From Brotato Wiki
Name | Rarity | Effects | Unique | Unlocked By |
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Uncommon | +8 Max HP -4% Dodge |
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Rare | +12 Max HP Enemies move 15% faster | |||
Rare | +6 Max HP +2 HP Regeneration -15 Luck |
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Common | +30% item pickup range | |||
Common | +15% chance to deal [Determined by Luck] damage to a random enemy when you pick up a material -1 Elemental Damage |
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Rare | One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage] -40 Range |
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Common | Projectiles pierce through 1 additional target | |||
Common | +2% Life Steal -2 Harvesting |
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Uncommon | +40 materials when you pick up a crate -3% Speed |
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Rare | +30% XP Gain -2% Life Steal |
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Common | +6% Speed -6 Range |
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Common | +2 Elemental Damage -1 Max HP |
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Common | +5 Max HP -1 HP Regeneration |
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Common | +2% Life Steal -1 Elemental Damage |
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Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
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Common | +1 Melee Damage +3% Crit Chance -1 Max HP |
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Common | +10% Attack Speed -2% Damage |
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Common | +5% chance to heal 1 HP when picking up a material -1 Ranged Damage |
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Common | +10% chance to deal [Determined by Luck] damage to a random enemy when an enemy dies | |||
Uncommon | +12% Damage -12 Range |
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Common | +2 Max HP +2 Melee Damage -3% Attack Speed |
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Uncommon | +15% Crit Chance +2 Elemental Damage -2 Ranged Damage |
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Uncommon | Burning deals damage twice as fast -12 Range |
True | ||
Common | +8 Harvesting -1 Melee Damage |
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Uncommon | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
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Uncommon | +8% Dodge -1 Armor |
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Common | +2 Max HP +5% Damage +10% Enemies |
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Rare | +20% Damage -3 Armor |
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Common | +20 Range | |||
Common | +3 Melee Damage -8% Crit Damage |
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Common | +6% Damage -8 Range |
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Common | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
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Common | +1 Armor -2% Speed |
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Common | +1 material when killing an enemy with a critical hit -1 HP Regeneration |
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Common | +7% Damage -2 Max HP |
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Common | +15% Crit Damage -3% Damage |
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Common | +1 Ranged Damage -5 Range |
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Uncommon | +3 Melee Damage +4 Max HP -15 Range |
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Common | +2 HP Regeneration +1 Max HP -1 HP recovered from consumables |
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Common | +15 Luck -1 Elemental Damage |
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Uncommon | +6 Melee Damage -3 Ranged Damage |
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Uncommon | +5% chance to double the value of picked up materials +12 Luck -4% Damage |
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Uncommon | +2 Armor -3% Damage |
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Uncommon | +12% Damage -4% Attack Speed |
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Common | +2 HP Regeneration -5 Luck |
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Common | +1 Ranged Damage +1 Elemental Damage -3% Speed |
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Uncommon | Gain 15% of your materials at the start of waves -10 Luck |
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Common | +2 HP Regeneration -1% Life Steal |
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Common | +15% Piercing Damage; Can't go above base damage -2% Damage |
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Rare | Projectiles bounce to a random enemy -20% Damage |
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Rare | +6 HP Regeneration Start waves with -50% HP |
True | ||
Common | +15% XP Gain -8 Range |
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Common | Attacks have a 25% chance to deal 1x3 burning damage | |||
Uncommon | +2 Ranged Damage +25 Range -4% Attack Speed |
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Common | Burning spreads to a nearby enemy -1 Max HP |
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Uncommon | +2 Ranged Damage +10% Attack Speed -6% Damage |
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Rare | +25% Damage while standing still -10% Speed |
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Uncommon | +12% Crit Chance -1 Armor |
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Common | +6% Speed -6 Luck |
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Rare | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
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Common | Hitting an enemy removes 10% of their speed; Max 30% -3% Speed |
True | ||
Rare | +3 Armor +5 Max HP -10% Speed |
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Common | +3 HP recovered from consumables +2 Max HP -3% Dodge |
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Uncommon | +25 Harvesting -1 Armor |
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Rare | +5% Damage every 5 seconds until the end of the wave -25% Damag |
True |