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Loot Crates, or Item Boxes, are [[Consumable|consumables]] that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.
Loot Crates, or Item Boxes, are [[Consumable|consumables]] that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or [[Shop#Recycling|Recycled]] for 25% of its current price.


Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate.
Formula for Loot Crate spawn chance:
<pre>
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
</pre>
So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% [[Luck]], it takes 50, 100, 150 enemies instead, as your chances are doubled.


There are two types of Crates in Brotato.  
There are two types of Crates in Brotato.  
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Heals 100HP.
Heals 100HP.
|}
|}
Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate.
So for example, when a consumable drops, it has a chance to be a loot crate. That chance depends on the enemy killed. See [[Enemies]] for percentages.
A Baby Alien [[File:Simple_Boi.png|link=Simple_Boi|x50px]] has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. So when you kill a Baby Alien, the odds are:
  Chance for a Baby Alien to drop a Loot Crate: 1% * 1% = 1/10000
 
So a loot crate drops for every 10000 Baby Aliens you kill.
Whenever a Loot Crate drops, the chances of any further Crates dropping are halved. After 2 dropped Crates the chances are reduced to a third. And so on, as seen on the formular below.
Formula for Loot Crate spawn chance:
<pre>
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
</pre>


== Related Items ==
== Related Items ==
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=== Trees ===
=== Trees ===


These items are related to trees, which drop Crates.
These items are related to Trees. Trees have a 100 chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">

Revision as of 21:56, 5 March 2023

Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or Recycled for 25% of its current price.


There are two types of Crates in Brotato.

Image Name Info
Crate.png Crate Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.

Heals 3 HP when picked up.

Legendary Crate.png Legendary Crate Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.

Always contains a Tier 4 (Red/Legendary) Item.

Heals 100HP.

Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate.

So for example, when a consumable drops, it has a chance to be a loot crate. That chance depends on the enemy killed. See Enemies for percentages.

A Baby Alien Simple Boi.png has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. So when you kill a Baby Alien, the odds are:

 Chance for a Baby Alien to drop a Loot Crate: 1% * 1% = 1/10000
 

So a loot crate drops for every 10000 Baby Aliens you kill.

Whenever a Loot Crate drops, the chances of any further Crates dropping are halved. After 2 dropped Crates the chances are reduced to a third. And so on, as seen on the formular below.


Formula for Loot Crate spawn chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)


Related Items

Trees

These items are related to Trees. Trees have a 100 chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3
Tier 1 Trees die in one hit 15 1
Tier 1 More trees spawn 15

Healing

These items are related to the healing you get from Crates.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 1 +1 HP recovered from consumables 15
Tier 1 +2 HP recovered from consumables
-2% Dodge
20