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Uncommon |
+8 Max HP -4% Dodge |
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Rare |
+12 Max HP Enemies move 15% faster |
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Rare |
+6 Max HP +2 HP Regeneration -15 Luck |
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Common |
+30% item pickup range |
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Common |
+15% chance to deal 15% damage to a random enemy when you pick up a material -1 Elemental Damage |
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Rare |
One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage] -40 Range |
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Common |
Projectiles pierce through 1 additional target |
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Common |
+2% Life Steal -2 Harvesting |
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Uncommon |
+40 materials when you pick up a crate -3% Speed |
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Rare |
+30% XP Gain -2% Life Steal |
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Common |
+6% Speed -6 Range |
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Common |
+2 Elemental Damage -1 Max HP |
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Common |
+5 Max HP -1 HP Regeneration |
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Common |
+2% Life Steal -1 Elemental Damage |
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Common |
+1 Elemental Damage +2 Melee Damage -2 Harvesting |
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Common |
+1 Melee Damage +3% Crit Chance -1 Max HP |
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Common |
+10% Attack Speed -2% Damage |
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Common |
+5% chance to heal 1 HP when picking up a material -1 Ranged Damage |
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Common |
+10% chance to deal 15% damage to a random enemy when an enemy dies |
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Uncommon |
+12% Damage -12 Range |
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Common |
+2 Max HP +2 Melee Damage -3% Attack Speed |
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Uncommon |
+15% Crit Chance +2 Elemental Damage -2 Ranged Damage |
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Uncommon |
Burning deals damage twice as fast -12 Range |
True |
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Common |
+8 Harvesting -1 Melee Damage |
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Uncommon |
+4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
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Uncommon |
+8% Dodge -1 Armor |
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Common |
+2 Max HP +5% Damage +10% Enemies |
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Rare |
+20% Damage -3 Armor |
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Common |
+20 Range |
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Common |
+3 Melee Damage -8% Crit Damage |
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Common |
+6% Damage -8 Range |
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Common |
+2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
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Common |
+1 Armor -2% Speed |
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Common |
+1 material when killing an enemy with a critical hit -1 HP Regeneration |
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Common |
+7% Damage -2 Max HP |
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Common |
+15% Crit Damage -3% Damage |
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Common |
+1 Ranged Damage -5 Range |
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Uncommon |
+3 Melee Damage +4 Max HP -15 Range |
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Common |
+2 HP Regeneration +1 Max HP -1 HP recovered from consumables |
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Common |
+15 Luck -1 Elemental Damage |
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Uncommon |
+6 Melee Damage -3 Ranged Damage |
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Uncommon |
+5% chance to double the value of picked up materials +12 Luck -4% Damage |
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Uncommon |
+2 Armor -3% Damage |
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Uncommon |
+12% Damage -4% Attack Speed |
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Common |
+2 HP Regeneration -5 Luck |
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Common |
+1 Ranged Damage +1 Elemental Damage -3% Speed |
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Uncommon |
Gain 15% of your materials at the start of waves -10 Luck |
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Common |
+2 HP Regeneration -1% Life Steal |
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Common |
+15% Piercing Damage; Can't go above base damage -2% Damage |
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Rare |
Projectiles bounce to a random enemy -20% Damage |
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Rare |
+6 HP Regeneration Start waves with -50% HP |
True |
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Common |
+15% XP Gain -8 Range |
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Common |
Attacks have a 25% chance to deal 1x3 burning damage |
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Uncommon |
+2 Ranged Damage +25 Range -4% Attack Speed |
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Common |
Burning spreads to a nearby enemy -1 Max HP |
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Uncommon |
+2 Ranged Damage +10% Attack Speed -6% Damage |
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Rare |
+25% Damage while standing still -10% Speed |
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Uncommon |
+12% Crit Chance -1 Armor |
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Common |
+6% Speed -6 Luck |
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Rare |
+20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
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Common |
Hitting an enemy removes 10% of their speed; Max 30% -3% Speed |
True |
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Rare |
+3 Armor +5 Max HP -10% Speed |
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Common |
+3 HP recovered from consumables +2 Max HP -3% Dodge |
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Uncommon |
+25 Harvesting -1 Armor |
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Rare |
+5% Damage every 5 seconds until the end of the wave -25% Damag |
True |
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