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0.9.0
Darkly77 (talk | contribs)
0.9.0 - cont.
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These items are for version: '''0.9.0'''. This version hasn't been released yet.
These items are for version: '''0.9.0'''. This version hasn't been released yet.


Current items total: 124 <small>({{Color|tier1|18}}, {{Color|tier2|46}}, {{Color|tier3|51}}, {{Color|tier4|9}})</small>
Current items total: 127 <small>({{Color|tier1|15}}, {{Color|tier2|52}}, {{Color|tier3|50}}, {{Color|tier4|10}})</small>




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| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-1}} Luck
| stat3  = {{Color|red|-3}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_dead_fish" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Dead Fish
| type  = item
| cat    = Item
| image  = Space_Gladiators-dead_fish.png
| rarity = 1
| tags  = stat_melee_damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat2  = {{Color|red|+2}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
}}
</div>
</div>
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| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
</div>
<div id="item_pet_food" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Pet Food
| type  = item
| cat    = Item
| image  = Space_Gladiators-pet_food.png
| rarity = 1
| tags  = stat_engineering
| stat1  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
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| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat2  = {{Color|green|+3}} Harvesting
| stat3  = {{Color|red|-2}} % Attack Speed
| stat3  = {{Color|red|-4}} % Attack Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
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}}
}}
</div>
</div>
<div id="item_water_bottle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_critter_agressive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Water Bottle
| type  = item
| cat    = Item
| image  = Space_Gladiators-water_bottle.png
| rarity = 1
| tags  = stat_max_hp stat_harvesting luck
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat3  = {{Color|green|+1}} HP recovered from consumables
| stat4  = {{Color|red|-5}} % Crit Chance
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
}}
</div>
<div id="item_critter_agressive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
{{StatsCard
| name  = Aggressive Critter
| name  = Aggressive Critter
Line 327: Line 284:
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage stat_armor
| tags  = stat_elemental_damage stat_armor
| stat1  = {{Color|green|+4}} Elemental Damage
| stat1  = {{Color|green|+3}} Elemental Damage
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-5}} % Crit Chance
| stat3  = {{Color|red|-5}} % Crit Chance
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| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = {{Color|green|+3}} Engineering
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+5}} % Attack Speed
| stat2  = {{Color|green|+3}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
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| name  = Bloody Shield
| name  = Bloody Shield
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-shield_bloody.png
| image  = Space_Gladiators-shield_bloody.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage stat_armor
| tags  = stat_melee_damage stat_dodge
| stat1  = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat1  = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
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| rarity = 2
| rarity = 2
| tags  = stat_melee_damage
| tags  = stat_melee_damage
| stat1  = {{Color|green|+5}} Melee Damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|red|-1}} Max HP
| stat2  = {{Color|red|-3}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
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| stat1  = {{Color|green|+4}} HP Regeneration
| stat1  = {{Color|green|+4}} HP Regeneration
| stat2  = {{Color|green|+8}} Luck
| stat2  = {{Color|green|+8}} Luck
| stat3  = {{Color|red|-3}} Harvesting
| stat3  = {{Color|red|-10}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_luck}}</small></span>
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| tags  = stat_range
| tags  = stat_range
| stat1  = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have  
| stat1  = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have  
| stat2 = {{Color|green|+20}} Range
| stat2  = {{Color|red|-4}} Max HP
| stat3 = {{Color|red|-4}} Max HP
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range}}</small></span>
}}
}}
</div>
</div>
<div id="item_decaying_bodies" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_dead_fish" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Dead Fish
| type  = item
| cat    = Item
| image  = Space_Gladiators-dead_fish.png
| rarity = 2
| tags  = stat_melee_damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat2  = {{Color|red|+2}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
</div>
<div id="item_decaying_bodies" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
{{StatsCard
| name  = Decaying Bodies
| name  = Decaying Bodies
Line 517: Line 487:
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance
| tags  = stat_crit_chance
| stat1  = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have [{{Color|green|+25}}]
| stat1  = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have  
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
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| rarity = 2
| rarity = 2
| tags  = stat_percent_damage
| tags  = stat_percent_damage
| stat1  = {{Color|red|+3}} {{Color|red|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have  
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have  
| stat2  = {{Color|red|-5}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
Line 569: Line 539:
| name  = Energy Shield
| name  = Energy Shield
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-shield_plasma.png
| image  = Space_Gladiators-shield_plasma.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering stat_armor
| tags  = stat_engineering stat_dodge
| stat1  = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
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| tags  = stat_hp_regeneration pickup explosive
| tags  = stat_hp_regeneration pickup explosive
| stat1  = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them
| stat1  = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them
| stat2  = {{Color|green|+1}} HP recovered from consumables
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = {{Color|red|-2}} Ranged Damage
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>pickup<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
}}
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>pickup<br>explosive}}</small></span>
</div>
<div id="item_family_heirloom" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Family Heirloom
| type  = item
| cat    = Unique
| image  = Space_Gladiators-family_heirloom.png
| rarity = 2
| tags  = stat_engineering
| stat1  =
| stat2  =
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 703: Line 685:
| image  = Space_Gladiators-jacobs_pride.png
| image  = Space_Gladiators-jacobs_pride.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance stat_harvesting
| tags  = stat_crit_chance
| stat1  = {{Color|green|+4}} % Crit Chance
| stat1  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+10}} Harvesting
| stat2  = {{Color|red|-2}} Ranged Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
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| name  = Lucky Shield
| name  = Lucky Shield
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-shield_coin.png
| image  = Space_Gladiators-shield_coin.png
| rarity = 2
| rarity = 2
| tags  = stat_luck stat_armor
| tags  = stat_luck stat_dodge
| stat1  = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat1  = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 779: Line 761:
| stat1  = {{Color|green|+12}} Harvesting
| stat1  = {{Color|green|+12}} Harvesting
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-5}} Luck
| stat3  = {{Color|red|-15}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_maggot_soup" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Maggot Soup
| type  = item
| cat    = Unique
| image  = Space_Gladiators-maggot_soup.png
| rarity = 2
| tags  = stat_harvesting
| stat1  = {{Color|green|+30}} Harvesting
| stat2  = {{Color|red|-15}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_magnet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Magnet
| type  = item
| cat    = Unique
| image  = Space_Gladiators-magnet.png
| rarity = 2
| tags  = pickup
| stat1  = {{Color|green|+50%}} pickup range
| stat2  = {{Color|green|+6}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
}}
</div>
</div>
Line 793: Line 803:
| tags  = stat_armor stat_harvesting
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+1}} Armor
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+15}} Harvesting
| stat2  = {{Color|green|+10}} Harvesting
| stat3  = {{Color|red|-1}} Engineering
| stat3  = {{Color|red|-3}} Engineering
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
Line 822: Line 832:
| tags  = stat_armor
| tags  = stat_armor
| stat1  = {{Color|green|+5}} Armor
| stat1  = {{Color|green|+5}} Armor
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|red|300}} {{Color|red|Materials}} you have [{{Color|red|-3}}]
| stat2  = {{Color|red|-1}} Armor for every 300 Materials you have  
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
Line 831: Line 841:
| name  = Mystery Machine
| name  = Mystery Machine
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (4)
| image  = Space_Gladiators-mystery_machine.png
| image  = Space_Gladiators-mystery_machine.png
| rarity = 2
| rarity = 2
| tags  =  
| tags  =  
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = {{Color|red|-5}} Max HP
| stat2  = Gain {{Color|red|-20%}} more materials from recycling items
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 856: Line 866:
}}
}}
</div>
</div>
<div id="item_critter_rich" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_pet_food" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
{{StatsCard
| name  = Rich Critter
| name  = Pet Food
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-pet_food.png
| rarity = 2
| tags  = stat_engineering
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_critter_rich" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Rich Critter
| type  = item
| cat    = Unique
| image  = Space_Gladiators-critter_rich.png
| image  = Space_Gladiators-critter_rich.png
| rarity = 2
| rarity = 2
Line 874: Line 897:
| name  = Siphoning Shield
| name  = Siphoning Shield
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-shield_siphoning.png
| image  = Space_Gladiators-shield_siphoning.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_armor
| tags  = stat_max_hp stat_dodge
| stat1  = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat1  = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 922: Line 945:
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_lifesteal
| tags  = stat_armor stat_lifesteal
| stat1  = {{Color|green|+2}} Armor
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+4}} HP Regeneration
| stat2  = {{Color|green|+4}} HP Regeneration
| stat3  = {{Color|red|-4}} % Dodge
| stat3  = {{Color|red|-5}} % Dodge
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
Line 943: Line 966:
}}
}}
</div>
</div>
<div id="item_abyssal_pact" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_water_bottle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
{{StatsCard
| name  = Abyssal Pact
| name  = Water Bottle
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-abyssal_pact.png
| image  = Space_Gladiators-water_bottle.png
| rarity = 3
| rarity = 2
| tags  = stat_lifesteal
| tags  = stat_max_hp stat_harvesting luck
| stat1  = {{Color|green|+25}} % Life Steal
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|red|-25}} % Attack Speed
| stat2 = {{Color|green|+5}} Harvesting
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = {{Color|green|+1}} HP recovered from consumables
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4 = {{Color|red|-2}} Elemental Damage
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
}}
}}
</div>
</div>
Line 966: Line 991:
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|red|-5}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
Line 980: Line 1,005:
| tags  = stat_speed
| tags  = stat_speed
| stat1  = {{Color|green|+20}} % Speed
| stat1  = {{Color|green|+20}} % Speed
| stat2  = {{Color|red|-5}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat2  = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span>
Line 1,050: Line 1,075:
| rarity = 3
| rarity = 3
| tags  = stat_dodge
| tags  = stat_dodge
| stat1 = Dodge is capped at {{Color|green|75%}}
| stat1  = {{Color|green|+15}} % Dodge
| stat2 = {{Color|green|+60}} % Dodge
| stat2 = {{Color|red|-3}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave
| stat3 = {{Color|red|-25}} {{Color|red|% Dodge}} when you take damage until the end of the wave
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 1,066: Line 1,090:
| tags  =  
| tags  =  
| stat1  = Increase your weapon slots by {{Color|green|+1}}
| stat1  = Increase your weapon slots by {{Color|green|+1}}
| stat2  = {{Color|red|-8}} % Damage
| stat2  = {{Color|red|-5}} % Damage
| stat3  = Generalist: Increases your max weapon type by {0}. Multiple stacks alternate between melee and ranged
| stat3  =  
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 1,338: Line 1,362:
| rarity = 3
| rarity = 3
| tags  = exploration
| tags  = exploration
| stat1  = {{Color|green|20}} % Invulnerability Time
| stat1  = {{Color|green|20%}} Invulnerability Time
| stat2  = {{Color|red|-5}} % Life Steal
| stat2  = {{Color|red|-5}} % Life Steal
| stat3  = {{Color|red|-5}} HP Regeneration
| stat3  = {{Color|red|-5}} HP Regeneration
Line 1,355: Line 1,379:
| stat1  = {{Color|green|+30%}} Piercing Damage. Can't go above base damage
| stat1  = {{Color|green|+30%}} Piercing Damage. Can't go above base damage
| stat2  = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage
| stat2  = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
Line 1,397: Line 1,421:
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave
| stat1  = {{Color|green|+3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
Line 1,429: Line 1,453:
| tags  = stat_armor stat_speed
| tags  = stat_armor stat_speed
| stat1  = {{Color|green|+2}} Armor
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+10}} % Speed
| stat2  = {{Color|green|+8}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
Line 1,442: Line 1,466:
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
| stat1  = Gain {{Color|green|2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat1  = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 1,456: Line 1,480:
| tags  = explosive
| tags  = explosive
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have  
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have  
| stat2 = {{Color|green|+10}} % Explosion Damage
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 1,469: Line 1,492:
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|20}} % damage to enemies that are burning
| stat1  = {{Color|green|+20%}} damage to enemies that are burning
| stat2  = {{Color|red|-15}} Range
| stat2  = {{Color|red|-15}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
Line 1,483: Line 1,506:
| rarity = 3
| rarity = 3
| tags  = economy
| tags  = economy
| stat1  = {{Color|green|-40}} % Reroll Cost
| stat1  = {{Color|green|-40%}} Reroll Cost
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
Line 1,531: Line 1,554:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
</div>
<div id="item_precision" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Precision
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precision.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|red|-15}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,569: Line 1,606:
| image  = Space_Gladiators-ring.png
| image  = Space_Gladiators-ring.png
| rarity = 3
| rarity = 3
| tags  = economy stat_luck pickup
| tags  = economy stat_luck
| stat1  = {{Color|green|+15%}} chance to double the value of picked up materials
| stat1  = {{Color|green|+15%}} chance to double the value of picked up materials
| stat2  = {{Color|green|+10}} Luck
| stat2  = {{Color|green|+10}} Luck
| stat3 = {{Color|green|+25%}} pickup range
| stat3  = {{Color|red|-4}} Melee Damage
| stat4 = {{Color|red|-4}} Melee Damage
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck<br>pickup}}</small></span>
}}
}}
</div>
</div>
Line 1,591: Line 1,627:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_shield_breaker" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Shield Breaker
| type  = item
| cat    = Item
| image  = Space_Gladiators-shield_breaker.png
| rarity = 3
| tags  =
| stat1  = Boss and Elite HP is decreased by {{Color|red|-20}} %
| stat2  = {{Color|red|-30}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 1,615: Line 1,637:
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage stat_harvesting
| tags  = stat_ranged_damage stat_harvesting
| stat1  = {{Color|green|+8}} Ranged Damage
| stat1  = {{Color|green|+4}} Ranged Damage
| stat2  = {{Color|green|+15}} Harvesting
| stat2  = {{Color|green|+15}} Harvesting
| stat3  = {{Color|red|-4}} % Life Steal
| stat3  = {{Color|red|-8}} % Life Steal
| stat4 = {{Color|red|-4}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
Line 1,679: Line 1,700:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
</div>
<div id="item_abyssal_pact" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Abyssal Pact
| type  = item
| cat    = Item
| image  = Space_Gladiators-abyssal_pact.png
| rarity = 4
| tags  = stat_lifesteal
| stat1  = {{Color|green|+20}} % Life Steal
| stat2  = {{Color|red|-25}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</div>
</div>
Line 1,721: Line 1,756:
| stat1  = {{Color|green|+50}} % Attack Speed
| stat1  = {{Color|green|+50}} % Attack Speed
| stat2  = {{Color|green|+15}} % Speed
| stat2  = {{Color|green|+15}} % Speed
| stat3  = {{Color|red|-200}} Harvesting
| stat3  = You take {{Color|green|3}} damage per second (does not give invulnerability time)
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
Line 1,768: Line 1,803:
| tags  = economy stat_luck
| tags  = economy stat_luck
| stat1  = {{Color|green|-20}} % Items Price
| stat1  = {{Color|green|-20}} % Items Price
| stat2  = {{Color|green|+30}} Luck
| stat2  = {{Color|green|+40}} Luck
| stat3  = {{Color|red|-20}} % Speed
| stat3  = {{Color|red|-20}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>

Revision as of 19:59, 11 February 2023

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These items are for version: 0.9.0. This version hasn't been released yet.

Current items total: 127 (15, 52, 50, 10)


❌ ✔️

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +3 % Speed
  • -2 Harvesting

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Max HP
  • +2 HP Regeneration
  • -3 Luck

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Horn
Item
  • +3 Melee Damage
  • -8 Range

Horse Shoe
Item
  • +4 % Speed
  • +2 % Dodge
  • -1 % Life Steal

Lotus
Item
  • +2 Elemental Damage
  • -15 Range

Natural Scent
Item
  • +2 Elemental Damage
  • +3 % Enemy Speed

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Stitched Bag
Item
  • +2 Max HP
  • +3 Harvesting
  • -4 % Attack Speed

Surgical Bot
Item
  • +1 HP Regeneration
  • +1 Engineering

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -1 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -3 Harvesting

Alien Liver
Item
  • +3 HP Regeneration
  • +6 Harvesting

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Bell
Item
  • +1 Engineering
  • +3 % Attack Speed

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Blobfish
Item
  • +10 % Damage
  • +4 % Items Price

Bloody Shield
Unique
  • 3 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Item
  • +10 % Damage
  • +3 % Enemy Speed
  • +6% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

Dead Fish
Item
  • +4 Melee Damage
  • +2 % Enemy Speed

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -3 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Unique
  • 2 Engineering when you dodge until the end of the wave
  • +3 % Dodge

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Explosive Barrels
Unique
  • Crates explode for 150 (300%) when you collect them

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -3 Harvesting

Explosive Fruits
Unique
  • Fruits explode for 40 (200%) when you collect them

Family Heirloom
Unique

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +3 HP Regeneration
  • +2 % Items Price

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Lucky Shield
Unique
  • 4 Luck when you dodge until the end of the wave
  • +3 % Dodge

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

Maggot Soup
Unique
  • +30 Harvesting
  • -15 Max HP

Magnet
Unique
  • +50% pickup range
  • +6 % Enemy Speed

Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • Gain -20% more materials from recycling items

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Pet Food
Item
  • +3 % Damage for every 1 Structure you have

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -3 Harvesting

Siphoning Shield
Unique
  • 5 Max HP when you dodge until the end of the wave
  • +3 % Dodge

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage

Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -3 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +20 % Speed
  • -3 % Speed when you take damage until the end of the wave

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Ammo Box
Item
  • You can only equip tier II weapons or above
  • +20% Weapons Price

Ankh
Item
  • +10 Max HP
  • +5 HP Regeneration

Baby Clothes
Unique
  • +15 % Dodge
  • -3 % Crit Chance when you take damage until the end of the wave

Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Blood Fuel
Unique
  • +5 % Attack Speed when you take damage until the end of the wave
  • -1 Armor when you take damage until the end of the wave

Broken Vase
Unique
  • 100% chance to deal 1 (50%) damage to a random enemy when an enemy dies
  • +5 Luck

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Coral
Unique
  • Reduce a random negative stat to half its negative value (no effect if no stats are negative)

    Affected stat: ???
    Increase: ???

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Eyes
Limited (2)
  • +20 % Attack Speed
  • +5 % Crit Chance
  • -10 Luck

Fox
Unique
  • +40% materials dropped from trees
  • More trees spawn

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal

Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +2 Elemental Damage
  • +3 % XP Gain
  • -2 Luck

Lost Potato
Item
  • +30 Knockback
  • -20 % Damage

Lost Soul's Cape
Item
  • +3 Ranged Damage when you take damage until the end of the wave
  • -2 Armor

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +8 % Speed

Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

Picture
Unique
  • -40% Reroll Cost

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Precision
Unique
  • +5 Ranged Damage
  • -15 % Attack Speed

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 () damage when they die
  • +1 Engineering

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

Seismic Device
Item
  • 50% chance to deal 1 () damage to a random enemy when you pick up a material
  • +10 Luck
  • -5 % Speed

Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 3 damage per second (does not give invulnerability time)

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +15 HP Regeneration
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed

Red Laser
Item
  • +100 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +5 Elemental Damage
  • +15 % Crit Chance
  • -25 % Dodge

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor