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(Created page with "{| class="wikitable sortable" ! Name ! Rarity ! Effects ! Unique ! Unlocked By |- |{{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} | Uncommon | +8 Max HP <br>-4% Dodge | | |- |{{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}} | Rare | +12 Max HP Enemies move 15% faster | | |- |{{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}} | Rare | +6 Max HP <br>+2 HP Regeneration <br>-15 Luck | | |- |{{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} | Common | +30% item pickup range | |...") |
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<thead > | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
</tr> | |||
</thead> | |||
<tbody> | |||
<tr> | |||
<td> {{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +8 Max HP <br>-4% Dodge </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +12 Max HP Enemies move 15% faster </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +6 Max HP <br>+2 HP Regeneration <br>-15 Luck </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +30% item pickup range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +15% chance to deal 15%[[File:luck.png|20px]] damage to a random enemy when you pick up a material <br>-1 Elemental Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage] <br>-40 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bandana|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> Projectiles pierce through 1 additional target </td> | |||
| | <td> </td> | ||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bat|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2% Life Steal <br>-2 Harvesting </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bag|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +40 materials when you pick up a crate <br>-3% Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +30% XP Gain <br>-2% Life Steal </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +6% Speed <br>-6 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 Elemental Damage <br>-1 Max HP </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +5 Max HP <br>-1 HP Regeneration </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2% Life Steal <br>-1 Elemental Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +10% Attack Speed <br>-2% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cute Monkey|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cyberball|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +10% chance to deal 15%[[File:luck.png|20px]] damage to a random enemy when an enemy dies </td> | |||
<td> </td> | |||
| | <td> </td> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +12% Damage <br>-12 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +15% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Eyes Surgery|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> Burning deals damage twice as fast <br>-12 Range </td> | |||
<td> True </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Fertilizer|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +8 Harvesting <br>-1 Melee Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +8% Dodge <br>-1 Armor </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 Max HP <br>+5% Damage <br>+10% Enemies </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +20% Damage <br>-3 Armor </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +20 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Goat Skull|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +3 Melee Damage <br>-8% Crit Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +6% Damage <br>-8 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Helmet|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 Armor <br>-2% Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Hunting Trophy|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +7% Damage <br>-2 Max HP </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +15% Crit Damage <br>-3% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 Ranged Damage <br>-5 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +3 Melee Damage <br>+4 Max HP <br>-15 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Living Booger|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 HP Regeneration <br>+1 Max HP <br>-1 HP recovered from consumables </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +15 Luck <br>-1 Elemental Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mastery|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +6 Melee Damage <br>-3 Ranged Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +5% chance to double the value of picked up materials <br>+12 Luck <br>-4% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +2 Armor <br>-3% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Missile|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +12% Damage <br>-4% Attack Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 HP Regeneration <br>-5 Luck </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Piggy Bank|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> Gain 15% of your materials at the start of waves <br>-10 Luck </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +2 HP Regeneration <br>-1% Life Steal </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +15% Piercing Damage; Can't go above base damage <br>-2% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Ricochet|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> Projectiles bounce to a random enemy <br>-20% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +6 HP Regeneration Start waves with <br>-50% HP </td> | |||
<td> True </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Scar|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +15% XP Gain <br>-8 Range </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> Attacks have a 25% chance to deal 1x3 burning damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Scope|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +2 Ranged Damage <br>+25 Range <br>-4% Attack Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Snake|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> Burning spreads to a nearby enemy <br>-1 Max HP </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-6% Damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Statue|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +25% Damage while standing still <br>-10% Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Sunglasses|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +12% Crit Chance <br>-1 Armor </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Terrified Onion|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +6% Speed <br>-6 Luck </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Ugly Tooth|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed </td> | |||
<td> True </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +3 Armor <br>+5 Max HP <br>-10% Speed </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Weird Food|rarity={{Rarity|Common}}}} </td> | |||
<td> Common </td> | |||
<td> +3 HP recovered from consumables <br>+2 Max HP <br>-3% Dodge </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Wheelbarrow|rarity={{Rarity|Uncommon}}}} </td> | |||
<td> Uncommon </td> | |||
<td> +25 Harvesting <br>-1 Armor </td> | |||
<td> </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Wisdom|rarity={{Rarity|Rare}}}} </td> | |||
<td> Rare </td> | |||
<td> +5% Damage every 5 seconds until the end of the wave <br>-25% Damag </td> | |||
<td> True </td> | |||
<td> </td> | |||
</tr> | |||
</tbody> | |||
</table> |
Revision as of 01:12, 5 October 2022
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