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Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave) | Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave) | ||
</pre> | </pre> | ||
So for example, a tree has a 20% to drop a crate. If 1 crate has already dropped that becomes 20%/2 = 10%. If 2 Crates have dropped, it becomes 20%/3 = 6.67% chance. | |||
== Luck == | == Luck == |
Revision as of 20:34, 7 April 2023
Loot Crates
Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or Recycled for 25% of its current price.
There are two types of Crates in Brotato.
Image | Name | Info |
---|---|---|
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals 3 HP when picked up. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Drop Rate
Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate.
So for example, when a consumable drops, it has a chance to be a loot crate. That chance depends on the enemy killed. See Enemies for percentages.
A Baby Alien has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. So when you kill a Baby Alien, the odds are:
Chance for a Baby Alien to drop a Loot Crate: 1% * 1% = 1/10000
So a loot crate drops for every 10000 Baby Aliens you kill.
Whenever a Loot Crate drops, the chances of any further Crates dropping are halved. After 2 dropped Crates the chances are reduced to a third. And so on, as seen on the formular below.
Formula for Loot Crate spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
So for example, a tree has a 20% to drop a crate. If 1 crate has already dropped that becomes 20%/2 = 10%. If 2 Crates have dropped, it becomes 20%/3 = 6.67% chance.
Luck
The Luck Stat heavily affects your chances of getting crates.
100 Luck doubles the chances of a Baby Alien to drop a consumable from 1% to 2%, and it also increases the chance for that consumable to be a Loot crate from 1% to 2%.
Chance for a Baby Alien to drop a Loot Crate: 2% * 2% = 1/2500
So in total 100 Luck means your chances are 4 times higher. But note that since you'll find more crates, the chances will also decrease more due to the chances decreasing with the amount of Loot Crates already dropped.
For Trees, they have a 100% chance to drop a Consumable, and a 20% for that consumable to be a Loot Crate. If you have 100 Luck, that becomes 40%. So 100 Luck only doubles the Chance for trees, since trees already have a 100% chance for Consumables.
Finally 100 Luck also doubles the chances for an item found within a Loot Crate to be of Tier 2/Tier 3/Tier 4. See Shop for more details and maximums on these chances.
Elites, Bosses, and the Loot Hoarder enemy have a 100% chance to drop a Crate on death, no matter the previous amount of crates dropped on the same wave. (But this changes in Endless Mode). So killing them later, or after killing Trees, can actually give you slightly higher chances of getting more Loot Crates, since the guaranteed drops reduce the chances of furture Loot Crates being dropped.
Related Items
Trees
These items are related to Trees. Trees have a 100 chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Healing
These items are related to the healing you get from Crates.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 1 | +1 HP recovered from consumables | 15 | Consumable | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable |