From Brotato Wiki

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(Modding: Add editor note to the "mods can now extend..." part in)
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* Updated [https://github.com/GodotModding/godot-mod-loader godot-mod-loader] to [https://github.com/GodotModding/godot-mod-loader/releases/tag/v6.2.0 v6.2.0] (mod authors should check deprecation warnings)
* Updated [https://github.com/GodotModding/godot-mod-loader godot-mod-loader] to [https://github.com/GodotModding/godot-mod-loader/releases/tag/v6.2.0 v6.2.0] (mod authors should check deprecation warnings)
* Mods can now extend these classes without workarounds: Effect, EntitySpawner, ItemParentData, Weapon, WeaponStats, Shop
* Mods can now extend these classes without workarounds: Effect, EntitySpawner, ItemParentData, Weapon, WeaponStats, Shop
** ''Editor notes:''
** ''Previously, these files could not be modded without using an approach that was hacky, unreliable, or potentially incompatible with other mods.''
** ''So this update removes those old limitations, allowing the files to easily be modded, and expanding what's possible through modding.''
* Note: the changes made to improve performance in this update may be breaking changes for some mods
* Note: the changes made to improve performance in this update may be breaking changes for some mods

Revision as of 11:51, 18 June 2024

Version 1.0.1.3 is the first update after the initial release out of Early Access (Patch 1.0.0.3). It was released on Tuesday, December 5th, 2023.

The official patch notes are available on the Steam release post.

Overview

This update contains bug fixes, performance enhancements, and more.

Regarding the future of Brotato: New content will be coming to the game in the form of DLCs and free updates! We're excited for what's in store and will share more details as they become available.

Changes

  • Added projectile and explosion opacity options to improve visibility in Endless Mode
  • Added option to limit FPS to 60
  • The health bar will now indicate whether Tardigrade.png Tardigrades are still active in the current wave using a purple color
  • Reduced weapon cooldown variation for Multitasker.png Multitasker with many Weapons

Fixes

  • Fixed bug preventing more than one weapon from appearing in Shop on wave 3 (is now the same as waves 4-5)
  • Fixed bug causing Revolver.png Revolver and Chain Gun.png Chain Gun to reset their interrupted cooldowns on stat changes
  • Fixed bug causing Garden.png Gardens that are far away from the player to stop spawning Fruits
  • Fixed bug causing some consumables to drop outside of map bounds
  • Fixed the player HP bar being hidden by some effects
  • Fixed movement with controller D-pad
  • Fixed bug preventing Crates from dropping items locked in the Shop
  • Fixed bug that could cause the maximum HP Regeneration.png HP Regeneration rate to be linked to framerate
  • Fixed display bug preventing Shop stats affected by material count from updating on reroll
  • Fixed bug that could cause effects to not be removed when weapons are combined or recycled after resuming saved game
  • Fixed bug that could cause incorrect Danger level to display during run after resuming saved game
  • Fixed bug preventing boosted Enemies from flashing when attacked
  • Fixed crash at wave end
  • Fixed UI bugs in options menus
  • Various performance improvements

Modding

  • Updated godot-mod-loader to v6.2.0 (mod authors should check deprecation warnings)
  • Mods can now extend these classes without workarounds: Effect, EntitySpawner, ItemParentData, Weapon, WeaponStats, Shop
    • Editor notes:
    • Previously, these files could not be modded without using an approach that was hacky, unreliable, or potentially incompatible with other mods.
    • So this update removes those old limitations, allowing the files to easily be modded, and expanding what's possible through modding.
  • Note: the changes made to improve performance in this update may be breaking changes for some mods