From Brotato Wiki

Darkly77 (talk | contribs)
updates
Darkly77 (talk | contribs)
updates for v0.7
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These items are for version: '''0.5.1'''. This version hasn't been released yet.
These items are for version: '''0.7.0'''. This version hasn't been released yet.


Current items total: 120 <small>({{Color|tier1|19}}, {{Color|tier2|45}}, {{Color|tier3|46}}, {{Color|tier4|10}})</small>
Current items total: 125 <small>({{Color|tier1|18}}, {{Color|tier2|49}}, {{Color|tier3|49}}, {{Color|tier4|9}})</small>




Line 98: Line 98:
| tags  = stat_melee_damage
| tags  = stat_melee_damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat2  = {{Color|red|+2%}} Enemy speed
| stat2  = {{Color|red|+2}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
</div>
<div id="item_enhanced_fruit" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Enhanced Fruit
| type  = item
| cat    = Item
| image  = Space_Gladiators-enhanced_fruit.png
| rarity = 1
| tags  = stat_engineering pickup
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+2}} HP recovered from consumables
| stat3  = {{Color|red|-1}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>pickup}}</small></span>
}}
}}
</div>
</div>
Line 185: Line 170:
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+2}} Elemental Damage
| stat1  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|red|+3%}} Enemy speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
Line 213: Line 198:
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have
| stat1  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have  
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
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| rarity = 2
| rarity = 2
| tags  = stat_attack_speed critter
| tags  = stat_attack_speed critter
| stat1  = {{Color|green|+4}} {{Color|green|% Attack Speed}} at the end of a wave
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-3}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
}}
}}
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| name  = Alien Artifact Alpha
| name  = Alien Artifact Alpha
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-alien_artifact_1.png
| image  = Space_Gladiators-alien_artifact_1.png
| rarity = 2
| rarity = 2
Line 325: Line 310:
| name  = Alien Artifact Omega
| name  = Alien Artifact Omega
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-alien_artifact_2.png
| image  = Space_Gladiators-alien_artifact_2.png
| rarity = 2
| rarity = 2
Line 428: Line 413:
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage stat_armor
| tags  = stat_melee_damage stat_armor
| stat1  = {{Color|green|+1}} {{Color|green|Melee Damage}} when you take damage until the end of the wave
| stat1  = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
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| tags  = stat_percent_damage less_enemy_speed more_enemies
| tags  = stat_percent_damage less_enemy_speed more_enemies
| stat1  = {{Color|green|+10}} % Damage
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|red|+3%}} Enemy speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = {{Color|red|+6%}} Enemies
| stat3  = {{Color|red|+6%}} Enemies
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
Line 545: Line 530:
| rarity = 2
| rarity = 2
| tags  = stat_range
| tags  = stat_range
| stat1  = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have
| stat1  = {{Color|red|+30}} {{Color|red|Range}} for every different weapon you have  
| stat2  = {{Color|green|+20}} Range
| stat2  = {{Color|green|+20}} Range
| stat3  = {{Color|red|-4}} Max HP
| stat3  = {{Color|red|-4}} Max HP
Line 560: Line 545:
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance
| tags  = stat_crit_chance
| stat1  = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have
| stat1  = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have  
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
Line 573: Line 558:
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage
| tags  = stat_percent_damage
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|-1}} {{Color|green|Harvesting}} you have  
| stat2  = {{Color|red|-5}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
Line 587: Line 572:
| rarity = 2
| rarity = 2
| tags  = stat_speed critter
| tags  = stat_speed critter
| stat1  = {{Color|green|+2}} {{Color|green|% Speed}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-3}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
}}
}}
Line 600: Line 585:
| image  = Space_Gladiators-energy_belt.png
| image  = Space_Gladiators-energy_belt.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_engineering
| tags  = stat_max_hp stat_engineering  
| stat1  = {{Color|green|+3}} Max HP
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
Line 616: Line 601:
| rarity = 2
| rarity = 2
| tags  = stat_engineering stat_armor
| tags  = stat_engineering stat_armor
| stat1  = {{Color|green|+1}} {{Color|green|Engineering}} when you take damage until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span>
Line 637: Line 622:
}}
}}
</div>
</div>
<div id="item_critter_explosive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
<div id="item_explosive_barrels" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
{{StatsCard
| name  = Explosive Critter
| name  = Explosive Barrels
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-critter_explosive.png
| image  = Space_Gladiators-explosive_barrels.png
| rarity = 2
| rarity = 2
| tags  = explosive critter
| tags  = stat_engineering explosive
| stat1  = Crates explode for {{Color|green|150}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Engineering}}}}) when you collect them
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
</div>
<div id="item_critter_explosive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Explosive Critter
| type  = item
| cat    = Unique
| image  = Space_Gladiators-critter_explosive.png
| rarity = 2
| tags  = explosive critter
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-3}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
}}
</div>
<div id="item_enhanced_fruit" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Explosive Fruits
| type  = item
| cat    = Unique
| image  = Space_Gladiators-enhanced_fruit.png
| rarity = 2
| tags  = stat_hp_regeneration pickup explosive
| stat1  = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them
| stat2  = {{Color|green|+1}} HP recovered from consumables
| stat3  = {{Color|red|-2}} Ranged Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>pickup<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 778: Line 791:
| rarity = 2
| rarity = 2
| tags  = stat_luck stat_armor
| tags  = stat_luck stat_armor
| stat1  = {{Color|green|+2}} {{Color|green|Luck}} when you take damage until the end of the wave
| stat1  = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_armor}}</small></span>
Line 837: Line 850:
| tags  = stat_armor
| tags  = stat_armor
| stat1  = {{Color|green|+5}} Armor
| stat1  = {{Color|green|+5}} Armor
| stat2  = {{Color|green|-1}} {{Color|green|Armor}} for every {{Color|red|300}} {{Color|red|Materials}} you have
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|red|300}} {{Color|red|Materials}} you have  
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
</div>
<div id="item_mystery_machine" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Mystery Machine
| type  = item
| cat    = Item
| image  = Space_Gladiators-mystery_machine.png
| rarity = 2
| tags  =
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = {{Color|red|-5}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 855: Line 882:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_rare_coin" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Rare Coin
| type  = item
| cat    = Unique
| image  = Space_Gladiators-rare_coin.png
| rarity = 2
| tags  = economy
| stat1  = {{Color|green|20}} % chance for your next reroll to be free
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
}}
}}
</div>
</div>
Line 865: Line 905:
| rarity = 2
| rarity = 2
| tags  = pickup critter
| tags  = pickup critter
| stat1  = {{Color|green|+1}} {{Color|green|% Chance for double materials}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-3}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
}}
}}
Line 879: Line 919:
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_armor
| tags  = stat_max_hp stat_armor
| stat1  = {{Color|green|+2}} {{Color|green|Max HP}} when you take damage until the end of the wave
| stat1  = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor}}</small></span>
Line 995: Line 1,035:
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal
| tags  = stat_lifesteal
| stat1  = Shops always sell weapons at tier {{Color|green|II}} or above
| stat1  = You can only equip tier {{Color|red|II}} weapons or above
| stat2  = {{Color|red|+20%}} Weapons Price
| stat2  = {{Color|red|+20%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,037: Line 1,077:
| image  = Space_Gladiators-backpack.png
| image  = Space_Gladiators-backpack.png
| rarity = 3
| rarity = 3
| tags  =
| tags  =  
| stat1  = Increase your weapon slots by {{Color|green|+1}}
| stat1  = Increase your weapon slots by {{Color|green|+1}}
| stat2  = {{Color|red|-8}} % Damage
| stat2  = {{Color|red|-8}} % Damage
Line 1,067: Line 1,107:
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal
| tags  = stat_lifesteal
| stat1  = {{Color|green|-20%}} Enemy speed
| stat1  = {{Color|green|-20}} % Enemy Speed
| stat2  = {{Color|red|-15}} % Crit Chance
| stat2  = {{Color|red|-15}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 1,095: Line 1,135:
| rarity = 3
| rarity = 3
| tags  = stat_luck
| tags  = stat_luck
| stat1  = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat1  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = {{Color|green|+5}} Luck
| stat2  = {{Color|green|+5}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
Line 1,109: Line 1,149:
| rarity = 3
| rarity = 3
| tags  = stat_engineering stat_attack_speed
| tags  = stat_engineering stat_attack_speed
| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have
| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have  
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
Line 1,122: Line 1,162:
| image  = Space_Gladiators-coral.png
| image  = Space_Gladiators-coral.png
| rarity = 3
| rarity = 3
| tags  =
| tags  =  
| stat1  = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: {{Color|green|???}} <br>Increase: {{Color|green|???}}
| stat1  = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: ??? <br>Increase: ???
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 1,164: Line 1,204:
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|green|-1}} {{Color|green|Armor}} you have  
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
Line 1,193: Line 1,233:
| rarity = 3
| rarity = 3
| tags  = stat_armor
| tags  = stat_armor
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have  
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,207: Line 1,247:
| rarity = 3
| rarity = 3
| tags  = stat_engineering explosive
| tags  = stat_engineering explosive
| stat1  = You explode for {{Color|green|20}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Engineering}}}}) damage when you take damage
| stat1  = {{Color|green|10}}% chance to explode for {{Color|green|90}} ({{Color|green|{{Color|grey|500%}}{{StatIcon|Engineering}}}}) damage when you take damage. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
Line 1,217: Line 1,257:
| name  = Eyes
| name  = Eyes
| type  = item
| type  = item
| cat    = Unique
| cat    = Limited (2)
| image  = Space_Gladiators-eyes.png
| image  = Space_Gladiators-eyes.png
| rarity = 3
| rarity = 3
Line 1,265: Line 1,305:
| rarity = 3
| rarity = 3
| tags  = stat_armor stat_harvesting
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have  
| stat2  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
Line 1,301: Line 1,341:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span>
}}
</div>
<div id="item_integrated_chipset" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Integrated Chipset
| type  = item
| cat    = Item
| image  = Space_Gladiators-integrated_chipset.png
| rarity = 3
| tags  = exploration
| stat1  = {{Color|green|20}} % Invulnerability Time
| stat2  = {{Color|red|-5}} % Life Steal
| stat3  = {{Color|red|-5}} HP Regeneration
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
}}
}}
</div>
</div>
Line 1,399: Line 1,454:
| image  = Space_Gladiators-gift.png
| image  = Space_Gladiators-gift.png
| rarity = 3
| rarity = 3
| tags  =
| tags  =  
| stat1  = Gain {{Color|green|2}} random items.<br>
| stat1  = Gain {{Color|green|2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 1,413: Line 1,468:
| rarity = 3
| rarity = 3
| tags  = explosive
| tags  = explosive
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have  
| stat2  = {{Color|green|+10}} % Explosion Damage
| stat2  = {{Color|green|+10}} % Explosion Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
Line 1,457: Line 1,512:
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance stat_hp_regeneration
| tags  = stat_crit_chance stat_hp_regeneration
| stat1  = Doubles your current {{Color|green|% Damage}}
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat2  = Halves your current {{Color|red|Max HP}}
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span>
Line 1,489: Line 1,544:
| stat1  = {{Color|green|+5}} Luck
| stat1  = {{Color|green|+5}} Luck
| stat2  = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave
| stat2  = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave
| stat3  = {{Color|red|+4%}} Enemy speed
| stat3  = {{Color|red|+4}} % Enemy Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
Line 1,532: Line 1,587:
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+10}} Luck
| stat2  = {{Color|green|+10}} Luck
| stat3  = {{Color|red|-5}} % Speed
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_shield_breaker" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Shield Breaker
| type  = item
| cat    = Item
| image  = Space_Gladiators-shield_breaker.png
| rarity = 3
| tags  =
| stat1  = Boss and Elite HP is decreased by {{Color|red|-20}} %
| stat2  = {{Color|red|-30}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 1,553: Line 1,622:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_spicy_sauce" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Spicy Sauce
| type  = item
| cat    = Item
| image  = Space_Gladiators-spicy_sauce.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|20}} % damage to enemies that are burning
| stat2  = {{Color|red|-20}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
Line 1,565: Line 1,648:
| stat1  = {{Color|green|+6}} Melee Damage
| stat1  = {{Color|green|+6}} Melee Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat3  = {{Color|red|+10}} % Items Price
| stat3  = {{Color|red|+8}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
Line 1,607: Line 1,690:
| rarity = 3
| rarity = 3
| tags  = stat_armor
| tags  = stat_armor
| stat1  = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat1  = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have  
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,715: Line 1,798:
| tags  = stat_attack_speed stat_speed
| tags  = stat_attack_speed stat_speed
| stat1  = You can’t stop moving
| stat1  = You can’t stop moving
| stat2  = {{Color|green|+30}} % Attack Speed
| stat2  = {{Color|green|+25}} % Attack Speed
| stat3  = {{Color|green|+30}} % Speed
| stat3  = {{Color|green|+15}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
}}
</div>
<div id="item_rare_coin" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Rare Coin
| type  = item
| cat    = Unique
| image  = Space_Gladiators-rare_coin.png
| rarity = 4
| tags  = stat_harvesting
| stat1  = {{Color|green|+300}} Harvesting
| stat2  = {{Color|red|-10}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 1}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>

Revision as of 00:45, 9 February 2023

< Back to Mod:Invasion


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These items are for version: 0.7.0. This version hasn't been released yet.

Current items total: 125 (18, 49, 49, 9)


❌ ✔️

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +3 % Speed
  • -2 Harvesting

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Max HP
  • +2 HP Regeneration
  • -1 Luck

Dead Fish
Item
  • +4 Melee Damage
  • +2 % Enemy Speed

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Horn
Item
  • +3 Melee Damage
  • -8 Range

Horse Shoe
Item
  • +4 % Speed
  • +2 % Dodge
  • -1 % Life Steal

Lotus
Item
  • +2 Elemental Damage
  • -15 Range

Natural Scent
Item
  • +2 Elemental Damage
  • +3 % Enemy Speed

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Pet Food
Item
  • +2 % Damage for every 1 Structure you have

Stitched Bag
Item
  • +2 Max HP
  • +3 Harvesting
  • -2 % Attack Speed

Surgical Bot
Item
  • +1 HP Regeneration
  • +1 Engineering

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -1 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Water Bottle
Item
  • +2 Max HP
  • +3 Harvesting
  • +1 HP recovered from consumables
  • -5 % Crit Chance

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -3 Harvesting

Alien Artifact Alpha
Item
  • +20 % Attack Speed
  • -5 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Item
  • +20 % Speed
  • -5 % Speed when you take damage until the end of the wave

Alien Liver
Item
  • +3 HP Regeneration
  • +6 Harvesting

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Beard
Item
  • +4 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Bell
Item
  • +3 Engineering
  • +5 % Attack Speed

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Blobfish
Item
  • +10 % Damage
  • +4 % Items Price

Bloody Shield
Item
  • 3 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge

Bloody Tooth
Limited (32)
  • +5 Melee Damage
  • -1 Max HP

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Item
  • +10 % Damage
  • +3 % Enemy Speed
  • +6% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -3 Harvesting

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • +20 Range
  • -4 Max HP

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -3 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Item
  • 2 Engineering when you dodge until the end of the wave
  • +3 % Dodge

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Explosive Barrels
Unique
  • Crates explode for 150 (300%) when you collect them

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -3 Harvesting

Explosive Fruits
Unique
  • Fruits explode for 40 (200%) when you collect them
  • +1 HP recovered from consumables
  • -2 Ranged Damage

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +3 HP Regeneration
  • +2 % Items Price

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Jacob's Pride
Item
  • +4 % Crit Chance
  • +10 Harvesting

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Lucky Shield
Item
  • 4 Luck when you dodge until the end of the wave
  • +3 % Dodge

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -5 Luck

Magnificent Egg
Item
  • +1 Armor
  • +15 Harvesting
  • -1 Engineering

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Mystery Machine
Item
  • Gain +1 to 2 random stats when you level up
  • -5 Max HP

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Rare Coin
Unique
  • 20 % chance for your next reroll to be free

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -3 Harvesting

Siphoning Shield
Item
  • 5 Max HP when you dodge until the end of the wave
  • +3 % Dodge

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Spiky Shell
Item
  • +2 Armor
  • +4 HP Regeneration
  • -4 % Dodge

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage

Abyssal Pact
Item
  • +25 % Life Steal
  • -25 % Attack Speed

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Ammo Box
Item
  • You can only equip tier II weapons or above
  • +20% Weapons Price

Ankh
Item
  • +10 Max HP
  • +5 HP Regeneration

Baby Clothes
Unique
  • Dodge is capped at 75%
  • +60 % Dodge
  • -25 % Dodge when you take damage until the end of the wave

Backpack
Item
  • Increase your weapon slots by +1
  • -8 % Damage
  • Generalist: Increases your max weapon type by {0}. Multiple stacks alternate between melee and ranged

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Blood Fuel
Unique
  • +5 % Attack Speed when you take damage until the end of the wave
  • -1 Armor when you take damage until the end of the wave

Broken Vase
Unique
  • 100% chance to deal 1 (50%) damage to a random enemy when an enemy dies
  • +5 Luck

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Coral
Unique
  • Reduce a random negative stat to half its negative value (no effect if no stats are negative)

    Affected stat: ???
    Increase: ???

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Eyes
Limited (2)
  • +20 % Attack Speed
  • +5 % Crit Chance
  • -10 Luck

Fox
Unique
  • +40% materials dropped from trees
  • More trees spawn

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal

Integrated Chipset
Item
  • 20 % Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +2 Elemental Damage
  • +3 % XP Gain
  • -2 Luck

Lost Potato
Item
  • +30 Knockback
  • -20 % Damage

Lost Soul's Cape
Item
  • +5 Ranged Damage when you take damage until the end of the wave
  • -2 Armor

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +10 % Speed

Mystery Gift
Unique
  • Gain 2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have
  • +10 % Explosion Damage

Picture
Unique
  • +3 free reroll in the shop
  • +15 Luck
  • -15 % Items Price

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 () damage when they die
  • +1 Engineering

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • +25% pickup range
  • -4 Melee Damage

Seismic Device
Item
  • 50% chance to deal 1 () damage to a random enemy when you pick up a material
  • +10 Luck
  • -5 % Speed

Shield Breaker
Item
  • Boss and Elite HP is decreased by -20 %
  • -30 Harvesting

Skull
Item
  • +8 Ranged Damage
  • +15 Harvesting
  • -4 % Life Steal
  • -4 Luck

Spicy Sauce
Item
  • 20 % damage to enemies that are burning
  • -20 Range

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • -200 Harvesting

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +15 HP Regeneration
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +30 Luck
  • -20 % Speed

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed

Red Laser
Item
  • +100 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +5 Elemental Damage
  • +15 % Crit Chance
  • -25 % Dodge

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor