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=== Stacking ===
=== Stacking ===
When an enemy is killed with critical hit, for each Hunting Trophy the character has, the game rolls a 33% chance to give 1 materials (Just money, no XP, so lets call it gold). If there are 2 hunting trophies, it rolls twice. If there are 3, it rolls the 33% chance 3 times.


For each succeaful roll, you are given 1 gold.
Hunting Trophies stack independently rather than additively. This means that if you have 2 hunting trophies, each have 33% chance to give a material, so there's a chance that 0, 1, or 2 gold is given.  
If there are 2 Hunting trophies, it can give 2 gold with 1/9 chance, it can give 1 gold with 4/9 chance, and not give any with 4/9 chance.


If there are 3, it could give 0 to 3 gold depending on chances.


The result is that the average amount of gold earned is doubled if you have two, trippled if you have three.
An easier way to understand it is that the game rolls a 6-sided die when an enemy dies to a drop. And then you get 1 materials if the die lands on 5 or 6. If you have 2 or 3 hunting trophies, you roll 2 or 3 dice and get materials for each dice that lands on a 5 or 6.
 
But note that Hunting Trophies have a 33% chance, and not 33.3% or 1/3 chance. So the math is slightly different than the dice example.
 
 
The math isn't super important since you kill a lot of enemies, so the results average out. On average two Hunting Trophies give double the gold compared to having one Hunting Trophy. And three Hunting Trophies give triple.
 
 
You can see the exact math in the table below.
 
{| class="wikitable"
|+
!Amount of Gold
!0
!1
!2
!3
|-
! 1 Hunting Trophy
|67%
|33%
|0%
|0%
|-
! 2 Hunting Trophy
|44.89%
|44.22%
|10.89%
|0%
|-
! 3 Hunting Trophy
|30.08%
|44.44%
|21.89%
|3.59%
|-
|}

Revision as of 07:40, 12 August 2024

Hunting Trophy.png
Hunting Trophy
Item
Tier 3
Stats
33% chance to gain 1 material when killing an enemy with a critical hit
Price
55
Limit
3
Unlocked by
Win a run with Crazy.png Crazy

Item

Hunting Trophy is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Hunting Trophy

Hunting Trophy gives you a chance to gain Materials when you kill an enemy by a critical hit. Similar to the Thief Dagger.

Unlike the Materials gained by Harvesting, Hunting Trophies don't give Experience. It only gives you the Currency Part of Materials.


Stacking

Hunting Trophies stack independently rather than additively. This means that if you have 2 hunting trophies, each have 33% chance to give a material, so there's a chance that 0, 1, or 2 gold is given.


An easier way to understand it is that the game rolls a 6-sided die when an enemy dies to a drop. And then you get 1 materials if the die lands on 5 or 6. If you have 2 or 3 hunting trophies, you roll 2 or 3 dice and get materials for each dice that lands on a 5 or 6.

But note that Hunting Trophies have a 33% chance, and not 33.3% or 1/3 chance. So the math is slightly different than the dice example.


The math isn't super important since you kill a lot of enemies, so the results average out. On average two Hunting Trophies give double the gold compared to having one Hunting Trophy. And three Hunting Trophies give triple.


You can see the exact math in the table below.

Amount of Gold 0 1 2 3
1 Hunting Trophy 67% 33% 0% 0%
2 Hunting Trophy 44.89% 44.22% 10.89% 0%
3 Hunting Trophy 30.08% 44.44% 21.89% 3.59%