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So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% [[Luck]], it takes 50, 100, 150 enemies instead, as your chances are doubled.  
So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% [[Luck]], it takes 50, 100, 150 enemies instead, as your chances are doubled.  


There are two types of Crates in Brotato.  
[[File:Fruit.png]]
[[File:Consumable.png]]
There are Three types of Consumables in Brotato.  


{| class="wikitable"
{| class="wikitable"
Line 17: Line 19:
!Name
!Name
!Info
!Info
|-
|[[File:Plant.png]]
|Fruit
|Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.
Heals 3 HP when picked up.
|-
|-
|[[File:Crate.png]]
|[[File:Crate.png]]
|Crate
|Crate
|Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
|Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals the same amount of HP as fruits.
Heals 3 HP when picked up.
|-
|-
|[[File:Legendary_Crate.png]]
|[[File:Legendary_Crate.png]]
|Legendary Crate
|Legendary Crate
|Drops exclusively from [[Enemies#Elites_(Danger_2+)|Elites]] that spawn in Danger 2 and above.
|Drops exclusively from [[Enemies#Elites_(Danger_2+)|Elites]] that spawn in Danger 2 and above & [[Enemies#Bosses_(Wave_20)|Bosses]] that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a {{Color|color=tier4|text=Tier 4}} (Red/Legendary) [[Items|Item]].
Always contains a {{Color|color=tier4|text=Tier 4}} (Red/Legendary) [[Items|Item]].



Revision as of 23:39, 18 February 2023

Consumables

Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.


Formula for Loot Crate spawn chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)

So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% Luck, it takes 50, 100, 150 enemies instead, as your chances are doubled.

Fruit.png File:Consumable.png There are Three types of Consumables in Brotato.

Image Name Info
Plant.png Fruit Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.

Heals 3 HP when picked up.

Crate.png Crate Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.

Heals 3 HP when picked up.

Legendary Crate.png Legendary Crate Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.

Always contains a Tier 4 (Red/Legendary) Item.

Heals 100HP.

Related Items

Trees

These items are related to trees, which drop Consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3
Tier 1 Trees die in one hit 15 1
Tier 1 More trees spawn 15

Items

These items are related to Consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) 100 1
Tier 2 Spawns a garden that creates a fruit every 15 seconds 50
Tier 1 +1 HP recovered from consumables 15
Tier 1 +2 HP recovered from consumables
-2% Dodge
20

Weapons

These Weapons have mechanics related to Consumables.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Blade

6(50%Melee Damage.png20%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png20%Max HP.png)
30(50%Melee Damage.png20%Max HP.png)

0.98s
0.96s
0.94s
0.89s

6.1(51%Melee Damage.png20%Max HP.png)/s
12.5(52%Melee Damage.png20%Max HP.png)/s
19.1(53%Melee Damage.png21%Max HP.png)/s
33.7(56%Melee Damage.png22%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (20%)

125
135
150
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default