost|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Weird Ghost|rarity}} </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed  </td>
<td> {{Item Data|Weird Ghost|stats}} </td>
<td>  </td>
<td> {{Item Data|Weird Ghost|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Weird Ghost|limit}} </td>
</tr>
<td> {{Item Data|Weird Ghost|unlockedby}} </td>
<tr>
<td> {{Iconbox|Weird Ghost|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +3 Max HP Start the next wave with 1 HP </td>
<td> </td>
<td> Unlocked by default </td>
</tr>
</tr>

Revision as of 04:17, 25 October 2022

Max HP

Max HP

Amount of damage you can take before dying. You can increase this by buying Items from Shop. Also some Characters starts with extra Max HP. There is no limit to it and this stat cannot go negative.

Items with Max HP

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-4% Dodge
65
Tier 3 +15 Max HP
+8 Enemy Speed
80
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +30% pickup range 25
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +3 Max HP
-1% Damage
15
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20
Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 1 +7% Damage
-2 Max HP
20
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 1 Burning spreads to a nearby enemy
-1 Max HP
25
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80
Tier 1 +3 Max HP
Start the next wave with 1 HP
12