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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<thead >
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
</tr>
</thead>
<tbody>
<tr>
<tr>
<td> {{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} </td>
<td> {{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} </td>
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<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> Rare </td>
<td> One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage] <br>-40 Range </td>
<td> One bullet dealing 1 damage is fired from an enemy corpse when they die 15%[[File:ranged.png|20px]] <br>-40 Range </td>
<td>  </td>
<td>  </td>
<td>  </td>
<td>  </td>
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<td>  </td>
<td>  </td>
</tr>
</tr>
</tbody>
</table>
</table>

Revision as of 01:16, 5 October 2022

Name Rarity Effects Unique Unlocked By
Uncommon +8 Max HP
-4% Dodge
Rare +12 Max HP Enemies move 15% faster
Rare +6 Max HP
+2 HP Regeneration
-15 Luck
Common +30% item pickup range
Common +15% chance to deal 15%Luck.png damage to a random enemy when you pick up a material
-1 Elemental Damage
Rare One bullet dealing 1 damage is fired from an enemy corpse when they die 15%Ranged.png
-40 Range
Common Projectiles pierce through 1 additional target
Common +2% Life Steal
-2 Harvesting
Uncommon +40 materials when you pick up a crate
-3% Speed
Rare +30% XP Gain
-2% Life Steal
Common +6% Speed
-6 Range
Common +2 Elemental Damage
-1 Max HP
Common +5 Max HP
-1 HP Regeneration
Common +2% Life Steal
-1 Elemental Damage
Common +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Common +1 Melee Damage
+3% Crit Chance
-1 Max HP
Common +10% Attack Speed
-2% Damage
Common +5% chance to heal 1 HP when picking up a material
-1 Ranged Damage
Common +10% chance to deal 15%Luck.png damage to a random enemy when an enemy dies
Uncommon +12% Damage
-12 Range
Common +2 Max HP
+2 Melee Damage
-3% Attack Speed
Uncommon +15% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Uncommon Burning deals damage twice as fast
-12 Range
True
Common +8 Harvesting
-1 Melee Damage
Uncommon +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Uncommon +8% Dodge
-1 Armor
Common +2 Max HP
+5% Damage
+10% Enemies
Rare +20% Damage
-3 Armor
Common +20 Range
Common +3 Melee Damage
-8% Crit Damage
Common +6% Damage
-8 Range
Common +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
Common +1 Armor
-2% Speed
Common +1 material when killing an enemy with a critical hit
-1 HP Regeneration
Common +7% Damage
-2 Max HP
Common +15% Crit Damage
-3% Damage
Common +1 Ranged Damage
-5 Range
Uncommon +3 Melee Damage
+4 Max HP
-15 Range
Common +2 HP Regeneration
+1 Max HP
-1 HP recovered from consumables
Common +15 Luck
-1 Elemental Damage
Uncommon +6 Melee Damage
-3 Ranged Damage
Uncommon +5% chance to double the value of picked up materials
+12 Luck
-4% Damage
Uncommon +2 Armor
-3% Damage
Uncommon +12% Damage
-4% Attack Speed
Common +2 HP Regeneration
-5 Luck
Common +1 Ranged Damage
+1 Elemental Damage
-3% Speed
Uncommon Gain 15% of your materials at the start of waves
-10 Luck
Common +2 HP Regeneration
-1% Life Steal
Common +15% Piercing Damage; Can't go above base damage
-2% Damage
Rare Projectiles bounce to a random enemy
-20% Damage
Rare +6 HP Regeneration Start waves with
-50% HP
True
Common +15% XP Gain
-8 Range
Common Attacks have a 25% chance to deal 1x3 burning damage
Uncommon +2 Ranged Damage
+25 Range
-4% Attack Speed
Common Burning spreads to a nearby enemy
-1 Max HP
Uncommon +2 Ranged Damage
+10% Attack Speed
-6% Damage
Rare +25% Damage while standing still
-10% Speed
Uncommon +12% Crit Chance
-1 Armor
Common +6% Speed
-6 Luck
Rare +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Common Hitting an enemy removes 10% of their speed; Max 30%
-3% Speed
True
Rare +3 Armor
+5 Max HP
-10% Speed
Common +3 HP recovered from consumables
+2 Max HP
-3% Dodge
Uncommon +25 Harvesting
-1 Armor
Rare +5% Damage every 5 seconds until the end of the wave
-25% Damag
True