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Revision as of 19:33, 17 January 2023 by Darkly77 (talk | contribs) (use new option for Template:Weapon)

Stick.png
Stick
Damage: 8(100%Melee Damage.png)
9(100%Melee Damage.png)
10(100%Melee Damage.png)
12(100%Melee Damage.png)
Attack Speed: 1.29s / 1.22s / 1.15s / 1.09s
DPS: 6.2(78%Melee Damage.png)/s
7.4(82%Melee Damage.png)/s
8.7(87%Melee Damage.png)/s
11(92%Melee Damage.png)/s
Crit Chance / Damage: x1.5 (3%) / x1.5 (3%) / x1.5 (3%) / x1.5 (3%)
Range: 175 / 175 / 175 / 175
Knockback: 0 / 0 / 0 / 0
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Thrust
Special Effects: Deals +4/+6/+8/+10 base damage for every additional stick you have

Stick

Stick is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Stick is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Stick has the Weapon Class(es) of: Primitive.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP




Rock
  Rock



Spear
  Spear

Stick
  Stick

Torch
  Torch