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(Updated for 1.1 and updated note with more accurate attack speed information.) |
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== Notes == | == Notes == | ||
Gatling Laser has the | Gatling Laser has the fastest possible base attack speed of any weapon, with a base cooldown stat of 2, and a recoil duration of 0.02, giving it a base cooldown of 0.073. This matches {{MiniIconbox|Chain Gun}} and {{Color|tier4|Tier IV}} {{MiniIconbox|Minigun}}. These three guns have the same attack speed. Combined with its good ranged damage scaling and 3x crit multiplier, Gatling Laser is capable of dealing massive damage. | ||
{{WeaponPageClassText}} | {{WeaponPageClassText}} | ||
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{{TableRowSet|Heavy}} | {{TableRowSet|Heavy}} | ||
</table> | </table> | ||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Base price decreased 300 => 290. Piercing damage falloff per target decreased: -50% => -25% |
Latest revision as of 09:38, 31 October 2024
Gatling Laser
Gatling Laser is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Gatling Laser is a Ranged Weapon. Ranged weapons shoot projectiles that travel up to the total Range. Unless the weapon has piercing, the projectiles stop at the first enemy that is hit.
Notes
Gatling Laser has the fastest possible base attack speed of any weapon, with a base cooldown stat of 2, and a recoil duration of 0.02, giving it a base cooldown of 0.073. This matches Chain Gun and Tier IV Minigun. These three guns have the same attack speed. Combined with its good ranged damage scaling and 3x crit multiplier, Gatling Laser is capable of dealing massive damage.
Class
Gatling Laser has the Weapon Class(es) of: Legendary, Heavy.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Legendary | (2)-20 Max HP (3)-40 Max HP (4)-60 Max HP (5)-80 Max HP (6)-100 Max HP |
|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
Update History
- 1.1.0.0: Base price decreased 300 => 290. Piercing damage falloff per target decreased: -50% => -25%