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Revision as of 04:29, 25 October 2022 by Ta1ha (talk | contribs) (database)

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 70& (90% with Ghost). If it is negative it acts like this stat is 0.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1
Tier 2 +8 % Dodge
-1 Armor
50
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20