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(use new option for Template:Weapon)
(1.1 patch)
 
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{{TableRowSet|Elemental}}
{{TableRowSet|Elemental}}
</table>
</table>
== Update History ==
* [[Patch 1.1.0.0|1.1.0.0]]: Damage Scaling increased for all three types: 50/55/60/65% => 50/60/70/80%. Hit box increased.

Latest revision as of 09:00, 31 October 2024

Damage: 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)
Attack Speed: 1.23s / 1.14s / 1.06s / 0.98s
DPS: 8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s
Crit Chance / Damage: x2 (3%) / x2 (3%) / x2 (3%) / x2 (3%)
Range: 150 / 150 / 150 / 150
Knockback: 5 / 5 / 5 / 5
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Sweep
Special Effects: Hits have 25%/30%/35%/40% chance to explode.

Plank

Plank is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Plank is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Plank has the Weapon Class(es) of: Explosive, Elemental.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Explosive (2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size
Plank
  Plank








Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
Icicle
  Icicle


Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand






Update History

  • 1.1.0.0: Damage Scaling increased for all three types: 50/55/60/65% => 50/60/70/80%. Hit box increased.