From Brotato Wiki
(updates) |
(updates for v0.7) |
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These items are for version: '''0. | These items are for version: '''0.7.0'''. This version hasn't been released yet. | ||
Current items total: | Current items total: 125 <small>({{Color|tier1|18}}, {{Color|tier2|49}}, {{Color|tier3|49}}, {{Color|tier4|9}})</small> | ||
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| tags = stat_melee_damage | | tags = stat_melee_damage | ||
| stat1 = {{Color|green|+4}} Melee Damage | | stat1 = {{Color|green|+4}} Melee Damage | ||
| stat2 = {{Color|red|+2 | | stat2 = {{Color|red|+2}} % Enemy Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
| stat1 = {{Color|green|+2}} Elemental Damage | | stat1 = {{Color|green|+2}} Elemental Damage | ||
| stat2 = {{Color|red|+3 | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
}} | }} | ||
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| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_attack_speed critter | | tags = stat_attack_speed critter | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span> | ||
}} | }} | ||
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| name = Alien Artifact Alpha | | name = Alien Artifact Alpha | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators-alien_artifact_1.png | | image = Space_Gladiators-alien_artifact_1.png | ||
| rarity = 2 | | rarity = 2 | ||
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| name = Alien Artifact Omega | | name = Alien Artifact Omega | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators-alien_artifact_2.png | | image = Space_Gladiators-alien_artifact_2.png | ||
| rarity = 2 | | rarity = 2 | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage stat_armor | | tags = stat_melee_damage stat_armor | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span> | ||
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| tags = stat_percent_damage less_enemy_speed more_enemies | | tags = stat_percent_damage less_enemy_speed more_enemies | ||
| stat1 = {{Color|green|+10}} % Damage | | stat1 = {{Color|green|+10}} % Damage | ||
| stat2 = {{Color|red|+3 | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = {{Color|red|+6%}} Enemies | | stat3 = {{Color|red|+6%}} Enemies | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_range | | tags = stat_range | ||
| stat1 = {{Color| | | stat1 = {{Color|red|+30}} {{Color|red|Range}} for every different weapon you have | ||
| stat2 = {{Color|green|+20}} Range | | stat2 = {{Color|green|+20}} Range | ||
| stat3 = {{Color|red|-4}} Max HP | | stat3 = {{Color|red|-4}} Max HP | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
| stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color| | | stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|-1}} {{Color|green|Harvesting}} you have | ||
| stat2 = {{Color|red|-5}} Harvesting | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_speed critter | | tags = stat_speed critter | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span> | ||
}} | }} | ||
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| image = Space_Gladiators-energy_belt.png | | image = Space_Gladiators-energy_belt.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_engineering | | tags = stat_max_hp stat_engineering | ||
| stat1 = {{Color|green|+3}} Max HP | | stat1 = {{Color|green|+3}} Max HP | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering stat_armor | | tags = stat_engineering stat_armor | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span> | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_explosive_barrels" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Explosive | | name = Explosive Barrels | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-explosive_barrels.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = explosive critter | | tags = stat_engineering explosive | ||
| stat1 = Crates explode for {{Color|green|150}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Engineering}}}}) when you collect them | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_critter_explosive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Explosive Critter | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-critter_explosive.png | |||
| rarity = 2 | |||
| tags = explosive critter | |||
| stat1 = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave | | stat1 = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_enhanced_fruit" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Explosive Fruits | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-enhanced_fruit.png | |||
| rarity = 2 | |||
| tags = stat_hp_regeneration pickup explosive | |||
| stat1 = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them | |||
| stat2 = {{Color|green|+1}} HP recovered from consumables | |||
| stat3 = {{Color|red|-2}} Ranged Damage | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>pickup<br>explosive}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_luck stat_armor | | tags = stat_luck stat_armor | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_armor}}</small></span> | ||
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| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+5}} Armor | | stat1 = {{Color|green|+5}} Armor | ||
| stat2 = {{Color| | | stat2 = {{Color|red|-1}} {{Color|red|Armor}} for every {{Color|red|300}} {{Color|red|Materials}} you have | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_mystery_machine" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Mystery Machine | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-mystery_machine.png | |||
| rarity = 2 | |||
| tags = | |||
| stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | |||
| stat2 = {{Color|red|-5}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_rare_coin" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Rare Coin | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-rare_coin.png | |||
| rarity = 2 | |||
| tags = economy | |||
| stat1 = {{Color|green|20}} % chance for your next reroll to be free | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = pickup critter | | tags = pickup critter | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Chance | | stat1 = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave | ||
| stat2 = {{Color|red|-3}} Harvesting | | stat2 = {{Color|red|-3}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span> | ||
}} | }} | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_armor | | tags = stat_max_hp stat_armor | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_lifesteal | | tags = stat_lifesteal | ||
| stat1 = | | stat1 = You can only equip tier {{Color|red|II}} weapons or above | ||
| stat2 = {{Color|red|+20%}} Weapons Price | | stat2 = {{Color|red|+20%}} Weapons Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
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| image = Space_Gladiators-backpack.png | | image = Space_Gladiators-backpack.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Increase your weapon slots by {{Color|green|+1}} | | stat1 = Increase your weapon slots by {{Color|green|+1}} | ||
| stat2 = {{Color|red|-8}} % Damage | | stat2 = {{Color|red|-8}} % Damage | ||
Line 1,067: | Line 1,107: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_lifesteal | | tags = stat_lifesteal | ||
| stat1 = {{Color|green|-20 | | stat1 = {{Color|green|-20}} % Enemy Speed | ||
| stat2 = {{Color|red|-15}} % Crit Chance | | stat2 = {{Color|red|-15}} % Crit Chance | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_luck | | tags = stat_luck | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | ||
| stat2 = {{Color|green|+5}} Luck | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering stat_attack_speed | | tags = stat_engineering stat_attack_speed | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
Line 1,122: | Line 1,162: | ||
| image = Space_Gladiators-coral.png | | image = Space_Gladiators-coral.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: | | stat1 = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: ??? <br>Increase: ??? | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
Line 1,164: | Line 1,204: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color| | | stat1 = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|green|-1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
Line 1,193: | Line 1,233: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have | | stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
Line 1,207: | Line 1,247: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering explosive | | tags = stat_engineering explosive | ||
| stat1 = | | stat1 = {{Color|green|10}}% chance to explode for {{Color|green|90}} ({{Color|green|{{Color|grey|500%}}{{StatIcon|Engineering}}}}) damage when you take damage. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}} | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
Line 1,217: | Line 1,257: | ||
| name = Eyes | | name = Eyes | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (2) | ||
| image = Space_Gladiators-eyes.png | | image = Space_Gladiators-eyes.png | ||
| rarity = 3 | | rarity = 3 | ||
Line 1,265: | Line 1,305: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor stat_harvesting | | tags = stat_armor stat_harvesting | ||
| stat1 = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have | | stat1 = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+2}} Armor | | stat2 = {{Color|green|+2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
Line 1,301: | Line 1,341: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_integrated_chipset" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Integrated Chipset | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-integrated_chipset.png | |||
| rarity = 3 | |||
| tags = exploration | |||
| stat1 = {{Color|green|20}} % Invulnerability Time | |||
| stat2 = {{Color|red|-5}} % Life Steal | |||
| stat3 = {{Color|red|-5}} HP Regeneration | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,399: | Line 1,454: | ||
| image = Space_Gladiators-gift.png | | image = Space_Gladiators-gift.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Gain {{Color|green|2}} random items. | | stat1 = Gain {{Color|green|2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
Line 1,413: | Line 1,468: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = explosive | | tags = explosive | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | ||
| stat2 = {{Color|green|+10}} % Explosion Damage | | stat2 = {{Color|green|+10}} % Explosion Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
Line 1,457: | Line 1,512: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_crit_chance stat_hp_regeneration | | tags = stat_crit_chance stat_hp_regeneration | ||
| stat1 = Doubles your current {{Color|green|% Damage}} | | stat1 = Doubles your current {{Color|green|% Damage}} | ||
| stat2 = Halves your current {{Color| | | stat2 = Halves your current {{Color|green|Max HP}} | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span> | ||
Line 1,489: | Line 1,544: | ||
| stat1 = {{Color|green|+5}} Luck | | stat1 = {{Color|green|+5}} Luck | ||
| stat2 = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave | | stat2 = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave | ||
| stat3 = {{Color|red|+4 | | stat3 = {{Color|red|+4}} % Enemy Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | ||
Line 1,532: | Line 1,587: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = {{Color|green|+10}} Luck | | stat2 = {{Color|green|+10}} Luck | ||
| stat3 = {{Color|red|-5}} % Speed | | stat3 = {{Color|red|-5}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_shield_breaker" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Shield Breaker | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-shield_breaker.png | |||
| rarity = 3 | |||
| tags = | |||
| stat1 = Boss and Elite HP is decreased by {{Color|red|-20}} % | |||
| stat2 = {{Color|red|-30}} Harvesting | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,553: | Line 1,622: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_spicy_sauce" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Spicy Sauce | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-spicy_sauce.png | |||
| rarity = 3 | |||
| tags = stat_max_hp stat_hp_regeneration | |||
| stat1 = {{Color|green|20}} % damage to enemies that are burning | |||
| stat2 = {{Color|red|-20}} Range | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,565: | Line 1,648: | ||
| stat1 = {{Color|green|+6}} Melee Damage | | stat1 = {{Color|green|+6}} Melee Damage | ||
| stat2 = {{Color|green|+6}} Ranged Damage | | stat2 = {{Color|green|+6}} Ranged Damage | ||
| stat3 = {{Color|red|+ | | stat3 = {{Color|red|+8}} % Items Price | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | ||
Line 1,607: | Line 1,690: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
Line 1,715: | Line 1,798: | ||
| tags = stat_attack_speed stat_speed | | tags = stat_attack_speed stat_speed | ||
| stat1 = You can’t stop moving | | stat1 = You can’t stop moving | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+25}} % Attack Speed | ||
| stat3 = {{Color|green|+ | | stat3 = {{Color|green|+15}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> |
Revision as of 00:45, 9 February 2023
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These items are for version: 0.7.0. This version hasn't been released yet.
Current items total: 125 (18, 49, 49, 9)
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