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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Max Amount</th> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Max HP}} </td> | <td> {{Iconbox|Max HP}} </td> |
Revision as of 07:05, 5 October 2022
Name | Effects | Max Amount |
---|---|---|
Amount of damage you can take before dying | No limit | |
You regenerate 25% of your HP every 5 seconds. | 50% | |
Your attacks have a x% chance to heal you for 1HP. | 10HP/second | |
Your attacks deal x% more damage. | No limit | |
Your melee attacks deal x additional damage. | No limit | |
Your ranged attacks deal x additional damage. | No limit | |
Elemental damage is increased by x. | No limit | |
Your attacks x% faster. Also applies to Ranged Weapons | No limit | |
Your attacks have a x% chance to deal more damage. | No limit | |
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | |
The max range of your weapons is increased by x. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit | |
You take x% less damage | No limit | |
You have a x% chance to dodge attacks. | 70% | |
You move x% faster. | No limit | |
You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | 70% | |
You earn 0 materials and XP at the end of a wave. Increased by 5% every time it activates. | No limit |