From Brotato Wiki
Description
Super upgrades - Legendaries - Burn Overhaul - Atk speed - QoL - dami's mod
Mod Version
0.5.1
Game Version
0.5.10
Overview
Super upgrades - Legendaries - Burn Overhaul - Atk speed - QoL - dami's mod
- weapon animations were tweaked to be included in the weapon cooldown, rather than it starting after the animation is finished.
- This means that weapons cooldown starts at the same time at their animation and thus is much closer to what is stated in their description
- burning was reworked to allow multiple sources to stack. The base numbers and scaling on most things applying burn was tuned down to match this change.
- you get to choose special upgrades after waves 5, 8, 12 and 16. Consequently, the enemy scaling has been buffed. Leveling up also buffs enemy number and hp.
- more weapons have been added, some of which can apply burning : fire greatsword, fireball, grenade, boomerang and shiv.
- all base weapons have legendary tier versions obtained by combining rares.
- you get 1 maximum legendary, then 1 more after waves 9 and 15
Download
Installation
Check if the mod has a steam workshop page.
If not, manual installation steps can be found here.
Protected Page
This page can only be edited by mod developers. While this does not guarantee safety, it ensures that the download link has not been altered by malicious parties.
If you are the mod developer, you can contact us at wiki community discord to get editting permissions.
Gallery
Releases
0.5.1
- fixed a bug where grenade would explode too soon and repeatedly
0.5.0
- base enemies become meaner after wave 12
- no damage text option for performance (useful with cactus and babies mainly)
0.4.12
- new legendaries for cactus mace
- second legendary fist and shiv
0.4.11
- new knife and lightning shiv legendaries
- fixed the bug where enemy would disappear on hit but still be alive
- fixed the bug where the extra ammo super upgrade could show up twice
- added the hit effects back in, hopefully they shouldn't tank fps too hard
0.4.10
- various tweaks for the pistol upgrades and the big gun. should be stronger overall
- fixed the bug where dying enemies wouldn't play the death animation
- buffed the ranger's HP, nerfed the sniper super upgrade
0.4.9
- very cool seamless character and weapon selection screens
- fixed a bug where spear would not swipe with the pikeman upgrade
- increase the inflation on each wave (still lower than vanilla)
0.4.8
- 3 more legendaries: pistol, rock and spear
- fixed a bug where bullets would disappear
0.4.7
- more performance improvements, now almost as fast as sanic the edgedog
- new smg legendaries
0.4.6
- new stick and hand legendaries
0.4.5
- bunch of performance fixes. should lag a lot less than last patch
- smgs cooldown slightly nerfed
- can get multiple legendaries: 1 at base then +1 at waves 9 and 15. average's super upgrade doubles that for up to 6 legendaries
0.4.4
- new taser legendaries. new mechanic : electrify damage is triggered everytime the enemy is hit. executes them when above a certain threshold
- tweaked brawler's on-dodge attack speed buff to be stronger but temporary
- changed the wording on the dodge cap buffs
0.4.3
- reduced waves length and overall run duration
- new grenade legendaries
- nerfed burned spread because it killed performance as is
0.4.2
- added waves 13 to 20
- new weapon : grenade (idea by Feniquis), legendaries coming soon
- new shotgun legendaries
- new character : Graves (definitely not from league) along with his own super upgrades
0.4.1
- a bunch of balance changes on enemy scaling and super upgrades
- 15 starting max hp
- sound fixes
0.4.0
- enemies scale harder
- new mechanic : super upgrades. you can get one after waves 5 and 8
- new weapon : shiv. bleeds enemies.
- dodge cap raised to 80%. some super upgrades can raise it higher
- harvesting now also increases tree spawn chance
0.3.1
- super cool home screen
0.3
- multiple copies of an item are grouped together in the inventory
0.2.5
- second fireball legendary, second torch legendary
- polished the greatsword and fireball animations
- a bunch of balance changes
0.2.4
- tweaked ranged weapons cooldown the same way i did melee
- fixed legendary torch effect
- super cool explosion for the wand second legendary
- french translation
- brotaro scaling was changed
0.2.3
- reworked fireball visuals
- shop has 4 items
- second greatsword legendary
- new wand legendaries
0.2.2
- new fist legendary
- new fists animation, only for attack speed enjoyers
- nerfed brawler
- updated greatsword visuals
- updated legendary greatsword visuals
0.2.1
- fixes the legendary effect for torch and greatsword
- adds some optimization and vanilla ui fixes
0.2
- various balance changes
- legendary greatsword, torch and fireball
- burning now spreads more evenly
- burning numbers on a single enemy are added together for better performance and clarity
0.1.1
- new legendary fire greatsword
- visual changes on trails
- better animation of fireball
0.1
- atk speed modifier now affects both melee cooldown and animation. weapon speed does nothing
- burning can stack. burning scaling is reduced to 25% of elemental damage.
- 2 burning-related items
- 2 characters: Jotaro and Pyromaniac
- 2 new fire melee weapons
- reworked animation for the torch and hammer
- changed coffee
- fixed negative regen causing damage and negative hp
- hunting trophy is unique
- crazy and mage were nerfed (sorry)
- trails on melee weapons
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