From Brotato Wiki

(add stat cards)
(make things look nicer with links etc (Note: for patch 0.6.1.0 I've reordered the character/weapon/item names to be alphabetical))
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| type  = Unique
| type  = Unique
| image  = Strange Book.png
| image  = Strange Book.png
| rarity = 4
| rarity = 3
| stat1  = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have
| stat1  = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have
| stat2  = {{Color|red|-1 Melee Damage}}
| stat2  = {{Color|red|-1 Melee Damage}}
Line 102: Line 102:
| type  = Item
| type  = Item
| image  = Tardigrade.png
| image  = Tardigrade.png
| rarity = 4
| rarity = 3
| stat1  = Nullifies the damage of one hit taken every wave
| stat1  = Nullifies the damage of one hit taken every wave
}}
}}
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=== Changes ===
=== Changes ===


* Added 2 new characters (with 2 new challenges / achievements)
* Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements)
* Added 6 new items
* Added 6 new [[Items]]:
** {{MiniModIconbox|Anvil|4|Anvil.png}}
** {{MiniModIconbox|Community Support|3|Community Support.png}}
** {{MiniModIconbox|Grind's Magical Leaf|4|Grind's Magical Leaf.png}}
** {{MiniModIconbox|Regeneration Potion|4|Regeneration Potion.png}}
** {{MiniModIconbox|Strange Book|3|Strange Book.png}}
** {{MiniModIconbox|Tardigrade|3|Tardigrade.png}}
* Weapons now show how much damage they've dealt during the last wave
* Weapons now show how much damage they've dealt during the last wave
* Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
* [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.)
* Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
* Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
* The character and items modifying gameplay elements now appear first in the inventory
* The character and items modifying gameplay elements now appear first in the inventory
* Reworded "unique weapon" to "different weapon"
* Reworded "unique weapon" to "different weapon"
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with {{MiniIconbox|Gladiator}} now gives you 2x the Attack Speed bonus instead of 1x.
* The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
* The real value of [[Crit Chance]] is now displayed on weapons instead of stopping at 100%
* The current level of the character is now displayed in the stats container
* The current level of the character is now displayed in the stats container
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
* Horde waves drop 15% more materials
* [[Enemies]]:
* Eggs deal less contact damage, have less health and take 1 more second to hatch
** Horde waves drop 15% more materials
* Chef Boss: last phase attacks cooldown increased
** Eggs deal less contact damage, have less health and take 1 more second to hatch
* Wave 12 or lower Elite HP: -15% => -25%
** Chef Boss: last phase attacks cooldown increased
* Monk Boss: slightly lowered HP
** Wave 12 or lower Elite HP: -15% => -25%
* Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
** Monk Boss: slightly lowered HP
* Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
* [[Characters]]:
* Loud can now start with Thief Dagger
** {{MiniIconbox|Artificer}}: can now start with {{MiniIconbox|Wrench}}
* One-Armed can now start with Screwdriver
** {{MiniIconbox|Farmer}}: -25% Damage modifications => -0%
* Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
** {{MiniIconbox|Farmer}}: can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}}
* Artificer: can now start with Wrench
** {{MiniIconbox|Gladiator}}: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
* Blunt weapon set: -3% Speed per additional weapon => -2%
** {{MiniIconbox|Loud}} can now start with {{MiniIconbox|Thief Dagger}}
* Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
** {{MiniIconbox|One Armed}} can now start with {{MiniIconbox|Screwdriver}}
* Potato Thrower: +20% Max HP scaling
** {{MiniIconbox|Saver}}: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
* Flamethrower: direct Elemental Damage scaling 10% => 1%
* [[Weapons]]:
* Torch: direct Elemental Damage scaling 0% => 50%
** [[Blunt]] weapon set: -3% Speed per additional weapon => -2%
* Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
** {{MiniIconbox|Chopper}}: 80% Melee Damage scaling => 50%, +20% Max HP scaling
* Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
** {{MiniIconbox|Flamethrower}}: direct Elemental Damage scaling 10% => 1%
* Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
** {{MiniIconbox|Potato Thrower}}: +20% Max HP scaling
* Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
** {{MiniIconbox|Torch}}: direct Elemental Damage scaling 0% => 50%
* Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
* [[Items]]:
* Spider: +5% Attack Speed per unique weapon => +6% per different weapon
** {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
* Chameleon: -6% Damage => -4%
** {{MiniIconbox|Bag}}: price slightly increased, +20 materials => +10, Unique => Limited (3)
* Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
** {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
* Torture: +10 Max HP => +15, +3 HP / sec => +4
** {{MiniIconbox|Chameleon}}: -6% Damage => -4%
* Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
** {{MiniIconbox|Dangerous Bunny}}: price decreased
* Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
** {{MiniIconbox|Explosive Shells}} is no longer unique
* Poisonous Tonic: +8% Crit Chance => +5%
** {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
* Small Magazine: -10% Damage => -6%
** {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
* Focus: -3% Attack Speed for every weapon you have => for every different weapon
** {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
* Power Generator: price increased
** {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10
* Explosive Shells is no longer unique
** {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
* Dangerous Bunny: price decreased
** {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
* Medikit: +8 HP Regeneration => +10, -15 Luck => -10
** {{MiniIconbox|Power Generator}}: price increased
** {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
** {{MiniIconbox|Rip and Tear}}: 10% activation chance => 25%, Limited (10) => Limited (4)
** {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
** {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
** {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4


=== Fixes ===
=== Fixes ===
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* The "IJKL" keys can now also be used to move
* The "IJKL" keys can now also be used to move
* Fixed a bug where having too much negative range would increase the range of melee weapons
* Fixed a bug where having too much negative range would increase the range of melee weapons


== Patch 0.6.1.1 ==
== Patch 0.6.1.1 ==


* Fixed Bag and Eyes Surgery being Unique
* Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
* Recycling challenge: recycle 20 weapons ine one run => 12
* Recycling challenge: recycle 20 weapons ine one run => 12
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== Patch 0.6.1.2 ==
== Patch 0.6.1.2 ==


* Fixed tier II Flamethrower's elemental damage scaling
* {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling
* Tyler: +50% attack speed
* {{MiniIconbox|Tyler}}: +50% attack speed
* Fixed a displaying bug for the recycling value of weapons for Arms Dealer
* {{MiniModIconbox|Arms Dealer|0|Arms Dealer.png}}: Fixed a displaying bug for the recycling value of weapons
* Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
* {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5)
* Streamer: -1% Damage every 10 Materials => every 15
* {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Damage every 10 Materials => every 15


== Patch 0.6.1.3 ==
== Patch 0.6.1.3 ==


* Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
* {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
* Bag: price reduced, +10 Materials => +15
* {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15
* Fixed a bug where some secondary stats wouuld appear in green instead of red
* Fixed a bug where some secondary stats would appear in green instead of red
* Fixed a bug where Piggy Bank would display materials lost by Entrepreneur's passive
* Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive
* Fixed a bug where the secondary stats wouldn't display Artificer's explosion size bonus from elemental damage
* Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon

Revision as of 13:32, 9 December 2022

Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.

When the major update launches, the wiki will be updated to show all this info in the expected places.

New Characters

Arms Dealer.png

Arms Dealer
{{{cat}}}
  • -95% Weapons Price
  • +30 Harvesting
  • +50% Damage Modifications
  • Start with 1 Dangerous Bunny
  • Shops always sell at least 1 weapon
  • All of your weapons are destroyed when entering a shop

Streamer.png

Streamer
{{{cat}}}
  • +3% of your materials per second while standing still
  • +40% Damage while moving
  • +40% Attack Speed while moving
  • +2 Armor for every 1 structure you have
  • -50% Materials dropped
  • -1% Damage for every 15 Materials you have
  • -1% Speed for every 30 Materials you have

New Items

Anvil.png

Anvil
{{{cat}}}
  • A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.
  • Unlock: Win a run with Arms Dealer

Community Support.png

Community Support
{{{cat}}}
  • +1% Attack Speed for every living enemy
  • Unlock: Win a run with Streamer

Grind's Magical Leaf.png

Grind's Magical Leaf
{{{cat}}}
  • +1 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Regeneration Potion.png

Regeneration Potion
{{{cat}}}
  • HP Regeneration is double when you have less than 50% health
  • +3 HP Regeneration

Strange Book.png

Strange Book
{{{cat}}}
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
{{{cat}}}
  • Nullifies the damage of one hit taken every wave

Patch 0.6.1.0

Note: The wiki has been updated to list the Secondary Stats on the Stats page

  • Patch notes: Discord
  • Released: 12/07/2022 11:00 AM

Changes

  • Added 2 new Characters (with 2 new challenges / achievements)
  • Added 6 new Items:
    • Anvil.png Anvil
    • Community Support.png Community Support
    • Grind's Magical Leaf.png Grind's Magical Leaf
    • Regeneration Potion.png Regeneration Potion
    • Strange Book.png Strange Book
    • Tardigrade.png Tardigrade
  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character and items modifying gameplay elements now appear first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator.png Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
  • Enemies:
    • Horde waves drop 15% more materials
    • Eggs deal less contact damage, have less health and take 1 more second to hatch
    • Chef Boss: last phase attacks cooldown increased
    • Wave 12 or lower Elite HP: -15% => -25%
    • Monk Boss: slightly lowered HP
  • Characters:
  • Weapons:
    • Blunt weapon set: -3% Speed per additional weapon => -2%
    • Chopper.png Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
    • Flamethrower.png Flamethrower: direct Elemental Damage scaling 10% => 1%
    • Potato Thrower.png Potato Thrower: +20% Max HP scaling
    • Torch.png Torch: direct Elemental Damage scaling 0% => 50%
  • Items:
    • Alien Worm.png Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
    • Bag.png Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
    • Barricade.png Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
    • Chameleon.png Chameleon: -6% Damage => -4%
    • Dangerous Bunny.png Dangerous Bunny: price decreased
    • Explosive Shells.png Explosive Shells is no longer unique
    • Eyes Surgery.png Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
    • Focus.png Focus: -3% Attack Speed for every weapon you have => for every different weapon
    • Incendiary Turret.png Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
    • Medikit.png Medikit: +8 HP Regeneration => +10, -15 Luck => -10
    • Padding.png Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
    • Poisonous Tonic.png Poisonous Tonic: +8% Crit Chance => +5%
    • Power Generator.png Power Generator: price increased
    • Retromation's Hoodie.png Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
    • Rip and Tear.png Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
    • Small Magazine.png Small Magazine: -10% Damage => -6%
    • Spider.png Spider: +5% Attack Speed per unique weapon => +6% per different weapon
    • Torture.png Torture: +10 Max HP => +15, +3 HP / sec => +4

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons

Patch 0.6.1.1

  • Fixed Bag.png Bag and Eyes Surgery.png Eyes Surgery being Unique
  • Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
  • Recycling challenge: recycle 20 weapons ine one run => 12

Patch 0.6.1.2

  • Flamethrower.png Flamethrower: Fixed tier II's Elemental Damage scaling
  • Tyler.png Tyler: +50% attack speed
  • Arms Dealer.png Arms Dealer: Fixed a displaying bug for the recycling value of weapons
  • Rip and Tear.png Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
  • Streamer.png Streamer: -1% Damage every 10 Materials => every 15

Patch 0.6.1.3

  • Streamer.png Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
  • Bag.png Bag: price reduced, +10 Materials => +15
  • Fixed a bug where some secondary stats would appear in green instead of red
  • Fixed a bug where Piggy Bank.png Piggy Bank would display materials lost by Entrepreneur.png Entrepreneur's passive
  • Fixed a bug where the secondary stats wouldn't display Artificer.png Artificer's explosion size bonus from elemental damage
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon