From Brotato Wiki
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.
When the major update launches, the wiki will be updated to show all this info in the expected places.
New Characters
New Items
Patch 0.6.1.0
Note: The wiki has been updated to list the Secondary Stats on the Stats page
- Patch notes: Discord
- Released: 12/07/2022 11:00 AM
Changes
- Added 2 new Characters (with 2 new challenges / achievements)
- Added 6 new Items:
- Weapons now show how much damage they've dealt during the last wave
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
- Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
- The character and items modifying gameplay elements now appear first in the inventory
- Reworded "unique weapon" to "different weapon"
- Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with
Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
- The current level of the character is now displayed in the stats container
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
- Enemies:
- Horde waves drop 15% more materials
- Eggs deal less contact damage, have less health and take 1 more second to hatch
- Chef Boss: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
- Monk Boss: slightly lowered HP
- Characters:
Artificer: can now start with
Wrench
Farmer: -25% Damage modifications => -0%
Farmer: can now start with
Potato Thrower,
Taser,
Screwdriver,
Wrench
Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
Loud can now start with
Thief Dagger
One Armed can now start with
Screwdriver
Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
- Weapons:
- Blunt weapon set: -3% Speed per additional weapon => -2%
Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
Flamethrower: direct Elemental Damage scaling 10% => 1%
Potato Thrower: +20% Max HP scaling
Torch: direct Elemental Damage scaling 0% => 50%
- Items:
Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
Chameleon: -6% Damage => -4%
Dangerous Bunny: price decreased
Explosive Shells is no longer unique
Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
Focus: -3% Attack Speed for every weapon you have => for every different weapon
Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
Medikit: +8 HP Regeneration => +10, -15 Luck => -10
Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
Poisonous Tonic: +8% Crit Chance => +5%
Power Generator: price increased
Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
Small Magazine: -10% Damage => -6%
Spider: +5% Attack Speed per unique weapon => +6% per different weapon
Torture: +10 Max HP => +15, +3 HP / sec => +4
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
- Fixed a bug where the player's health bar wouldn't be displayed above everything else
- Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
- Increased the size of the "+" sign in the font
- Reduced the transparency of explosions
- The "IJKL" keys can now also be used to move
- Fixed a bug where having too much negative range would increase the range of melee weapons
Patch 0.6.1.1
- Fixed
Bag and
Eyes Surgery being Unique
- Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
- Recycling challenge: recycle 20 weapons ine one run => 12
Patch 0.6.1.2
Flamethrower: Fixed tier II's Elemental Damage scaling
Tyler: +50% attack speed
Arms Dealer: Fixed a displaying bug for the recycling value of weapons
Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
Streamer: -1% Damage every 10 Materials => every 15
Patch 0.6.1.3
Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
Bag: price reduced, +10 Materials => +15
- Fixed a bug where some secondary stats would appear in green instead of red
- Fixed a bug where
Piggy Bank would display materials lost by
Entrepreneur's passive
- Fixed a bug where the secondary stats wouldn't display
Artificer's explosion size bonus from elemental damage
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon