From Brotato Wiki

No edit summary
(→‎Luck: - Guaranteed is a mechanical keyword used in the game files, so I added it. Really nice work on the rewording. I also like the text to be very explicit on some of the harder to grasp mechanical concepts.)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Loot Crates ==
Loot Crates, or Item Boxes, are [[Consumable|consumables]] that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or [[Shop#Recycling|Recycled]] for 25% of its current price.
Loot Crates, or Item Boxes, are [[Consumable|consumables]] that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or [[Shop#Recycling|Recycled]] for 25% of its current price.




There are two types of Crates in Brotato.  
There are two types of Crates in Brotato.


{| class="wikitable"
{| class="wikitable"
Line 17: Line 19:
|Legendary Crate
|Legendary Crate
|Drops exclusively from [[Enemies#Elites_(Danger_2+)|Elites]] that spawn in Danger 2 and above & [[Enemies#Bosses_(Wave_20)|Bosses]] that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
|Drops exclusively from [[Enemies#Elites_(Danger_2+)|Elites]] that spawn in Danger 2 and above & [[Enemies#Bosses_(Wave_20)|Bosses]] that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a {{Color|color=tier4|text=Tier 4}} (Red/Legendary) [[Items|Item]].
Always contains a {{Color|color=tier4|text=Tier 4}} [[Items|Item]].


Heals 100HP.
Heals 100HP.
|}
|}


Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate.


So for example, when a consumable drops, it has a chance to be a loot crate. That chance depends on the enemy killed. See [[Enemies]] for percentages.  
== Drop Rate ==
 
Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate. This chance depends on the enemy killed. See [[enemies]] for percentages.


A Baby Alien [[File:Simple_Boi.png|link=Simple_Boi|x50px]] has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. So when you kill a Baby Alien, the odds are:
For example, the Baby Alien [[File:Simple_Boi.png|link=Simple_Boi|x25px]] has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. Thus, the chance of receiving a Loot Crate from a Baby Alien is:


   Chance for a Baby Alien to drop a Loot Crate: 1% * 1% = 1/10000
   1% * 1% = 1/10000
 
So a loot crate drops for every 10000 Baby Aliens you kill.


Whenever a Loot Crate drops, the chances of any further Crates dropping are halved. After 2 dropped Crates the chances are reduced to a third. And so on, as seen on the formular below.
i.e. one loot crate drops on average for every 10000 Baby Aliens killed.


Each time a Loot Crate drops, the chance of further Crates dropping reduces. After one crate, the chance is halved; after two, the chance is a third of the base; and so on, as seen in the formula below:


Formula for Loot Crate spawn chance:
<pre>
<pre>
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
Crate Drop Chance = Base Drop Chance * (100 + Luck)% / (1 + Crates Dropped This Wave)
</pre>
</pre>


== Luck ==
The [[File:Luck.png|link=Luck|x25px]] [[Luck]] Stat uniquely affects the chance of Loot Crate drops. As seen from the formula above, 100 Luck doubles the chance to receive a Loot Crate, and so on. However, it also increases the drop chance of consumables. Thus, for a Baby Alien [[File:Simple_Boi.png|link=Simple_Boi|x25px]], with 100 Luck the chance for a Loot Crate drop would change to:


  2% * 2% = 1/2500
Note that an enemy can only drop one consumable, and thus the effect of Luck on Loot Crate drops affects Trees differently, since they always drop a consumable. Thus, while 100 Luck quadruples the chance to receive a Loot Crate from most enemies, it only doubles the chance to receive one from a Tree. Similarly, Looters [[File:Looter.png|25x25px]], Elites, and Bosses don't have their drop chances affected by Luck, since they are guaranteed to drop a Loot Crate. This chance is also unaffected by the diminishing Loot Crate chance, but it '''does''' count towards the amount of crates dropped in a wave. This means that it can be benefitical to kill enemies with guaranteed Loot Crate drops later in the wave, since you reduce the drop rate of all other enemies once the guaranteed Loot Crate drops.
These odds all change in [[Endless Mode]], and you no longer have guaranteed Loot Crate drops. You can read about the changes on the page for [[Endless Mode]].
Luck also affects the rarity of an item found within a Loot Crate. In this case, 100 Luck also doubles the chances for the item to be of  <span class="colorrarity2">Tier 2</span>, <span class="colorrarity3">Tier 3</span>, or <span class="colorrarity4">Tier 4</span>. See [[Shop]] for more details and maximums on these chances.


== Related Items ==
== Related Items ==
Line 46: Line 57:
=== Trees ===
=== Trees ===


These items are related to Trees. Trees have a 100 chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.
The following items relate to [[Trees]]. Trees have a 100% base chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableHeaders|items}}
{{TableRowItem|Bag}}
{{TableRowItem|Lumberjack Shirt}}
{{TableRowItem|Lumberjack Shirt}}
{{TableRowItem|Tree}}
{{TableRowItem|Tree}}
Line 64: Line 74:
{{TableRowItem|Lemonade}}
{{TableRowItem|Lemonade}}
{{TableRowItem|Weird Food}}
{{TableRowItem|Weird Food}}
</table>
=== Misc ===
Finally, the Bag gives the bearer some materials upon picking up a crate.
<table class="wikitable" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Bag}}
</table>
</table>

Latest revision as of 15:16, 8 April 2024

Loot Crates

Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or Recycled for 25% of its current price.


There are two types of Crates in Brotato.

Image Name Info
Crate.png Crate Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.

Heals 3 HP when picked up.

Legendary Crate.png Legendary Crate Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.

Always contains a Tier 4 Item.

Heals 100HP.


Drop Rate

Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate. This chance depends on the enemy killed. See enemies for percentages.

For example, the Baby Alien Simple Boi.png has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. Thus, the chance of receiving a Loot Crate from a Baby Alien is:

 1% * 1% = 1/10000

i.e. one loot crate drops on average for every 10000 Baby Aliens killed.

Each time a Loot Crate drops, the chance of further Crates dropping reduces. After one crate, the chance is halved; after two, the chance is a third of the base; and so on, as seen in the formula below:

Crate Drop Chance = Base Drop Chance * (100 + Luck)% / (1 + Crates Dropped This Wave)

Luck

The Luck.png Luck Stat uniquely affects the chance of Loot Crate drops. As seen from the formula above, 100 Luck doubles the chance to receive a Loot Crate, and so on. However, it also increases the drop chance of consumables. Thus, for a Baby Alien Simple Boi.png, with 100 Luck the chance for a Loot Crate drop would change to:

 2% * 2% = 1/2500

Note that an enemy can only drop one consumable, and thus the effect of Luck on Loot Crate drops affects Trees differently, since they always drop a consumable. Thus, while 100 Luck quadruples the chance to receive a Loot Crate from most enemies, it only doubles the chance to receive one from a Tree. Similarly, Looters Looter.png, Elites, and Bosses don't have their drop chances affected by Luck, since they are guaranteed to drop a Loot Crate. This chance is also unaffected by the diminishing Loot Crate chance, but it does count towards the amount of crates dropped in a wave. This means that it can be benefitical to kill enemies with guaranteed Loot Crate drops later in the wave, since you reduce the drop rate of all other enemies once the guaranteed Loot Crate drops.

These odds all change in Endless Mode, and you no longer have guaranteed Loot Crate drops. You can read about the changes on the page for Endless Mode.

Luck also affects the rarity of an item found within a Loot Crate. In this case, 100 Luck also doubles the chances for the item to be of Tier 2, Tier 3, or Tier 4. See Shop for more details and maximums on these chances.

Related Items

Trees

The following items relate to Trees. Trees have a 100% base chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 Trees die in one hit 15 1
Tier 1 More trees spawn 15

Healing

These items are related to the healing you get from Crates.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 1 +1 HP recovered from consumables 15
Tier 1 +2 HP recovered from consumables
-2% Dodge
20

Misc

Finally, the Bag gives the bearer some materials upon picking up a crate.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3