From Brotato Wiki

(Added Characters and weapon sets)
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
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=== Positive ===
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]
 
These items {{Color|green|increase}} your Engineering.
 
{{ItemTagText|Engineering}}


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
</tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
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=== Negative ===
=== Negative ===
These items {{Color|red|decrease}} your Engineering.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td>  {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td>  {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
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=== Mechanics ===
=== Mechanics ===
These items use your Engineering stat to deal more damage. They either place mines, or are turrets.
These items use your Engineering stat to deal more damage. They either place mines, or are turrets.


The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]]<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{ItemTagText|Engineering}}
 
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td>  {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td>  {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
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<td>  {{Item Data|Tyler|limit}} </td>
<td>  {{Item Data|Tyler|limit}} </td>
<td>  {{Item Data|Tyler|unlockedby}} </td>
<td>  {{Item Data|Tyler|unlockedby}} </td>
</tr></table>
</tr>
 
</table>


==Characters==
==Characters==
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</table>
</table>


==Weapon Classes==


==Weapon Sets==
These [[Weapons#Weapon Classes|Weapon Classes]] affect Engineering:
 
These [[Weapons#Weapon Sets|Weapon Sets]] affect Engineering:


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowSet|Tool}}
{{TableRowWeaponClass|Tool}}
</table>
</table>

Revision as of 21:45, 8 November 2022

Engineering

Engineering Stat

Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing.

Items

Positive

These items increase your Engineering.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Engineer.png Engineer have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 1 +1 Engineering 8
Tier 2 +4 Engineering
-4% Damage
35
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 3 +6 Engineering
-8% Attack Speed
55

Negative

These items decrease your Engineering.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Mechanics

These items use your Engineering stat to deal more damage. They either place mines, or are turrets.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Engineer.png Engineer have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 A landmine spawns every 12 seconds dealing 10 + (100%Engineering Stat.png) damage in an area 15
Tier 1 Spawns a turret that shoots bullets dealing 10 + (80%Engineering Stat.png) damage every 0.73s. 15
Tier 2 Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%Engineering Stat.png) damage every second for 8 seconds. Attacks every 0.28s. 40
Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5%Engineering Stat.png) HP every 2.2s. 40
Tier 3 Spawns a turret that shoots piercing lasers dealing 20 + (150%Engineering Stat.png) damage every 0.87s. The laser pierces up to 3 targets. 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 + (175%Engineering Stat.png) damage every 0.87s. 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%Engineering Stat.png) damage every 2.2s. The projectiles pierces up to 2 targets. 75

Characters

These Characters start with different Engineering, or have mechanics related to their Engineering:

Name Stats Unlocked By Unlocks
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Unlocked by default
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously

Weapon Classes

These Weapon Classes affect Engineering:

Class Bonuses Weapons
Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench